diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index a40441b492a7d6fee0db0eb2a6c206aafb031e3f..3958d24d12df79b518b6dc351942a53d487acc52 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray;
function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean;
function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean;
+procedure g_SetVSync (vsync: Boolean);
procedure ProcessLoading (forceUpdate: Boolean=false);
uses
{$IFDEF WINDOWS}Windows,{$ENDIF}
+{$INCLUDE ../nogl/noGLuses.inc}
+{$IFDEF ENABLE_HOLMES}
+ g_holmes, sdlcarcass, fui_ctls,
+{$ENDIF}
SysUtils, Classes, MAPDEF,
- SDL2, GL, GLExt, e_graphics, e_log, e_texture, g_main,
+ SDL2, e_graphics, e_log, e_texture, g_main,
g_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
- g_map, g_gfx, g_monsters, g_holmes, xprofiler,
- sdlcarcass, fui_ctls;
+ g_map, g_gfx, g_monsters, xprofiler,
+ g_touch;
const
flag: Boolean;
{$IF not DEFINED(HEADLESS)}
wTitle: PChar = nil;
+ wasFullscreen: Boolean = true; // so we need to recreate the window
{$ENDIF}
wNeedTimeReset: Boolean = false;
wMinimized: Boolean = false;
+ wMaximized: Boolean = false;
wLoadingProgress: Boolean = false;
wLoadingQuit: Boolean = false;
{$IFNDEF WINDOWS}
procedure KillGLWindow (preserveGL: Boolean);
begin
+{$IFDEF ENABLE_HOLMES}
if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end;
+{$ENDIF}
if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd);
- if (h_GL <> nil) and (not preserveGL) then SDL_GL_DeleteContext(h_GL);
+ if (h_GL <> nil) and (not preserveGL) then
+ begin
+
+{$IFDEF USE_NANOGL}
+ nanoGL_Destroy;
+{$ENDIF}
+
+{$IFDEF USE_NOGL}
+ nogl_Quit;
+{$ENDIF}
+
+ SDL_GL_DeleteContext(h_GL);
+ end;
h_Wnd := nil;
if (not preserveGL) then h_GL := nil;
end;
e_WriteLog('Setting display mode...', TMsgType.Notify);
- wFlags := SDL_WINDOW_OPENGL; // or SDL_WINDOW_RESIZABLE;
- if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN or SDL_WINDOW_BORDERLESS else wFlags := wFlags or SDL_WINDOW_RESIZABLE;
- //if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
+ wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE};
+ if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE;
+ if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false;
if gFullscreen then
begin
end;
end;
- KillGLWindow(preserveGL);
-
- h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
- if (h_Wnd = nil) then exit;
+ if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then
+ begin
+ //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight);
+ //SDL_SetWindowDisplayMode(h_Wnd, @cmode);
+ if (wMaximized) then SDL_RestoreWindow(h_Wnd);
+ wMaximized := false;
+ gWinMaximized := false;
+ SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight);
+ //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN);
+ //SDL_SetWindowFullscreen(h_Wnd, 0);
+ end
+ else
+ begin
+ KillGLWindow(preserveGL);
+ h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
+ if gFullscreen then
+ SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN);
+ if (h_Wnd = nil) then exit;
+ end;
+ wasFullscreen := gFullscreen;
SDL_GL_MakeCurrent(h_Wnd, h_GL);
SDL_ShowCursor(SDL_DISABLE);
+ if (h_GL <> nil) then g_SetVSync(gVSync);
if (gFullscreen) then
begin
nw := 0;
e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify);
end;
end;
- fuiScrWdt := gScreenWidth;
- fuiScrHgt := gScreenHeight;
- if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end;
+
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end;
+ {$ENDIF}
{$ENDIF}
result := true;
end;
-procedure ChangeWindowSize ();
+procedure ChangeWindowSize (requested: Boolean);
begin
+ e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
gWinSizeX := gScreenWidth;
gWinSizeY := gScreenHeight;
{$IF not DEFINED(HEADLESS)}
- fuiScrWdt := gScreenWidth;
- fuiScrHgt := gScreenHeight;
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ {$ENDIF}
e_ResizeWindow(gScreenWidth, gScreenHeight);
g_Game_SetupScreenSize();
- g_Menu_Reset();
+ {$IF DEFINED(ANDROID)}
+ (* This will fix menu reset on keyboard showing *)
+ if requested then
+ g_Menu_Reset;
+ {$ELSE}
+ g_Menu_Reset;
+ {$ENDIF}
g_Game_ClearLoading();
{$ENDIF}
end;
if result then
begin
g_Window_SetDisplay(preserve);
- ChangeWindowSize();
+ ChangeWindowSize(true);
end;
{$ENDIF}
end;
SDL_WINDOWEVENT_RESIZED:
begin
- gScreenWidth := ev.data1;
- gScreenHeight := ev.data2;
- ChangeWindowSize();
+ e_LogWritefln('Resize: (os=%dx%d) (ns=%dx%d)', [gScreenWidth, gScreenHeight, Integer(ev.data1), Integer(ev.data2)]);
+ {if (gFullscreen) then
+ begin
+ e_LogWriteln(' fullscreen fix applied.');
+ if (gScreenWidth <> ev.data1) or (gScreenHeight <> ev.data2) then
+ begin
+ SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight);
+ end;
+ end
+ else}
+ begin
+ gScreenWidth := ev.data1;
+ gScreenHeight := ev.data2;
+ end;
+ ChangeWindowSize(false);
SwapBuffers();
if g_debug_WinMsgs then
begin
SDL_WINDOWEVENT_MAXIMIZED:
begin
+ wMaximized := true;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
wMinimized := false;
wActivate := true;
end;
- if not gWinMaximized then
+ if (not gWinMaximized) and (not gFullscreen) then
begin
gWinMaximized := true;
if g_debug_WinMsgs then
SDL_WINDOWEVENT_RESTORED:
begin
+ wMaximized := false;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
wMinimized := false;
wActivate := true;
end;
- if gWinMaximized then gWinMaximized := false;
+ gWinMaximized := false;
if g_debug_WinMsgs then
begin
g_Console_Add('Now restored');
gWinActive := false;
- if assigned(winBlurCB) then winBlurCB();
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winBlurCB) then winBlurCB();
+ {$ENDIF}
end;
end
else if wActivate then
end;
gWinActive := true;
- if assigned(winFocusCB) then winFocusCB();
+
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winFocusCB) then winFocusCB();
+ {$ENDIF}
end;
end;
end;
SDL_KEYDOWN, SDL_KEYUP:
begin
key := ev.key.keysym.scancode;
+ if key = SDL_SCANCODE_AC_BACK then
+ key := SDL_SCANCODE_ESCAPE;
down := (ev.type_ = SDL_KEYDOWN);
- {$IF not DEFINED(HEADLESS)}
+ {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
if fuiOnSDLEvent(ev) then
begin
// event eaten, but...
