X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_map.pas;h=4f86e9b0d3f14ddc3f21e097756080f4996e2e12;hb=836fd31457a6f741815605633f2fbfa157e37418;hp=d1d824a9396883a9f2a5e3f2038a6bd7cf5dff4c;hpb=4c4a0406b07cdfd5051e388e8b00f02e008ed140;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index d1d824a..4f86e9b 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -14,13 +14,14 @@ * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} +{$DEFINE MAP_DEBUG_ENABLED_FLAG} unit g_map; interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, binheap, xprofiler; + g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler; type TMapInfo = record @@ -91,17 +92,23 @@ procedure g_Map_LoadState(Var Mem: TBinMemoryReader); procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); -// returns wall index in `gWalls` or -1 -function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean; +// returns panel or nil +// sets `ex` and `ey` to `x1` and `y1` when no hit was detected +function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel; + +// returns panel or nil +// sets `ex` and `ey` to `x1` and `y1` when no hit was detected +function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel; type TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean; +function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel; // trace liquid, stepping by `dx` and `dy` // return last seen liquid coords, and `false` if we're started outside of the liquid -function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; +function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; procedure g_Map_ProfilersBegin (); @@ -157,6 +164,8 @@ const GridTagLift = 1 shl 8; GridTagBlockMon = 1 shl 9; + GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); + var gWalls: TPanelArray; @@ -178,15 +187,20 @@ var gdbg_map_use_accel_render: Boolean = true; gdbg_map_use_accel_coldet: Boolean = true; - //gdbg_map_use_tree_draw: Boolean = false; - //gdbg_map_use_tree_coldet: Boolean = false; - //gdbg_map_dump_coldet_tree_queries: Boolean = false; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` + function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX +type + TPanelGrid = specialize TBodyGridBase; + +var + mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only! + + implementation uses @@ -204,30 +218,6 @@ const FLAG_SIGNATURE = $47414C46; // 'FLAG' -type - TPanelGrid = specialize TBodyGridBase; - - { - TDynAABBTreePanelBase = specialize TDynAABBTreeBase; - - TDynAABBTreeMap = class(TDynAABBTreePanelBase) - function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override; - end; - { - -{ -function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; -begin - result := false; - if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end; - aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1); - if (pan.Width < 1) or (pan.Height < 1) then exit; - if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!'); - result := true; -end; -} - - function panelTypeToTag (panelType: Word): Integer; begin case panelType of @@ -275,8 +265,6 @@ var RespawnPoints: Array of TRespawnPoint; FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; - mapGrid: TPanelGrid = nil; - //mapTree: TDynAABBTreeMap = nil; procedure g_Map_ProfilersBegin (); @@ -300,123 +288,39 @@ end; // wall index in `gWalls` or -1 -(* -function g_Map_traceToNearestWallOld (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Integer; - - function sqchecker (pan: TPanel; var ray: Ray2D): Single; - var - aabb: AABB2D; - tmin: Single; - begin - result := -666.0; // invalid - if not pan.Enabled then exit; - aabb := AABB2D.CreateWH(pan.X, pan.Y, pan.Width, pan.Height); - if not aabb.valid then exit; - if aabb.intersects(ray, @tmin) then - begin - //if (tmin*tmin > maxDistSq) then exit; - if (tmin >= 0.0) then - begin - //e_WriteLog(Format('sqchecker(%d,%d,%d,%d): panel #%d (%d,%d)-(%d,%d); tmin=%f', [x0, y0, x1, y1, pan.arrIdx, pan.X, pan.Y, pan.Width, pan.Height, tmin]), MSG_NOTIFY); - //if (tmin < 0.0) then tmin := 0.0; - result := tmin; - end; - end; - end; - +function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel; var - qr: TDynAABBTreeMap.TSegmentQueryResult; - ray: Ray2D; - hxf, hyf: Single; - hx, hy: Integer; - maxDistSq: Single; + ex, ey: Integer; begin - result := -1; - if (mapTree = nil) then exit; - if mapTree.segmentQuery(qr, x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)) then + result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor)); + if (result <> nil) then begin - maxDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0); - if (qr.flesh <> nil) and (qr.time*qr.time <= maxDistSq) then - begin - result := qr.flesh.arrIdx; - if (hitx <> nil) or (hity <> nil) then - begin - ray := Ray2D.Create(x0, y0, x1, y1); - hxf := ray.origX+ray.dirX*qr.time; - hyf := ray.origY+ray.dirY*qr.time; - while true do - begin - hx := trunc(hxf); - hy := trunc(hyf); - if (hx >= qr.flesh.X) and (hy >= qr.flesh.Y) and (hx < qr.flesh.X+qr.flesh.Width) and (hy < qr.flesh.Y+qr.flesh.Height) then - begin - // go back a little - hxf -= ray.dirX; - hyf -= ray.dirY; - end - else - begin - break; - end; - end; - if (hitx <> nil) then hitx^ := hx; - if (hity <> nil) then hity^ := hy; - end; - end; + if (hitx <> nil) then hitx^ := ex; + if (hity <> nil) then hity^ := ey; + end + else + begin + if (hitx <> nil) then hitx^ := x1; + if (hity <> nil) then hity^ := y1; end; end; -*) - -// wall index in `gWalls` or -1 -function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean; -(* -var - lastX, lastY, lastDistSq: Integer; - wasHit: Boolean = false; - - // pan=nil: before processing new tile - function sqchecker (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean; - var - distSq: Integer; - begin - if (pan = nil) then - begin - // stop if something was hit at the previous tile - result := wasHit; - end - else - begin - result := false; - if ((tag and (GridTagWall or GridTagDoor)) <> 0) then - begin - if not pan.Enabled then exit; - end; - distSq := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0); - if (distSq < lastDistSq) then - begin - wasHit := true; - lastDistSq := distSq; - lastX := prevx; - lastY := prevy; - end; - end; - end; -*) +// returns panel or nil +function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel; var ex, ey: Integer; begin - (* - result := false; - if (mapGrid = nil) then exit; - lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1; - lastX := 0; - lastY := 0; - result := mapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)); - if (hitx <> nil) then hitx^ := lastX; - if (hity <> nil) then hity^ := lastY; - *) - result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor)); + result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag); + if (result <> nil) then + begin + if (hitx <> nil) then hitx^ := ex; + if (hity <> nil) then hity^ := ey; + end + else + begin + if (hitx <> nil) then hitx^ := x1; + if (hity <> nil) then hity^ := y1; + end; end; @@ -463,16 +367,24 @@ begin if ((tagmask and GridTagLift) <> 0) then begin // slow - result := mapGrid.forEachAtPoint(x, y, checker, tagmask); + result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil); end else begin // fast - result := mapGrid.forEachAtPoint(x, y, nil, tagmask); + result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil); end; end; +function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel; +begin + result := nil; + if (tagmask = 0) then exit; + result := mapGrid.forEachAtPoint(x, y, nil, tagmask); +end; + + function g_Map_IsSpecialTexture(Texture: String): Boolean; begin Result := (Texture = TEXTURE_NAME_WATER) or @@ -1034,7 +946,7 @@ end; procedure CreateArea(Area: TAreaRec_1); var a: Integer; - id: DWORD; + id: DWORD = 0; begin case Area.AreaType of AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2, @@ -1219,6 +1131,7 @@ begin addResToExternalResList(mapHeader.SkyName); end; + procedure mapCreateGrid (); var mapX0: Integer = $3fffffff; @@ -1243,28 +1156,56 @@ var end; end; - procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer); + procedure addPanelsToGrid (constref panels: TPanelArray); var idx: Integer; pan: TPanel; + newtag: Integer; begin - tag := panelTypeToTag(tag); - for idx := High(panels) downto 0 do + //tag := panelTypeToTag(tag); + for idx := 0 to High(panels) do begin pan := panels[idx]; - pan.tag := tag; if not pan.visvalid then continue; - pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag); + if (pan.proxyId <> -1) then + begin + {$IF DEFINED(D2F_DEBUG)} + e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY); + {$ENDIF} + continue; + end; + case pan.PanelType of + PANEL_WALL: newtag := GridTagWall; + PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor; + PANEL_BACK: newtag := GridTagBack; + PANEL_FORE: newtag := GridTagFore; + PANEL_WATER: newtag := GridTagWater; + PANEL_ACID1: newtag := GridTagAcid1; + PANEL_ACID2: newtag := GridTagAcid2; + PANEL_STEP: