diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 582c2d98973da6f38b5819829fc5c807d10e1a3b..8336ea9b82cb39b11cd0b5b95c8e992e8cc3b0dd 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
interface
uses
- wadreader;
-
-function SDLMain(): Integer;
-function GetTimer(): Int64;
-procedure ResetTimer();
-function CreateGLWindow(Title: PChar): Boolean;
-procedure KillGLWindow();
-procedure PushExitEvent();
-function ProcessMessage(): Boolean;
-procedure ProcessLoading();
-procedure ReDrawWindow();
-procedure SwapBuffers();
-procedure Sleep(ms: LongWord);
-function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
-function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
-function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
+ utils;
+
+function SDLMain (): Integer;
+function GetTimer (): Int64;
+procedure ResetTimer ();
+procedure PushExitEvent ();
+function ProcessMessage (): Boolean;
+procedure ReDrawWindow ();
+procedure SwapBuffers ();
+procedure Sleep (ms: LongWord);
+function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray;
+function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean;
+function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean;
+procedure g_SetVSync (vsync: Boolean);
+
+procedure ProcessLoading (forceUpdate: Boolean=false);
+
+// returns `true` if quit event was received
+function g_ProcessMessages (): Boolean;
+
var
gwin_dump_extensions: Boolean = false;
gwin_has_stencil: Boolean = false;
gwin_k8_enable_light_experiments: Boolean = false;
+ g_dbg_aimline_on: Boolean = false;
+
implementation
uses
{$IFDEF WINDOWS}Windows,{$ENDIF}
- SDL2, GL, GLExt, e_graphics, e_log, g_main,
- g_console, SysUtils, e_input, g_options, g_game,
+{$INCLUDE ../nogl/noGLuses.inc}
+{$IFDEF ENABLE_HOLMES}
+ g_holmes, sdlcarcass, fui_ctls,
+{$ENDIF}
+ SysUtils, Classes, MAPDEF,
+ SDL2, e_graphics, e_log, e_texture, g_main,
+ g_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
- g_map;
+ g_map, g_gfx, g_monsters, xprofiler,
+ g_touch;
+
+
+const
+ ProgressUpdateMSecs = 1;//100;
var
- h_Wnd: PSDL_Window;
- h_GL: TSDL_GLContext;
- wFlags: LongWord = 0;
+ h_Wnd: PSDL_Window = nil;
+ h_GL: TSDL_GLContext = nil;
Time, Time_Delta, Time_Old: Int64;
flag: Boolean;
+{$IF not DEFINED(HEADLESS)}
wTitle: PChar = nil;
- wNeedTimeReset: Boolean = False;
- //wWindowCreated: Boolean = False;
- //wCursorShown: Boolean = False;
- wMinimized: Boolean = False;
- //wNeedFree: Boolean = True;
- wLoadingProgress: Boolean = False;
- wLoadingQuit: Boolean = False;
- {wWinPause: Byte = 0;}
+ wasFullscreen: Boolean = true; // so we need to recreate the window
+{$ENDIF}
+ wNeedTimeReset: Boolean = false;
+ wMinimized: Boolean = false;
+ wMaximized: Boolean = false;
+ wLoadingProgress: Boolean = false;
+ wLoadingQuit: Boolean = false;
{$IFNDEF WINDOWS}
ticksOverflow: Int64 = -1;
lastTicks: Uint32 = 0; // to detect overflow
{$ENDIF}
-const
- // TODO: move this to a separate file
- CP1251: array [0..127] of Word = (
- $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F,
- $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F,
- $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407,
- $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457,
- $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F,
- $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F,
- $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F,
- $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F
- );
-
-// TODO: make a transition table or something
-function WCharToCP1251(wc: Word): Word;
-var
- n: Word;
+
