X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=inline;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fmisc%2FInputHandlerGame.java;h=6a912ac355f4d5145e144d68d84b6d785cfc8ebf;hb=1c798d88e9c23d438e7fa770c9670b02a761f866;hp=c9de4fab9d1ac38131f30bad3a966f6839c5b5d0;hpb=d4b230bcff9be349af3d450cf5fea0bf0ebf33b8;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java b/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java index c9de4fa..6a912ac 100644 --- a/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java +++ b/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java @@ -11,16 +11,12 @@ import static ru.deadsoftware.cavecraft.GameScreen.getWidth; public class InputHandlerGame implements InputProcessor { - private GameProc gameProc; + private GameProc gp; private GameInput gameInput; - private float tWidth, tHeight; - - public InputHandlerGame(GameProc gameProc) { - this.gameProc = gameProc; - this.gameInput = new GameInput(gameProc); - tWidth = gameProc.renderer.camera.viewportWidth; - tHeight = gameProc.renderer.camera.viewportHeight; + public InputHandlerGame(GameProc gp) { + this.gp = gp; + this.gameInput = new GameInput(gp); } @Override @@ -42,27 +38,27 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { - int tx = (int)(screenX * tWidth/getWidth()); - int ty = (int)(screenY * tHeight/getHeight()); - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); + screenX *= gp.renderer.getWidth() / getWidth(); + screenY *= gp.renderer.getHeight() / getHeight(); if (CaveGame.TOUCH) { - if (tx > 26 && tx < 52 && ty > tHeight - 52 && ty < tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyDown(Input.Keys.W); - else gameInput.keyDown(Input.Keys.SPACE); - } else if (tx > 0 && tx < 26 && ty > tHeight - 26) { + if (screenX > 26 && screenX < 52 && screenY > gp.renderer.getHeight() - 52 && + screenY < gp.renderer.getHeight() - 26) { + if (gp.ctrlMode == 1) gameInput.keyDown(Input.Keys.W); + else gameInput.keyDown(Input.Keys.SPACE); + } else if (screenX > 0 && screenX < 26 && screenY > gp.renderer.getHeight() - 26) { gameInput.keyDown(Input.Keys.A); - } else if (tx > 26 && tx < 52 && ty > tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyDown(Input.Keys.S); - else gameInput.keyDown(Input.Keys.CONTROL_LEFT); - } else if (tx > 52 && tx < 78 && ty > tHeight - 26) { + } else if (screenX > 26 && screenX < 52 && screenY > gp.renderer.getHeight() - 26) { + if (gp.ctrlMode == 1) gameInput.keyDown(Input.Keys.S); + else gameInput.keyDown(Input.Keys.CONTROL_LEFT); + } else if (screenX > 52 && screenX < 78 && screenY > gp.renderer.getHeight() - 26) { gameInput.keyDown(Input.Keys.D); - } else if (tx > 78 && tx < 104 && ty > tHeight - 26) { + } else if (screenX > 78 && screenX < 104 && screenY > gp.renderer.getHeight() - 26) { gameInput.keyDown(Input.Keys.ALT_LEFT); - } else if (tx > tWidth - 52 && tx < tWidth - 26 && ty > tHeight - 26) { + } else if (screenX > gp.renderer.getWidth() - 52 && screenX < gp.renderer.getWidth() - 26 && + screenY > gp.renderer.getHeight() - 26) { gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT); - } else if (tx > tWidth - 26 && screenY > ty - 26) { + } else if (screenX > gp.renderer.getWidth() - 26 && screenY > screenY - 26) { gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT); } else { gameInput.touchDown(screenX, screenY, -1); @@ -75,26 +71,26 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { - int tx = (int)(screenX * tWidth/getWidth()); - int ty = (int)(screenY * tHeight/getHeight()); - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); + screenX *= gp.renderer.getWidth() / getWidth(); + screenY *= gp.renderer.getHeight() / getHeight(); if (CaveGame.TOUCH) { - if (tx > 26 && tx < 52 && ty > tHeight - 52 && ty < tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyUp(Input.Keys.W); + if (screenX > 26 && screenX < 52 && screenY > gp.renderer.getHeight() - 52 && + screenY < gp.renderer.getHeight() - 26) { + if (gp.ctrlMode == 1) gameInput.keyUp(Input.Keys.W); else gameInput.keyUp(Input.Keys.SPACE); - } else if (tx > 0 && tx < 26 && ty > tHeight - 26) { + } else if (screenX > 0 && screenX < 26 && screenY > gp.renderer.getHeight() - 26) { gameInput.keyUp(Input.Keys.A); - } else if (tx > 26 && tx < 52 && ty > tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyUp(Input.Keys.S); + } else if (screenX > 26 && screenX < 52 && screenY > gp.renderer.getHeight() - 26) { + if (gp.ctrlMode == 1) gameInput.keyUp(Input.Keys.S); else gameInput.keyUp(Input.Keys.CONTROL_LEFT); - } else if (tx > 52 && tx < 78 && ty > tHeight - 26) { + } else if (screenX > 52 && screenX < 78 && screenY > gp.renderer.getHeight() - 26) { gameInput.keyUp(Input.Keys.D); - } else if (tx > 78 && tx < 104 && ty > tHeight - 26) { + } else if (screenX > 78 && screenX < 104 && screenY > gp.renderer.getHeight() - 26) { gameInput.keyUp(Input.Keys.ALT_LEFT); - } else if (tx > tWidth - 52 && tx < tWidth - 26 && ty > tHeight - 26) { + } else if (screenX > gp.renderer.getWidth() - 52 && screenX < gp.renderer.getWidth() - 26 && + screenY > gp.renderer.getHeight() - 26) { gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT); - } else if (tx > tWidth - 26 && screenY > ty - 26) { + } else if (screenX > gp.renderer.getWidth() - 26 && screenY > screenY - 26) { gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT); } else { gameInput.touchUp(screenX, screenY, -1); @@ -107,10 +103,10 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean touchDragged(int screenX, int screenY, int pointer) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - if (gameProc.isKeyDown && (screenX>78 || screenY 78 || screenY < gp.renderer.getHeight() - 52)) { + gameInput.keyUp(gp.keyDownCode); } else { gameInput.touchDragged(screenX, screenY); } @@ -119,9 +115,6 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean mouseMoved(int screenX, int screenY) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.mouseMoved(screenX,screenY); return false; }