X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=inline;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=7a66d9949b223771e0fb321f87c220fe981dafe8;hb=7f1f702250f9cd05c1d7f5492e09ba16a56270ae;hp=e44e0053376122e474bda26fe04002fbadea1484;hpb=d5e611f9fb8deb93a9403b41f17dc000b9fa63ce;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index e44e005..7a66d99 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -4,6 +4,7 @@ import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.FallingSand; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; @@ -16,16 +17,23 @@ public class GameInput { this.gameProc = gameProc; } + private boolean checkSwim() { + return (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16, + (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16))); + } + private void wasdPressed(int keycode) { if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gameProc.player.moveX.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; + if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; case Input.Keys.D: gameProc.player.moveX.x = GamePhysics.PL_SPEED; gameProc.player.dir = 1; + if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; } } else if (CaveGame.TOUCH){ @@ -61,7 +69,9 @@ public class GameInput { break; case Input.Keys.SPACE: - if (gameProc.player.canJump) { + if (checkSwim()) { + gameProc.swim = true; + } else if (gameProc.player.canJump) { gameProc.player.moveY.add(0, -7); } else if (!gameProc.player.flyMode) { gameProc.player.flyMode = true; @@ -98,10 +108,12 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.moveX.x = 0; + if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + if (gameProc.swim) gameProc.swim = false; break; } } @@ -118,7 +130,7 @@ public class GameInput { } public void touchUp(int screenX, int screenY, int button) { - if (gameProc.isKeyDown) { + if (CaveGame.TOUCH && gameProc.isKeyDown) { keyUp(gameProc.keyDownCode); gameProc.isKeyDown = false; }