diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 8a23d00c53283fdd5bc98233fcf1a5630e6de042..8336ea9b82cb39b11cd0b5b95c8e992e8cc3b0dd 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
function SDLMain (): Integer;
function GetTimer (): Int64;
procedure ResetTimer ();
-function CreateGLWindow (Title: PChar): Boolean;
-procedure KillGLWindow ();
procedure PushExitEvent ();
function ProcessMessage (): Boolean;
procedure ReDrawWindow ();
function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray;
function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean;
function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean;
+procedure g_SetVSync (vsync: Boolean);
procedure ProcessLoading (forceUpdate: Boolean=false);
+// returns `true` if quit event was received
+function g_ProcessMessages (): Boolean;
+
var
gwin_dump_extensions: Boolean = false;
uses
{$IFDEF WINDOWS}Windows,{$ENDIF}
+{$INCLUDE ../nogl/noGLuses.inc}
+{$IFDEF ENABLE_HOLMES}
+ g_holmes, sdlcarcass, fui_ctls,
+{$ENDIF}
SysUtils, Classes, MAPDEF,
- SDL2, GL, GLExt, e_graphics, e_log, e_texture, g_main,
+ SDL2, e_graphics, e_log, e_texture, g_main,
g_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
- g_map, g_gfx, g_monsters, g_holmes, xprofiler,
- sdlcarcass, gh_ui;
+ g_map, g_gfx, g_monsters, xprofiler,
+ g_touch;
const
- ProgressUpdateMSecs = 100;
+ ProgressUpdateMSecs = 1;//100;
var
h_Wnd: PSDL_Window = nil;
flag: Boolean;
{$IF not DEFINED(HEADLESS)}
wTitle: PChar = nil;
+ wasFullscreen: Boolean = true; // so we need to recreate the window
{$ENDIF}
wNeedTimeReset: Boolean = false;
wMinimized: Boolean = false;
+ wMaximized: Boolean = false;
wLoadingProgress: Boolean = false;
wLoadingQuit: Boolean = false;
{$IFNDEF WINDOWS}
{$ENDIF}
-procedure KillGLWindow ();
+procedure KillGLWindow (preserveGL: Boolean);
begin
- if (h_Wnd <> nil) then
+{$IFDEF ENABLE_HOLMES}
+ if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end;
+{$ENDIF}
+ if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd);
+ if (h_GL <> nil) and (not preserveGL) then
begin
- if assigned(oglDeinitCB) then oglDeinitCB();
+
+{$IFDEF USE_NANOGL}
+ nanoGL_Destroy;
+{$ENDIF}
+
+{$IFDEF USE_NOGL}
+ nogl_Quit;
+{$ENDIF}
+
+ SDL_GL_DeleteContext(h_GL);
end;
- if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd);
- if (h_GL <> nil) then SDL_GL_DeleteContext(h_GL);
h_Wnd := nil;
- h_GL := nil;
+ if (not preserveGL) then h_GL := nil;
end;
var
mode, cmode: TSDL_DisplayMode;
wFlags: LongWord = 0;
+ nw, nh: Integer;
{$ENDIF}
begin
{$IF not DEFINED(HEADLESS)}
e_WriteLog('Setting display mode...', TMsgType.Notify);
- wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
- if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN;
- if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
-
- KillGLWindow();
+ wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE};
+ if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE;
+ if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false;
if gFullscreen then
begin
mode.driverdata := nil;
if (SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil) then
begin
+ e_WriteLog('SDL: cannot find display mode for '+IntToStr(gScreenWidth), TMsgType.Notify);
gScreenWidth := 800;
gScreenHeight := 600;
end
else
begin
+ e_WriteLog('SDL: found display mode for '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight)+': '+IntToStr(cmode.w)+'x'+IntToStr(cmode.h), TMsgType.Notify);