+procedure KillGLWindow (preserveGL: Boolean);
begin
- Result := 0;
- for n := 0 to 127 do
- if CP1251[n] = wc then begin Result := n; break end;
- Result := Result + 128;
+{$IFDEF ENABLE_HOLMES}
+ if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end;
+{$ENDIF}
+ if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd);
+ if (h_GL <> nil) and (not preserveGL) then
+ begin
+
+{$IFDEF USE_NANOGL}
+ nanoGL_Destroy;
+{$ENDIF}
+
+{$IFDEF USE_NOGL}
+ nogl_Quit;
+{$ENDIF}
+
+ SDL_GL_DeleteContext(h_GL);
+ end;
+ h_Wnd := nil;
+ if (not preserveGL) then h_GL := nil;
end;
-function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
+
+function g_Window_SetDisplay (preserveGL: Boolean = false): Boolean;
+{$IF not DEFINED(HEADLESS)}
var
mode, cmode: TSDL_DisplayMode;
-begin
-{$IFDEF HEADLESS}
- Result := True;
- Exit;
+ wFlags: LongWord = 0;
+ nw, nh: Integer;
{$ENDIF}
+begin
+{$IF not DEFINED(HEADLESS)}
+ result := false;
- Result := False;
-
- e_WriteLog('Setting display mode...', MSG_NOTIFY);
-
- wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
- if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN;
- if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
+ e_WriteLog('Setting display mode...', TMsgType.Notify);
- if h_Wnd <> nil then
- begin
- SDL_DestroyWindow(h_Wnd);
- h_Wnd := nil;
- end;
+ wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE};
+ if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE;
+ if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false;
if gFullscreen then
begin
mode.format := 0;
mode.refresh_rate := 0;
mode.driverdata := nil;
- if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then
+ if (SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil) then
begin
+ e_WriteLog('SDL: cannot find display mode for '+IntToStr(gScreenWidth), TMsgType.Notify);
gScreenWidth := 800;
gScreenHeight := 600;
end
else
begin
+ e_WriteLog('SDL: found display mode for '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight)+': '+IntToStr(cmode.w)+'x'+IntToStr(cmode.h), TMsgType.Notify);
gScreenWidth := cmode.w;
gScreenHeight := cmode.h;
end;
end;
- h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
- if h_Wnd = nil then Exit;
+ if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then
+ begin
+ //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight);
+ //SDL_SetWindowDisplayMode(h_Wnd, @cmode);
+ if (wMaximized) then SDL_RestoreWindow(h_Wnd);
+ wMaximized := false;
+ gWinMaximized := false;
+ SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight);
+ //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN);
+ //SDL_SetWindowFullscreen(h_Wnd, 0);
+ end
+ else
+ begin
+ KillGLWindow(preserveGL);
+ h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
+ if gFullscreen then
+ SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN);
+ if (h_Wnd = nil) then exit;
+ end;
+ wasFullscreen := gFullscreen;
SDL_GL_MakeCurrent(h_Wnd, h_GL);
SDL_ShowCursor(SDL_DISABLE);
+ if (h_GL <> nil) then g_SetVSync(gVSync);
+ if (gFullscreen) then
+ begin
+ nw := 0;
+ nh := 0;
+ SDL_GetWindowSize(h_Wnd, @nw, @nh);
+ if (nw > 128) and (nh > 128) then
+ begin
+ e_WriteLog('SDL: fullscreen window got size '+IntToStr(nw)+'x'+IntToStr(nh)+': '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight), TMsgType.Notify);
+ gScreenWidth := nw;
+ gScreenHeight := nh;
+ end
+ else
+ begin
+ e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify);
+ end;
+ end;
- Result := True;
-end;
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end;
+ {$ENDIF}
+{$ENDIF}
-procedure ReShowCursor();
-begin
- // TODO: what was this for?