newtag := GridTagStep; + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift; + PANEL_BLOCKMON: newtag := GridTagBlockMon; + else continue; // oops + end; + pan.tag := newtag; + + pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag); + // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh... mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled; - //mapTree.insertObject(pan, tag, true); // as static object + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + { + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY); + end; + } + {$ENDIF} end; end; begin mapGrid.Free(); mapGrid := nil; - //mapTree.Free(); - //mapTree := nil; calcBoundingBox(gWalls); calcBoundingBox(gRenderBackgrounds); @@ -1276,28 +1217,33 @@ begin calcBoundingBox(gLifts); calcBoundingBox(gBlockMon); - e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING); + e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]); + + if (mapX0 > 0) then mapX0 := 0; + if (mapY0 > 0) then mapY0 := 0; - mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2); - //mapTree := TDynAABBTreeMap.Create(); + if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1; + if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1; - addPanelsToGrid(gWalls, PANEL_WALL); - addPanelsToGrid(gWalls, PANEL_CLOSEDOOR); - addPanelsToGrid(gWalls, PANEL_OPENDOOR); - addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); - addPanelsToGrid(gRenderForegrounds, PANEL_FORE); - addPanelsToGrid(gWater, PANEL_WATER); - addPanelsToGrid(gAcid1, PANEL_ACID1); - addPanelsToGrid(gAcid2, PANEL_ACID2); - addPanelsToGrid(gSteps, PANEL_STEP); - addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here - addPanelsToGrid(gBlockMon, PANEL_BLOCKMON); + mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2); + //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height); + + addPanelsToGrid(gWalls); + addPanelsToGrid(gRenderBackgrounds); + addPanelsToGrid(gRenderForegrounds); + addPanelsToGrid(gWater); + addPanelsToGrid(gAcid1); + addPanelsToGrid(gAcid2); + addPanelsToGrid(gSteps); + addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here + addPanelsToGrid(gBlockMon); mapGrid.dumpStats(); - //e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY); - //mapTree.forEachLeaf(nil); + + g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight); end; + function g_Map_Load(Res: String): Boolean; const DefaultMusRes = 'Standart.wad:STDMUS\MUS1'; @@ -1385,6 +1331,22 @@ begin _textures := MapReader.GetTextures(); _texnummap := nil; + // Çàãðóçêà îïèñàíèÿ êàðòû: + e_WriteLog(' Reading map info...', MSG_NOTIFY); + g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False); + Header := MapReader.GetMapHeader(); + + with gMapInfo do + begin + Name := Header.MapName; + Description := Header.MapDescription; + Author := Header.MapAuthor; + MusicName := Header.MusicName; + SkyName := Header.SkyName; + Height := Header.Height; + Width := Header.Width; + end; + // Äîáàâëåíèå òåêñòóð â Textures[]: if _textures <> nil then begin @@ -1397,12 +1359,16 @@ begin SetLength(s, 64); CopyMemory(@s[1], @_textures[a].Resource[0], 64); for b := 1 to Length(s) do + begin if s[b] = #0 then begin SetLength(s, b-1); Break; end; + end; + {$IF DEFINED(D2F_DEBUG)} e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY); + {$ENDIF} //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); // Àíèìèðîâàííàÿ òåêñòóðà: if ByteBool(_textures[a].Anim) then @@ -1640,6 +1606,10 @@ begin end; end; + // create map grid, init other grids (for monsters, for example) + e_WriteLog('Creating map grid', MSG_NOTIFY); + mapCreateGrid(); + // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû: if (triggers <> nil) and not gLoadGameMode then begin @@ -1705,24 +1675,8 @@ begin CreateMonster(monsters[a]); end; - // Çàãðóçêà îïèñàíèÿ êàðòû: - e_WriteLog(' Reading map info...', MSG_NOTIFY); - g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False); - Header := MapReader.GetMapHeader(); - MapReader.Free(); - with gMapInfo do - begin - Name := Header.MapName; - Description := Header.MapDescription; - Author := Header.MapAuthor; - MusicName := Header.MusicName; - SkyName := Header.SkyName; - Height := Header.Height; - Width := Header.Width; - end; - // Çàãðóçêà íåáà: if gMapInfo.SkyName <> '' then begin @@ -1801,9 +1755,6 @@ begin sfsGCEnable(); // enable releasing unused volumes end; - e_WriteLog('Creating map grid', MSG_NOTIFY); - mapCreateGrid(); - e_WriteLog('Done loading map.', MSG_NOTIFY); Result := True; end; @@ -2139,7 +2090,7 @@ begin end else} begin - mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore)); + mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask); end; // list will be rendered in `g_game.DrawPlayer()` end; @@ -2325,10 +2276,10 @@ end; function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; +const + SlowMask = GridTagLift or GridTagBlockMon; function checker (pan: TPanel; tag: Integer): Boolean; begin - result := false; // don't stop, ever - { if ((tag and (GridTagWall or GridTagDoor)) <> 0) then begin @@ -2356,7 +2307,7 @@ function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; // other shit //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); - result := true; + result := true; // i found her! end; var @@ -2389,28 +2340,28 @@ begin begin if (Width = 1) and (Height = 1) then begin - if ((tagmask and (GridTagLift or GridTagBlockMon)) <> 0) then + if ((tagmask and SlowMask) <> 0) then begin // slow - result := mapGrid.forEachAtPoint(X, Y, checker, tagmask); + result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil); end else begin // fast - result := mapGrid.forEachAtPoint(X, Y, nil, tagmask); + result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil); end; end else begin - if ((tagmask and (GridTagLift or GridTagBlockMon)) <> 0) then + if ((tagmask and SlowMask) <> 0) then begin // slow - result := mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask); + result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil); end else begin // fast - result := mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask); + result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil); end; end; end; @@ -2482,27 +2433,40 @@ end; procedure g_Map_EnableWall(ID: DWORD); +var + pan: TPanel; begin - with gWalls[ID] do - begin - Enabled := True; - g_Mark(X, Y, Width, Height, MARK_DOOR, True); - mapGrid.proxyEnabled[proxyId] := true; + pan := gWalls[ID]; + pan.Enabled := True; + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); - end; + mapGrid.proxyEnabled[pan.proxyId] := true; + //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true + //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor); + + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID); + + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); + {$ENDIF} end; procedure g_Map_DisableWall(ID: DWORD); +var + pan: TPanel; begin - with gWalls[ID] do - begin - Enabled := False; - g_Mark(X, Y, Width, Height, MARK_DOOR, False); - mapGrid.proxyEnabled[proxyId] := false; + pan := gWalls[ID]; + pan.Enabled := False; + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); - end; + mapGrid.proxyEnabled[pan.proxyId] := false; + //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end; + + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID); + + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); + {$ENDIF} end; procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0); @@ -2797,6 +2761,7 @@ var PAMem.LoadFromMemory(Mem); for i := 0 to Length(panels)-1 do + begin if panels[i].SaveIt then begin // ID ïàíåëè: @@ -2807,7 +2772,10 @@ var end; // Çàãðóæàåì ïàíåëü: panels[i].LoadState(PAMem); + if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx'); + if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled; end; + end; // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí: PAMem.Free(); @@ -2860,7 +2828,7 @@ begin // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó: g_GFX_Init(); - mapCreateGrid(); + //mapCreateGrid(); ///// Çàãðóæàåì ìóçûêó: ///// // Ñèãíàòóðà ìóçûêè: @@ -2923,21 +2891,21 @@ end; // trace liquid, stepping by `dx` and `dy` // return last seen liquid coords, and `false` if we're started outside of the liquid -function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; +function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; const MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2; begin topx := x; topy := y; // started outside of the liquid? - if not mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) then begin result := false; exit; end; + if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end; if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check result := true; while true do begin Inc(x, dx); Inc(y, dy); - if not mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) then exit; // out of the water, just exit + if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit topx := x; topy := y; end;