gScreenWidth := cmode.w;
gScreenHeight := cmode.h;
end;
end;
- h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
- if (h_Wnd = nil) then exit;
+ if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then
+ begin
+ //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight);
+ //SDL_SetWindowDisplayMode(h_Wnd, @cmode);
+ if (wMaximized) then SDL_RestoreWindow(h_Wnd);
+ wMaximized := false;
+ gWinMaximized := false;
+ SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight);
+ //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN);
+ //SDL_SetWindowFullscreen(h_Wnd, 0);
+ end
+ else
+ begin
+ KillGLWindow(preserveGL);
+ h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
+ if gFullscreen then
+ SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN);
+ if (h_Wnd = nil) then exit;
+ end;
+ wasFullscreen := gFullscreen;
SDL_GL_MakeCurrent(h_Wnd, h_GL);
SDL_ShowCursor(SDL_DISABLE);
- if (h_GL <> nil) then
+ if (h_GL <> nil) then g_SetVSync(gVSync);
+ if (gFullscreen) then
begin
- if assigned(oglInitCB) then oglInitCB();
+ nw := 0;
+ nh := 0;
+ SDL_GetWindowSize(h_Wnd, @nw, @nh);
+ if (nw > 128) and (nh > 128) then
+ begin
+ e_WriteLog('SDL: fullscreen window got size '+IntToStr(nw)+'x'+IntToStr(nh)+': '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight), TMsgType.Notify);
+ gScreenWidth := nw;
+ gScreenHeight := nh;
+ end
+ else
+ begin
+ e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify);
+ end;
end;
+
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end;
+ {$ENDIF}
{$ENDIF}
result := true;
end;
-procedure ChangeWindowSize ();
+procedure ChangeWindowSize (requested: Boolean);
begin
+ e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
gWinSizeX := gScreenWidth;
gWinSizeY := gScreenHeight;
{$IF not DEFINED(HEADLESS)}
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ {$ENDIF}
e_ResizeWindow(gScreenWidth, gScreenHeight);
g_Game_SetupScreenSize();
- g_Menu_Reset();
+ {$IF DEFINED(ANDROID)}
+ (* This will fix menu reset on keyboard showing *)
+ if requested then
+ g_Menu_Reset;
+ {$ELSE}
+ g_Menu_Reset;
+ {$ENDIF}
g_Game_ClearLoading();
{$ENDIF}
end;
if (gScreenWidth <> w) or (gScreenHeight <> h) then
begin
result := true;
+ preserve := true;
gScreenWidth := w;
gScreenHeight := h;
end;
if (gFullscreen <> fullscreen) then
begin
result := true;
+ preserve := true;
gFullscreen := fullscreen;
preserve := true;
end;
if result then
begin
g_Window_SetDisplay(preserve);
- ChangeWindowSize();
+ ChangeWindowSize(true);
end;
{$ENDIF}
end;
SDL_WINDOWEVENT_MINIMIZED:
begin
e_UnpressAllKeys();
+ if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
+ if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
if not wMinimized then
begin
e_ResizeWindow(0, 0);
SDL_WINDOWEVENT_RESIZED:
begin
- gScreenWidth := ev.data1;
- gScreenHeight := ev.data2;
- ChangeWindowSize();
+ e_LogWritefln('Resize: (os=%dx%d) (ns=%dx%d)', [gScreenWidth, gScreenHeight, Integer(ev.data1), Integer(ev.data2)]);
+ {if (gFullscreen) then
+ begin
+ e_LogWriteln(' fullscreen fix applied.');
+ if (gScreenWidth <> ev.data1) or (gScreenHeight <> ev.data2) then
+ begin
+ SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight);
+ end;
+ end
+ else}
+ begin
+ gScreenWidth := ev.data1;
+ gScreenHeight := ev.data2;
+ end;
+ ChangeWindowSize(false);
SwapBuffers();
if g_debug_WinMsgs then
begin
SDL_WINDOWEVENT_MAXIMIZED:
begin
+ wMaximized := true;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