+ result := true;
end;
-function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
+
+function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray;
var
mode: TSDL_DisplayMode;
res, i, k, n, pw, ph: Integer;
begin
- SetLength(Result, 0);
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- k := 0; SelRes := 0;
+ SetLength(result, 0);
+ {$IFDEF HEADLESS}exit;{$ENDIF}
+ k := 0; selres := 0;
n := SDL_GetNumDisplayModes(0);
pw := 0; ph := 0;
for i := 0 to n do
if SDL_BITSPERPIXEL(mode.format) = gBPP then continue;
if (mode.w = pw) and (mode.h = ph) then continue;
if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then
- SelRes := k;
+ selres := k;
Inc(k);
- SetLength(Result, k);
- Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h);
+ SetLength(result, k);
+ result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h);
pw := mode.w; ph := mode.h
end;
- e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY);
+ e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', TMsgType.Notify);
end;
-procedure Sleep(ms: LongWord);
+
+procedure Sleep (ms: LongWord);
begin
SDL_Delay(ms);
end;
-procedure ChangeWindowSize();
+
+procedure ChangeWindowSize (requested: Boolean);
begin
+ e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
gWinSizeX := gScreenWidth;
gWinSizeY := gScreenHeight;
- {$IFDEF HEADLESS}Exit;{$ENDIF}
+{$IF not DEFINED(HEADLESS)}
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ {$ENDIF}
e_ResizeWindow(gScreenWidth, gScreenHeight);
g_Game_SetupScreenSize();
- g_Menu_Reset();
+ {$IF DEFINED(ANDROID)}
+ (* This will fix menu reset on keyboard showing *)
+ if requested then
+ g_Menu_Reset;
+ {$ELSE}
+ g_Menu_Reset;
+ {$ENDIF}
g_Game_ClearLoading();
+{$ENDIF}
end;
-function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
+
+function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean;
+{$IF not DEFINED(HEADLESS)}
var
- Preserve: Boolean;
+ preserve: Boolean;
+{$ENDIF}
begin
- Result := False;
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- Preserve := False;
+ result := false;
+{$IF not DEFINED(HEADLESS)}
+ preserve := false;
- if (gScreenWidth <> W) or (gScreenHeight <> H) then
+ if (gScreenWidth <> w) or (gScreenHeight <> h) then
begin
- Result := True;
- gScreenWidth := W;
- gScreenHeight := H;
+ result := true;
+ preserve := true;
+ gScreenWidth := w;
+ gScreenHeight := h;
end;
- if gFullscreen <> FScreen then
+ if (gFullscreen <> fullscreen) then
begin
- Result := True;
- gFullscreen := FScreen;
- Preserve := True;
+ result := true;
+ preserve := true;
+ gFullscreen := fullscreen;
+ preserve := true;
end;
- if Result then
+ if result then
begin
- g_Window_SetDisplay(Preserve);
- ChangeWindowSize();
+ g_Window_SetDisplay(preserve);
+ ChangeWindowSize(true);
end;
+{$ENDIF}
end;
-function WindowEventHandler(ev: TSDL_WindowEvent): Boolean;
+
+function WindowEventHandler (constref ev: TSDL_WindowEvent): Boolean;
var
wActivate, wDeactivate: Boolean;
begin
- Result := False;
- wActivate := False;
- wDeactivate := False;
+ result := false;
+ wActivate := false;
+ wDeactivate := false;
case ev.event of
SDL_WINDOWEVENT_MOVED:
SDL_WINDOWEVENT_MINIMIZED:
begin
+ e_UnpressAllKeys();
+ if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
+ if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
if not wMinimized then
begin
e_ResizeWindow(0, 0);
- wMinimized := True;
-
+ wMinimized := true;
if g_debug_WinMsgs then
begin
g_Console_Add('Now minimized');
- e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY);
+ e_WriteLog('[DEBUG] WinMsgs: Now minimized', TMsgType.Notify);
end;
- wDeactivate := True;
+ wDeactivate := true;
end;
end;
SDL_WINDOWEVENT_RESIZED:
begin
- gScreenWidth := ev.data1;
- gScreenHeight := ev.data2;
- ChangeWindowSize();
+ e_LogWritefln('Resize: (os=%dx%d) (ns=%dx%d)', [gScreenWidth, gScreenHeight, Integer(ev.data1), Integer(ev.data2)]);
+ {if (gFullscreen) then
+ begin
+ e_LogWriteln(' fullscreen fix applied.');
+ if (gScreenWidth <> ev.data1) or (gScreenHeight <> ev.data2) then
+ begin
+ SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight);
+ end;
+ end
+ else}
+ begin
+ gScreenWidth := ev.data1;
