X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=inline;f=src%2Ffiles.h;h=972e1a74f6a26de947353be3fc6e2b3b06178b15;hb=f3b05d5b038cb8fe4d720d8d43bf89bf94759251;hp=01f2087968a1862f9cad1642a4d4faf00c98bf83;hpb=2b481ae25adcf3bebf37be182eafc8bfa0acb4c1;p=flatwaifu.git
diff --git a/src/files.h b/src/files.h
index 01f2087..972e1a7 100644
--- a/src/files.h
+++ b/src/files.h
@@ -1,69 +1,64 @@
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
#ifndef FILES_H_INCLUDED
#define FILES_H_INCLUDED
#include "glob.h"
-#include // FILE
-#include "map.h" // map_block_t
-
-#define MAX_WADS 20
-#define MAX_WAD 2000
-typedef char wadname[8];
-
-typedef struct {
- int o, l;
- char n[8];
-} wad_t;
-
-typedef struct {
- int o, l;
- char n[8];
- int f;
-} mwad_t;
+#define SAVE_MAX 7
+#define SAVE_MAXLEN 24
+extern char savname[SAVE_MAX][SAVE_MAXLEN];
+extern char savok[SAVE_MAX];
extern int d_start, d_end;
-extern byte savname[7][24];
-extern byte savok[7];
-extern mwad_t wad[MAX_WAD];
-extern map_block_t blk;
-void F_startup (void);
-void F_getsavnames (void);
-void F_savegame (int n, char *s);
-void F_loadgame (int n);
void F_addwad (const char *fn);
void F_initwads (void);
-void F_allocres (void);
-void F_loadres (int r, void *p, dword o, dword l);
int F_findres (const char n[8]);
int F_getresid (const char n[8]);
void F_getresname (char n[8], int r);
-int F_getsprid (const char n[4], int s, int d, char *dir);
int F_getreslen (int r);
-void F_nextmus (char *s);
-void F_randmus (char *s);
-void F_readstr (FILE* h, char *s, int m);
+
+// Get sprite resource id.
+// Sprite name has following format:
+// (nnnn)('A'+s)('0'+d)[('A'+s)('0'+d)]
+// Letter means animation frame
+// A for first, B for second...
+// Number means direction
+// 0 = front
+// 1 = left
+// 2 = right
+// Optional part means that this file can be used for differnt frame/direction.
+// Note that if found FRONT direction for this frame than it UNCONDITIONALLY used.
+// Note that search performed between markers S_START and S_END in order as paced in wad.
+// int n[4] -- sprite name
+// int s -- sprite frame
+// int d -- sprite direction
+// char *dir -- out flag "alternative used"
+int F_getsprid (const char n[4], int s, int d, char *dir);
+
+// void F_nextmus (char *s);
+// void F_randmus (char *s);
+
void F_loadmap (char n[8]);
+void F_getsavnames (void);
+void F_savegame (int n, char *s);
+void F_loadgame (int n);
+
#endif /* FILES_H_INCLUDED */