index 4c1f097115acbf4a563cff0920db1970a0fc6225..18b14209101baf408fb40ff20c023eb0a0145220 100644 (file)
{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
+ {$IFDEF ENABLE_HOLMES}
+ g_holmes,
+ {$ENDIF}
SysUtils, Classes, Math,
g_basic,
e_log, utils, wadreader, mapdef,
r_LoadScreen_Load;
r_Common_Load;
r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11);
- hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD');
- hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG');
- hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2');
- hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED');
- hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD');
+ hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]);
+ hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []);
+ hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]);
+ hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]);
+ hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]);
for i := 0 to WP_LAST do
- hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i]);
- hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR');
- hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG');
- hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB');
- hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR');
- hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR');
- hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE');
- hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN');
- hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP');
- hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE');
- hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN');
- hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP');
+ hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]);
+ hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]);
+ hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]);
+ hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]);
+ hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]);
+ hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]);
+ hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]);
+ hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]);
+ hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]);
+ hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]);
+ hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]);
+ hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]);
r_Console_Load;
r_Map_Load;
{$IFDEF ENABLE_MENU}
r_Common_GetCameraPos(p, true, xx, yy);
if p <> nil then
begin
+ {$IFDEF ENABLE_HOLMES}
+ if p = gPlayer1 then
+ begin
+ g_Holmes_plrViewPos(x, y);
+ g_Holmes_plrViewSize(w, h);
+ end;
+ {$ENDIF}
r_Map_Draw(x, y, w, h, xx, yy, p);
r_Render_DrawStatsView(x, y, w, h, p);
if p.Spectator and p.NoRespawn then
if gShowMap then
r_Render_DrawMiniMap(0, 0, 160);
- // TODO draw holmes inspector
+ {$IFDEF ENABLE_HOLMES}
+ if g_holmes_enabled then
+ g_Holmes_Draw;
+ {$ENDIF}
if MessageText <> '' then
r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER);
// TODO draw profilers
- // TODO draw holmes interface
+ {$IFDEF ENABLE_HOLMES}
+ g_Holmes_DrawUI;
+ {$ENDIF}
// TODO draw touch screen controls