+ gScreenHeight := ev.data2;
+ end;
+ ChangeWindowSize(false);
SwapBuffers();
if g_debug_WinMsgs then
begin
g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2));
- e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY);
+ e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), TMsgType.Notify);
end;
end;
SDL_WINDOWEVENT_MAXIMIZED:
begin
+ wMaximized := true;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
- wMinimized := False;
- wActivate := True;
+ wMinimized := false;
+ wActivate := true;
end;
- if not gWinMaximized then
+ if (not gWinMaximized) and (not gFullscreen) then
begin
- gWinMaximized := True;
+ gWinMaximized := true;
if g_debug_WinMsgs then
begin
g_Console_Add('Now maximized');
- e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY);
+ e_WriteLog('[DEBUG] WinMsgs: Now maximized', TMsgType.Notify);
end;
end;
end;
SDL_WINDOWEVENT_RESTORED:
begin
+ wMaximized := false;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
- wMinimized := False;
- wActivate := True;
+ wMinimized := false;
+ wActivate := true;
end;
- if gWinMaximized then
- gWinMaximized := False;
+ gWinMaximized := false;
if g_debug_WinMsgs then
begin
g_Console_Add('Now restored');
- e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY);
+ e_WriteLog('[DEBUG] WinMsgs: Now restored', TMsgType.Notify);
end;
end;
SDL_WINDOWEVENT_FOCUS_GAINED:
begin
- wActivate := True;
+ wActivate := true;
//e_WriteLog('window gained focus!', MSG_NOTIFY);
end;
SDL_WINDOWEVENT_FOCUS_LOST:
begin
- wDeactivate := True;
+ wDeactivate := true;
+ e_UnpressAllKeys();
+ if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
+ if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
//e_WriteLog('window lost focus!', MSG_NOTIFY);
end;
end;
begin
if gWinActive then
begin
- e_WriteLog('deactivating window', MSG_NOTIFY);
- e_EnableInput := False;
+ e_WriteLog('deactivating window', TMsgType.Notify);
+ e_EnableInput := false;
e_ClearInputBuffer();
if gMuteWhenInactive then
begin
//e_WriteLog('deactivating sounds', MSG_NOTIFY);
- e_MuteChannels(True);
+ e_MuteChannels(true);
end;
if g_debug_WinMsgs then
begin
g_Console_Add('Now inactive');
- e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY);
+ e_WriteLog('[DEBUG] WinMsgs: Now inactive', TMsgType.Notify);
end;
- gWinActive := False;
+ gWinActive := false;
+
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winBlurCB) then winBlurCB();
+ {$ENDIF}
end;
end
else if wActivate then
if not gWinActive then
begin
//e_WriteLog('activating window', MSG_NOTIFY);
- e_EnableInput := True;
+ e_EnableInput := true;
if gMuteWhenInactive then
begin
//e_WriteLog('activating sounds', MSG_NOTIFY);
- e_MuteChannels(False);
+ e_MuteChannels(false);
end;
if g_debug_WinMsgs then
begin
g_Console_Add('Now active');
- e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY);
+ e_WriteLog('[DEBUG] WinMsgs: Now active', TMsgType.Notify);
end;
- gWinActive := True;
+ gWinActive := true;
+
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winFocusCB) then winFocusCB();
+ {$ENDIF}
end;
end;
end;
-function EventHandler(ev: TSDL_Event): Boolean;
+
+function EventHandler (var ev: TSDL_Event): Boolean;
var
key, keychr: Word;
uc: UnicodeChar;
- //joy: Integer;
+ down: Boolean;
begin
- Result := False;
+ result := false;
+
case ev.type_ of
SDL_WINDOWEVENT:
- Result := WindowEventHandler(ev.window);
+ result := WindowEventHandler(ev.window);
SDL_QUITEV:
- begin
- if gExit <> EXIT_QUIT then
begin
- if not wLoadingProgress then
+ if (gExit <> EXIT_QUIT) then
begin
- g_Game_Free();
- g_Game_Quit();
- end
- else
- wLoadingQuit := True;
+ if not wLoadingProgress then
+ begin
+ g_Game_Free();
+ g_Game_Quit();
+ end
+ else
+ begin
+ wLoadingQuit := true;
+ end;
+ end;
+ result := true;
end;
- Result := True;
- end;
- SDL_KEYDOWN:
- begin
- key := ev.key.keysym.scancode;
- KeyPress(key);
- end;
+ SDL_KEYDOWN, SDL_KEYUP:
+ begin
+ key := ev.key.keysym.scancode;
+ if key = SDL_SCANCODE_AC_BACK then
+ key := SDL_SCANCODE_ESCAPE;
+ down := (ev.type_ = SDL_KEYDOWN);
+ {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
+ if fuiOnSDLEvent(ev) then
+ begin
+ // event eaten, but...