wMinimized := false;
wActivate := true;
end;
- if not gWinMaximized then
+ if (not gWinMaximized) and (not gFullscreen) then
begin
gWinMaximized := true;
if g_debug_WinMsgs then
SDL_WINDOWEVENT_RESTORED:
begin
+ wMaximized := false;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
wMinimized := false;
wActivate := true;
end;
- if gWinMaximized then gWinMaximized := false;
+ gWinMaximized := false;
if g_debug_WinMsgs then
begin
g_Console_Add('Now restored');
begin
wDeactivate := true;
e_UnpressAllKeys();
+ if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
+ if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
//e_WriteLog('window lost focus!', MSG_NOTIFY);
end;
end;
gWinActive := false;
- if assigned(winBlurCB) then winBlurCB();
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winBlurCB) then winBlurCB();
+ {$ENDIF}
end;
end
else if wActivate then
end;
gWinActive := true;
- if assigned(winFocusCB) then winFocusCB();
+
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winFocusCB) then winFocusCB();
+ {$ENDIF}
end;
end;
end;
SDL_KEYDOWN, SDL_KEYUP:
begin
key := ev.key.keysym.scancode;
+ if key = SDL_SCANCODE_AC_BACK then
+ key := SDL_SCANCODE_ESCAPE;
down := (ev.type_ = SDL_KEYDOWN);
- {$IF not DEFINED(HEADLESS)}
- if evSDLCB(ev) then
+ {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
+ if fuiOnSDLEvent(ev) then
begin
// event eaten, but...
if not down then e_KeyUpDown(key, false);
exit;
end;
{$ENDIF}
- if down then KeyPress(key);
e_KeyUpDown(key, down);
+ if down then KeyPress(key);
end;
- {$IF not DEFINED(HEADLESS)}
+ {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION:
- evSDLCB(ev);
+ fuiOnSDLEvent(ev);
{$ENDIF}
SDL_TEXTINPUT:
Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
keychr := Word(uc);
if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr)));
- CharPress(AnsiChar(keychr));
+ if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr));
end;
+ SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP:
+ g_Touch_HandleEvent(ev.tfinger);
+
// other key presses and joysticks are handled in e_input
end;
end;
if not g_Window_SetDisplay() then
begin
- KillGLWindow();
+ KillGLWindow(false);
e_WriteLog('Window creation error (resolution not supported?)', TMsgType.Fatal);
exit;
end;
{$IF not DEFINED(HEADLESS)}
- h_Gl := SDL_GL_CreateContext(h_Wnd);
- if (h_Gl = nil) then exit;
- if assigned(oglInitCB) then oglInitCB();
+ h_GL := SDL_GL_CreateContext(h_Wnd);
+ if (h_GL = nil) then exit;
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ {$ENDIF}
+ SDL_GL_MakeCurrent(h_Wnd, h_GL);
+{$IFDEF USE_NANOGL}
+ if nanoGL_Init() = 0 then
+ begin
+ KillGLWindow(false);
+ e_WriteLog('nanoGL initialization error', TMsgType.Fatal);
+ exit;
+ end;
+{$ENDIF}
+{$IFDEF USE_NOGL}
+ nogl_Init;
+{$ENDIF}
+ {$IFDEF ENABLE_HOLMES}
+ if (assigned(oglInitCB)) then oglInitCB();
+ {$ENDIF}
+ if (h_GL <> nil) then g_SetVSync(gVSync);
{$ENDIF}
e_ResizeWindow(gScreenWidth, gScreenHeight);
while (SDL_PollEvent(@ev) > 0) do
begin
+ EventHandler(ev);
if (ev.type_ = SDL_QUITEV) then break;
end;
+ e_PollJoysticks();
if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
begin
begin
if g_Texture_Get('INTER', ID) then
begin
- e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight)
+ e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
end
else
begin
end;
-function ProcessMessage (): Boolean;
+function g_ProcessMessages (): Boolean;
var
- i, t: Integer;
