DEADSOFTWARE

gl: draw invul pentagram
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index c5b2c30497fe751895fbbc245c6f257fadc90a5d..2a385a15b4724838172a520fb0d2bf0ed2214b13 100644 (file)
@@ -180,7 +180,7 @@ implementation
       // TODO setup player view siz
 
       // TODO draw player view + setup screen coords
-      r_Map_Draw(0, 0, gScreenWidth, gScreenHeight, gPlayer1.obj.x + 32, gPlayer1.obj.y + 32); // !!! remove unnamed consts
+      r_Map_Draw(0, 0, gScreenWidth, gScreenHeight, gPlayer1.obj.x + 32, gPlayer1.obj.y + 32, gPlayer1); // !!! remove unnamed consts
 
       // TODO draw holmes inspector