+ if not down then e_KeyUpDown(key, false);
+ exit;
+ end;
+ {$ENDIF}
+ e_KeyUpDown(key, down);
+ if down then KeyPress(key);
+ end;
+
+ {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
+ SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION:
+ fuiOnSDLEvent(ev);
+ {$ENDIF}
SDL_TEXTINPUT:
- begin
- Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
- keychr := Word(uc);
- if (keychr > 127) then
- keychr := WCharToCP1251(keychr);
- CharPress(Chr(keychr));
- end;
+ begin
+ Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
+ keychr := Word(uc);
+ if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr)));
+ if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr));
+ end;
+
+ SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP:
+ g_Touch_HandleEvent(ev.tfinger);
// other key presses and joysticks are handled in e_input
end;
end;
-procedure SwapBuffers();
+
+procedure SwapBuffers ();
begin
- {$IFDEF HEADLESS}Exit;{$ENDIF}
+ {$IF not DEFINED(HEADLESS)}
SDL_GL_SwapWindow(h_Wnd);
+ {$ENDIF}
end;
-procedure KillGLWindow();
-begin
- if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd);
- if h_GL <> nil then SDL_GL_DeleteContext(h_GL);
- h_Wnd := nil;
- h_GL := nil;
- //wWindowCreated := False;
-end;
-function CreateGLWindow(Title: PChar): Boolean;
-//var
-// flags: LongWord;
+function CreateGLWindow (Title: PChar): Boolean;
begin
- Result := False;
+ result := false;
gWinSizeX := gScreenWidth;
gWinSizeY := gScreenHeight;
+{$IF not DEFINED(HEADLESS)}
wTitle := Title;
- e_WriteLog('Creating window', MSG_NOTIFY);
+{$ENDIF}
+ e_WriteLog('Creating window', TMsgType.Notify);
if not g_Window_SetDisplay() then
begin
- KillGLWindow();
- e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR);
+ KillGLWindow(false);
+ e_WriteLog('Window creation error (resolution not supported?)', TMsgType.Fatal);
exit;
end;
-{$IFNDEF HEADLESS}
- h_Gl := SDL_GL_CreateContext(h_Wnd);
- if h_Gl = nil then Exit;
+{$IF not DEFINED(HEADLESS)}
+ h_GL := SDL_GL_CreateContext(h_Wnd);
+ if (h_GL = nil) then exit;
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ {$ENDIF}
+ SDL_GL_MakeCurrent(h_Wnd, h_GL);
+{$IFDEF USE_NANOGL}
+ if nanoGL_Init() = 0 then
+ begin
+ KillGLWindow(false);
+ e_WriteLog('nanoGL initialization error', TMsgType.Fatal);
+ exit;
+ end;
+{$ENDIF}
+{$IFDEF USE_NOGL}
+ nogl_Init;
+{$ENDIF}
+ {$IFDEF ENABLE_HOLMES}
+ if (assigned(oglInitCB)) then oglInitCB();
+ {$ENDIF}
+ if (h_GL <> nil) then g_SetVSync(gVSync);
{$ENDIF}
- //wWindowCreated := True;
e_ResizeWindow(gScreenWidth, gScreenHeight);
e_InitGL();
- Result := True;
+ result := true;
end;
+
{$IFDEF WINDOWS}
// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit
-function GetTimer(): Int64;
+function GetTimer (): Int64;
var
F, C: Int64;
begin
QueryPerformanceFrequency(F);
QueryPerformanceCounter(C);
- Result := Round(C/F*1000{000});
+ result := Round(C/F*1000{000});
end;
{$ELSE}
-function GetTimer(): Int64;
+function GetTimer (): Int64;
var
t: Uint32;
tt: Int64;
begin
- t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
- if ticksOverflow = -1 then
+ t := SDL_GetTicks();
+ if (ticksOverflow = -1) then
begin
ticksOverflow := 0;
lastTicks := t;
end
else
begin
- if lastTicks > t then
+ if (lastTicks > t) then
begin
// overflow, increment overflow ;-)
ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1));
end;
{$ENDIF}
-procedure ResetTimer();
+
+procedure ResetTimer ();
begin
- wNeedTimeReset := True;
+ wNeedTimeReset := true;
end;
-procedure PushExitEvent();
+
+procedure PushExitEvent ();
var
ev: TSDL_Event;
begin
SDL_PushEvent(@ev);
end;
-procedure ProcessLoading();
+
+var
+ prevLoadingUpdateTime: UInt64 = 0;
+
+procedure ProcessLoading (forceUpdate: Boolean=false);
var
ev: TSDL_Event;
- ID: DWORD;
+ ID: LongWord;
+ stt: UInt64;
begin
- FillChar(ev, SizeOf(ev), 0);
- //wNeedFree := False;
- wLoadingProgress := True;
- while SDL_PollEvent(@ev) > 0 do
+ FillChar(ev, sizeof(ev), 0);
+ wLoadingProgress := true;
+
+ while (SDL_PollEvent(@ev) > 0) do
begin
- if (ev.type_ = SDL_QUITEV) then
