X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fengine%2Fe_graphics.pas;h=5edceb2c5f9d3c754a4d2f2f8e969fcd46410849;hb=0e578925305a55462c9630370d6f0044728693ef;hp=d9761c13e02a1108c460c82896f7c7beca4e6687;hpb=7c06a96f799350b246c7ed39d30c2a08237edee5;p=d2df-sdl.git diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index d9761c1..5edceb2 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -64,6 +64,7 @@ procedure e_SetViewPort(X, Y, Width, Height: Word); procedure e_ResizeWindow(Width, Height: Integer); function e_ResizeFramebuffer(Width, Height: Integer): Boolean; procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); +procedure e_SetRenderTarget(Framebuffer: Boolean); procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); @@ -201,6 +202,7 @@ var //e_SavedTextures: array of TSavedTexture; e_FBO: GLuint = 0; e_RBO: GLuint = 0; + e_RBOSupported: Boolean = True; e_Frame: GLuint = 0; e_FrameW: Integer = -1; e_FrameH: Integer = -1; @@ -440,27 +442,29 @@ begin glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0); - -{$IFNDEF USE_GLES1} - glGenRenderbuffers(1, @e_RBO); - glBindRenderbuffer(GL_RENDERBUFFER, e_RBO); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO); if glCheckFramebufferStatus(GL_FRAMEBUFFER) <> GL_FRAMEBUFFER_COMPLETE then begin - e_LogWriteln('GL: can''t construct framebuffer with depth+stencil attachment'); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); - glDeleteRenderbuffers(1, @e_RBO); e_RBO := 0; + e_LogWriteln('GL: can''t construct framebuffer with color attachment'); + DestroyFramebuffer; Exit; end; -{$ENDIF} - if glCheckFramebufferStatus(GL_FRAMEBUFFER) <> GL_FRAMEBUFFER_COMPLETE then +{$IFNDEF USE_GLES1} + if e_RBOSupported then begin - e_LogWriteln('GL: can''t construct framebuffer with color attachment'); - DestroyFramebuffer; - Exit; + glGenRenderbuffers(1, @e_RBO); + glBindRenderbuffer(GL_RENDERBUFFER, e_RBO); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO); + if glCheckFramebufferStatus(GL_FRAMEBUFFER) <> GL_FRAMEBUFFER_COMPLETE then + begin + e_LogWriteln('GL: can''t construct framebuffer with depth+stencil attachment, trying without'); + e_RBOSupported := False; + Result := e_ResizeFramebuffer(Width, Height); + Exit; + end; end; +{$ENDIF} Result := True; end; @@ -487,15 +491,22 @@ begin glTexCoord2f(u, v); glVertex2i(x1, y0); end; +procedure e_SetRenderTarget(Framebuffer: Boolean); +begin + if (e_FBO = 0) or e_NoGraphics then exit; + if Framebuffer then + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO) + else + glBindFramebuffer(GL_FRAMEBUFFER, 0); +end; + procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); begin if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit; glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); - glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindTexture(GL_TEXTURE_2D, e_Frame); - e_SetViewPort(0, 0, WinWidth, WinHeight); glColor4ub(255, 255, 255, 255); glBegin(GL_QUADS); @@ -504,9 +515,6 @@ begin glTexCoord2f(1, 0); glVertex2i(WinWidth, WinHeight); glTexCoord2f(1, 1); glVertex2i(WinWidth, 0); glEnd(); - - glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); - e_SetViewPort(0, 0, e_FrameW, e_FrameH); end; procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;