ev: TSDL_Event;
begin
result := false;
FillChar(ev, SizeOf(ev), 0);
-
while (SDL_PollEvent(@ev) > 0) do
begin
result := EventHandler(ev);
if (ev.type_ = SDL_QUITEV) then exit;
end;
+ e_PollJoysticks();
+end;
+
+
+function ProcessMessage (): Boolean;
+var
+ i, t: Integer;
+begin
+ result := g_ProcessMessages();
Time := GetTimer();
Time_Delta := Time-Time_Old;
end;
-procedure InitOpenGL (vsync: Boolean);
+procedure g_SetVSync (vsync: Boolean);
{$IF not DEFINED(HEADLESS)}
var
v: Byte;
begin
{$IF not DEFINED(HEADLESS)}
if vsync then v := 1 else v := 0;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
- SDL_GL_SetSwapInterval(v);
+ if (SDL_GL_SetSwapInterval(v) <> 0) then
+ begin
+ e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning);
+ end
+ else
+ begin
+ if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify);
+ end;
+{$ENDIF}
+end;
+
+
+procedure InitOpenGL ();
+begin
+{$IF not DEFINED(HEADLESS)}
+ {$IFDEF USE_GLES1}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ {$ELSE}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
+ {$ENDIF}
{$ENDIF}
end;
{$ENDIF}
arg: AnsiString;
mdfo: TStream;
+ {$IFDEF ENABLE_HOLMES}
+ itmp: Integer;
+ valres: Word;
+ {$ENDIF}
begin
{$IFDEF HEADLESS}
e_NoGraphics := true;
+{$ELSE}
+ {$IFDEF ENABLE_HOLMES}
+ if (not g_holmes_imfunctional) then
+ begin
+ uiInitialize();
+ uiContext.font := 'win14';
+ end;
+ {$ENDIF}
{$ENDIF}
idx := 1;
if arg = '--aimline' then g_dbg_aimline_on := true;
{.$ENDIF}
+{$IFDEF ENABLE_HOLMES}
if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
+
if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
begin
if (idx <= ParamCount) then
begin
- if not conParseFloat(gh_ui_scale, ParamStr(idx)) then gh_ui_scale := 1.0;
+ if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0;
+ Inc(idx);
+ end;
+ end;
+
+ if (arg = '--holmes-font') or (arg = '-holmes-font') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ itmp := 0;
+ val(ParamStr(idx), itmp, valres);
+ {$IFNDEF HEADLESS}
+ if (valres = 0) and (not g_holmes_imfunctional) then
+ begin
+ case itmp of
+ 8: uiContext.font := 'win8';
+ 14: uiContext.font := 'win14';
+ 16: uiContext.font := 'win16';
+ end;
+ end;
+ {$ELSE}
+ // fuck off, fpc!
+ itmp := itmp;
+ valres := valres;
+ {$ENDIF}
Inc(idx);
end;
end;
+{$ENDIF}
if (arg = '--game-scale') or (arg = '-game-scale') then
begin
end;
e_WriteLog('Initializing OpenGL', TMsgType.Notify);
- InitOpenGL(gVSync);
+ InitOpenGL();
e_WriteLog('Creating GL window', TMsgType.Notify);
if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
begin
result := 0;
+ e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal);
exit;
end;
e_LogWritefln('stencil buffer size: %s', [ltmp]);
gwin_has_stencil := (ltmp > 0);
- if not glHasExtension('GL_ARB_texture_non_power_of_two') then
+ if glHasExtension('GL_ARB_texture_non_power_of_two') or
+ glHasExtension('GL_OES_texture_npot') then
begin
- e_WriteLog('Driver DID''T advertised NPOT textures support', TMsgType.Warning);
- glLegacyNPOT := true;
+ e_WriteLog('NPOT textures: YES', TMsgType.Notify);
+ glLegacyNPOT := false;
end
else
begin
- e_WriteLog('Driver advertised NPOT textures support', TMsgType.Notify);
- glLegacyNPOT := false;
+ e_WriteLog('NPOT textures: NO', TMsgType.Warning);
+ glLegacyNPOT := true;
end;
gwin_dump_extensions := false;
{$ENDIF}
while not ProcessMessage() do begin end;
Release();
- KillGLWindow();
+ KillGLWindow(false);
result := 0;
end;