- break;
+ EventHandler(ev);
+ if (ev.type_ = SDL_QUITEV) then break;
end;
- //wNeedFree := True;
+ e_PollJoysticks();
if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
begin
- wLoadingProgress := False;
+ wLoadingProgress := false;
exit;
end;
if not wMinimized then
begin
- if g_Texture_Get('INTER', ID) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
+ if forceUpdate then
+ begin
+ prevLoadingUpdateTime := getTimeMilli();
+ end
else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ begin
+ stt := getTimeMilli();
+ if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs) then
+ begin
+ prevLoadingUpdateTime := stt;
+ forceUpdate := true;
+ end;
+ end;
- DrawLoadingStat();
- SwapBuffers();
+ if forceUpdate then
+ begin
+ if g_Texture_Get('INTER', ID) then
+ begin
+ e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end
+ else
+ begin
+ e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ end;
- ReShowCursor();
+ DrawLoadingStat();
+ SwapBuffers();
+ end;
end;
e_SoundUpdate();
if NetMode = NET_SERVER then
- g_Net_Host_Update
+ begin
+ g_Net_Host_Update();
+ end
else
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
- g_Net_Client_UpdateWhileLoading;
- wLoadingProgress := False;
+ begin
+ if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
+ end;
+
+ wLoadingProgress := false;
end;
-function ProcessMessage(): Boolean;
+
+function g_ProcessMessages (): Boolean;
var
- i, t: Integer;
ev: TSDL_Event;
begin
- Result := False;
+ result := false;
FillChar(ev, SizeOf(ev), 0);
-
- while SDL_PollEvent(@ev) > 0 do
+ while (SDL_PollEvent(@ev) > 0) do
begin
- Result := EventHandler(ev);
- if ev.type_ = SDL_QUITEV then exit;
+ result := EventHandler(ev);
+ if (ev.type_ = SDL_QUITEV) then exit;
end;
+ e_PollJoysticks();
+end;
+
+
+function ProcessMessage (): Boolean;
+var
+ i, t: Integer;
+begin
+ result := g_ProcessMessages();
Time := GetTimer();
- Time_Delta := Time - Time_Old;
+ Time_Delta := Time-Time_Old;
- flag := False;
+ flag := false;
if wNeedTimeReset then
begin
- Time_Delta := 28{(27777 div 1000)};
- wNeedTimeReset := False;
+ Time_Delta := 28;
+ wNeedTimeReset := false;
end;
g_Map_ProfilersBegin();
+ g_Mons_ProfilersBegin();
- t := Time_Delta div 28{(27777 div 1000)};
- if t > 0 then
+ t := Time_Delta div 28;
+ if (t > 0) then
begin
- flag := True;
+ flag := true;
for i := 1 to t do
begin
- if NetMode = NET_SERVER then g_Net_Host_Update()
- else if NetMode = NET_CLIENT then g_Net_Client_Update();
+ if (NetMode = NET_SERVER) then g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
end;
end
else
begin
- if NetMode = NET_SERVER then g_Net_Host_Update()
- else if NetMode = NET_CLIENT then g_Net_Client_Update();
+ if (NetMode = NET_SERVER) then g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
g_Map_ProfilersEnd();
+ g_Mons_ProfilersEnd();
if wLoadingQuit then
begin
g_Game_Quit();
end;
- if gExit = EXIT_QUIT then
+ if (gExit = EXIT_QUIT) then
begin
- Result := True;
- Exit;
+ result := true;
+ exit;
end;
-// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
+ // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
if flag then
begin
- Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)});
+ Time_Old := Time-(Time_Delta mod 28);
if (not wMinimized) then
begin
Draw();
SwapBuffers();
- ReShowCursor();
end;
end
else
- Sleep(1);
+ begin
+ Sleep(1); // release time slice, so we won't eat 100% CPU
+ end;
e_SoundUpdate();
end;
-procedure ReDrawWindow;
+
+procedure ReDrawWindow ();
begin
SwapBuffers();
- ReShowCursor();
end;
-procedure InitOpenGL(VSync: Boolean);
+
+procedure g_SetVSync (vsync: Boolean);
+{$IF not DEFINED(HEADLESS)}
var
v: Byte;
+{$ENDIF}
begin
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- if VSync then v := 1 else v := 0;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if gwin_k8_enable_light_experiments then
- begin
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
+{$IF not DEFINED(HEADLESS)}
+ if vsync then v := 1 else v := 0;
+ if (SDL_GL_SetSwapInterval(v) <> 0) then
+ begin
