X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=29c8188d9d6c44f07946a8f464913a01fab1e0ea;hb=e7a1e15a93abaafa8e2e0435336483a198cc697c;hp=ca603176453f1ac7e219c6d825c11dfeb1f8f528;hpb=5b3244dceab39900a44eeb4d6108715c56735626;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index ca60317..29c8188 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -3,6 +3,7 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.utils.TimeUtils; import com.google.common.collect.Range; import ru.deadsoftware.cavedroid.MainConfig; @@ -11,6 +12,7 @@ import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Pig; import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.DropController; +import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.ControlMode; @@ -67,12 +69,12 @@ public class GameInput { if (checkSwim()) { mPlayer.swim = true; } else if (mPlayer.canJump()) { - mPlayer.getMove().add(0, -7); + mPlayer.getVelocity().add(0, GamePhysics.PL_JUMP_VELOCITY); } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) { mPlayer.setFlyMode(true); - mPlayer.getMove().y = 0; + mPlayer.getVelocity().y = 0; } else if (mPlayer.isFlyMode()) { - mPlayer.getMove().y = -GamePhysics.PL_SPEED; + mPlayer.getVelocity().y = -GamePhysics.PL_SPEED; } } @@ -89,14 +91,14 @@ public class GameInput { if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) { switch (keycode) { case Input.Keys.A: - mPlayer.getMove().x = -GamePhysics.PL_SPEED; + mPlayer.getVelocity().x = -GamePhysics.PL_SPEED; mPlayer.setDir(Mob.Direction.LEFT); if (mMainConfig.isTouch() && checkSwim()) { mPlayer.swim = true; } break; case Input.Keys.D: - mPlayer.getMove().x = GamePhysics.PL_SPEED; + mPlayer.getVelocity().x = GamePhysics.PL_SPEED; mPlayer.setDir(Mob.Direction.RIGHT); if (mMainConfig.isTouch() && checkSwim()) { mPlayer.swim = true; @@ -108,7 +110,7 @@ public class GameInput { break; case Input.Keys.S: case Input.Keys.CONTROL_LEFT: - mPlayer.getMove().y = GamePhysics.PL_SPEED; + mPlayer.getVelocity().y = GamePhysics.PL_SPEED; break; } } else { @@ -164,14 +166,22 @@ public class GameInput { mCurX += mPlayer.looksLeft() ? 1 : -1; } } else if (!mMainConfig.isTouch()) { - mCurX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() / - Gdx.graphics.getWidth()) + gameRenderer.getCamX()) / 16; + final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() / + Gdx.graphics.getWidth()) + gameRenderer.getCamX()); + mCurX = tmpX / 16; - mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() / - Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16; - if (mCurX < 0) { + final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() / + Gdx.graphics.getHeight()) + gameRenderer.getCamY()); + mCurY = tmpY / 16; + + if (tmpX < 0) { mCurX--; } + + final double a = tmpX - mPlayer.x; + final double b = tmpY - mPlayer.y; + + mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg; } if (pastX != mCurX || pastY != mCurY) { @@ -315,7 +325,7 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: - mPlayer.getMove().x = 0; + mPlayer.getVelocity().x = 0; if (mMainConfig.isTouch() && mPlayer.swim) { mPlayer.swim = false; } @@ -326,7 +336,7 @@ public class GameInput { case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (mPlayer.isFlyMode()) { - mPlayer.getMove().y = 0; + mPlayer.getVelocity().y = 0; } if (mPlayer.swim) { mPlayer.swim = false; @@ -384,6 +394,10 @@ public class GameInput { } public void touchDragged(float screenX, float screenY) { + if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) { + return; + } + mDragging = true; if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { @@ -400,10 +414,10 @@ public class GameInput { } } - public void scrolled(int amount) { + public void scrolled(float amountX, float amountY) { switch (mMainConfig.getGameUiWindow()) { case NONE: - mPlayer.slot += amount; + mPlayer.slot += (int) amountY; if (mPlayer.slot < 0) { mPlayer.slot = 8; } @@ -412,7 +426,7 @@ public class GameInput { } break; case CREATIVE_INVENTORY: - mCreativeScroll += amount; + mCreativeScroll += (int) amountY; if (mCreativeScroll < 0) { mCreativeScroll = 0; }