+ e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning);
+ end
+ else
+ begin
+ if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify);
end;
- SDL_GL_SetSwapInterval(v);
+{$ENDIF}
+end;
+
+
+procedure InitOpenGL ();
+begin
+{$IF not DEFINED(HEADLESS)}
+ {$IFDEF USE_GLES1}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ {$ELSE}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
+ {$ENDIF}
+{$ENDIF}
end;
-function glHasExtension (name: AnsiString): Boolean;
+
+function glHasExtension (const name: AnsiString): Boolean;
var
exts: PChar;
i: Integer;
extName: ShortString;
begin
result := false;
- if length(name) = 0 then exit;
+ if (Length(name) = 0) then exit;
exts := glGetString(GL_EXTENSIONS);
- if exts = nil then exit;
+ if (exts = nil) then exit;
while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
- while exts[0] <> #0 do
+ while (exts[0] <> #0) do
begin
if gwin_dump_extensions then
begin
while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i);
if i > 255 then
begin
- e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING);
+ e_WriteLog('FUUUUUUUUUUUUU', TMsgType.Warning);
end
else
begin
Move(exts^, extName[1], i);
extName[0] := Char(i);
- e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY);
+ e_WriteLog(Format('EXT: %s', [extName]), TMsgType.Notify);
end;
end;
found := true;
for i := 0 to length(name)-1 do
begin
- if exts[i] = #0 then begin found := false; break; end;
- if exts[i] <> name[i+1] then begin found := false; break; end;
+ if (exts[i] = #0) then begin found := false; break; end;
+ if (exts[i] <> name[i+1]) then begin found := false; break; end;
end;
- if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end;
+ if found and ((exts[Length(name)] = #0) or (exts[Length(name)] = ' ')) then begin result := true; exit; end;
while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts);
while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
end;
end;
-function SDLMain(): Integer;
+
+function SDLMain (): Integer;
var
idx: Integer;
+ {$IF not DEFINED(HEADLESS)}
ltmp: Integer;
+ {$ENDIF}
+ arg: AnsiString;
+ mdfo: TStream;
+ {$IFDEF ENABLE_HOLMES}
+ itmp: Integer;
+ valres: Word;
+ {$ENDIF}
begin
{$IFDEF HEADLESS}
- e_NoGraphics := True;
+ e_NoGraphics := true;
+{$ELSE}
+ {$IFDEF ENABLE_HOLMES}
+ if (not g_holmes_imfunctional) then
+ begin
+ uiInitialize();
+ uiContext.font := 'win14';
+ end;
+ {$ENDIF}
{$ENDIF}
- for idx := 1 to ParamCount do
+ idx := 1;
+ while (idx <= ParamCount) do
begin
- if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true;
- if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
- if ParamStr(idx) = '--jah' then g_profile_history_size := 100;
- if ParamStr(idx) = '--sap' then gdbg_map_use_sap := true;
- if ParamStr(idx) = '--grid' then gdbg_map_use_sap := false;
+ arg := ParamStr(idx);
+ Inc(idx);
+ if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
+ //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
+ if arg = '--jah' then g_profile_history_size := 100;
+ if arg = '--no-particles' then gpart_dbg_enabled := false;
+ if arg = '--no-los' then gmon_dbg_los_enabled := false;
+
+ if arg = '--profile-render' then g_profile_frame_draw := true;
+ if arg = '--profile-coldet' then g_profile_collision := true;
+ if arg = '--profile-los' then g_profile_los := true;
+
+ if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
+
+ {.$IF DEFINED(D2F_DEBUG)}
+ if arg = '--aimline' then g_dbg_aimline_on := true;
+ {.$ENDIF}
+
+{$IFDEF ENABLE_HOLMES}
+ if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
+
+ if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0;
+ Inc(idx);
+ end;
+ end;
+
+ if (arg = '--holmes-font') or (arg = '-holmes-font') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ itmp := 0;
+ val(ParamStr(idx), itmp, valres);
+ {$IFNDEF HEADLESS}
+ if (valres = 0) and (not g_holmes_imfunctional) then
+ begin
+ case itmp of
+ 8: uiContext.font := 'win8';
+ 14: uiContext.font := 'win14';
+ 16: uiContext.font := 'win16';
+ end;
+ end;
+ {$ELSE}
+ // fuck off, fpc!
+ itmp := itmp;
+ valres := valres;
+ {$ENDIF}
+ Inc(idx);
+ end;
+ end;
+{$ENDIF}
+
+ if (arg = '--game-scale') or (arg = '-game-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
+
+ if (arg = '--write-mapdef') or (arg = '-write-mapdef') then
+ begin
+ mdfo := createDiskFile('mapdef.txt');
+ mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef));
+ mdfo.Free();
+ Halt(0);
+ end;
end;
- e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
- InitOpenGL(gVSync);
+ e_WriteLog('Initializing OpenGL', TMsgType.Notify);
+ InitOpenGL();
- e_WriteLog('Creating GL window', MSG_NOTIFY);
+ e_WriteLog('Creating GL window', TMsgType.Notify);
if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
begin
- Result := 0;
+ result := 0;
+ e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal);
exit;
end;
{EnumDisplayModes();}
- if gwin_k8_enable_light_experiments then
- begin
- SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
- e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING);
- gwin_has_stencil := (ltmp > 0);
- end
- else
- begin
- gwin_has_stencil := false;
- end;
+{$IFDEF HEADLESS}
+ //gwin_k8_enable_light_experiments := false;
+ gwin_has_stencil := false;
+ glLegacyNPOT := false;
+ gwin_dump_extensions := false;
+{$ELSE}
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
+ e_LogWritefln('stencil buffer size: %s', [ltmp]);
+ gwin_has_stencil := (ltmp > 0);
- if not glHasExtension('GL_ARB_texture_non_power_of_two') then
+ if glHasExtension('GL_ARB_texture_non_power_of_two') or
+ glHasExtension('GL_OES_texture_npot') then
begin
- e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING);
- glLegacyNPOT := true;
+ e_WriteLog('NPOT textures: YES', TMsgType.Notify);
+ glLegacyNPOT := false;
end
else
begin
- e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY);
- glLegacyNPOT := false;
+ e_WriteLog('NPOT textures: NO', TMsgType.Warning);
+ glLegacyNPOT := true;
end;
gwin_dump_extensions := false;
+{$ENDIF}
Init();
Time_Old := GetTimer();
-// Êîìàíäíàÿ ñòðîêà:
- if ParamCount > 0 then
- g_Game_Process_Params();
+ // Êîìàíäíàÿ ñòðîêà
+ if (ParamCount > 0) then g_Game_Process_Params();
-// Çàïðîñ ÿçûêà:
- if (not gGameOn) and gAskLanguage then
- g_Menu_AskLanguage();
+ // Çàïðîñ ÿçûêà
+ if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage();
- e_WriteLog('Entering the main loop', MSG_NOTIFY);
+ e_WriteLog('Entering the main loop', TMsgType.Notify);
- while not ProcessMessage() do
- { Main Loop } ;
+ // main loop
+ while not ProcessMessage() do begin end;
Release();
- KillGLWindow();
+ KillGLWindow(false);
- Result := 0;
+ result := 0;
end;
+
end.