exit;
end;
{$ENDIF}
- if down then KeyPress(key);
e_KeyUpDown(key, down);
+ if down then KeyPress(key);
end;
- {$IF not DEFINED(HEADLESS)}
+ {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION:
fuiOnSDLEvent(ev);
{$ENDIF}
if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr));
end;
+ SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP:
+ g_Touch_HandleEvent(ev.tfinger);
+
// other key presses and joysticks are handled in e_input
end;
end;
{$IF not DEFINED(HEADLESS)}
h_GL := SDL_GL_CreateContext(h_Wnd);
if (h_GL = nil) then exit;
- fuiScrWdt := gScreenWidth;
- fuiScrHgt := gScreenHeight;
- if (assigned(oglInitCB)) then oglInitCB();
+ {$IFDEF ENABLE_HOLMES}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
+ {$ENDIF}
+ SDL_GL_MakeCurrent(h_Wnd, h_GL);
+{$IFDEF USE_NANOGL}
+ if nanoGL_Init() = 0 then
+ begin
+ KillGLWindow(false);
+ e_WriteLog('nanoGL initialization error', TMsgType.Fatal);
+ exit;
+ end;
+{$ENDIF}
+{$IFDEF USE_NOGL}
+ nogl_Init;
+{$ENDIF}
+ {$IFDEF ENABLE_HOLMES}
+ if (assigned(oglInitCB)) then oglInitCB();
+ {$ENDIF}
+ if (h_GL <> nil) then g_SetVSync(gVSync);
{$ENDIF}
e_ResizeWindow(gScreenWidth, gScreenHeight);
end;
-procedure InitOpenGL (vsync: Boolean);
+procedure g_SetVSync (vsync: Boolean);
{$IF not DEFINED(HEADLESS)}
var
v: Byte;
begin
{$IF not DEFINED(HEADLESS)}
if vsync then v := 1 else v := 0;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
- SDL_GL_SetSwapInterval(v);
+ if (SDL_GL_SetSwapInterval(v) <> 0) then
+ begin
+ e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning);
+ end
+ else
+ begin
+ if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify);
+ end;
+{$ENDIF}
+end;
+
+
+procedure InitOpenGL ();
+begin
+{$IF not DEFINED(HEADLESS)}
+ {$IFDEF USE_GLES1}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ {$ELSE}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
+ {$ENDIF}
{$ENDIF}
end;
{$ENDIF}
arg: AnsiString;
mdfo: TStream;
+ {$IFDEF ENABLE_HOLMES}
itmp: Integer;
valres: Word;
+ {$ENDIF}
begin
{$IFDEF HEADLESS}
e_NoGraphics := true;
{$ELSE}
- if (not g_holmes_imfunctional) then
- begin
- uiInitialize();
- uiContext.font := 'win14';
- end;
+ {$IFDEF ENABLE_HOLMES}
+ if (not g_holmes_imfunctional) then
+ begin
+ uiInitialize();
+ uiContext.font := 'win14';
+ end;
+ {$ENDIF}
{$ENDIF}
idx := 1;
if arg = '--aimline' then g_dbg_aimline_on := true;
{.$ENDIF}
+{$IFDEF ENABLE_HOLMES}
if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
Inc(idx);
end;
end;
+{$ENDIF}
if (arg = '--game-scale') or (arg = '-game-scale') then
begin
end;
e_WriteLog('Initializing OpenGL', TMsgType.Notify);
- InitOpenGL(gVSync);
+ InitOpenGL();
e_WriteLog('Creating GL window', TMsgType.Notify);
if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
begin
result := 0;
+ e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal);
exit;
end;
e_LogWritefln('stencil buffer size: %s', [ltmp]);
gwin_has_stencil := (ltmp > 0);
- if not glHasExtension('GL_ARB_texture_non_power_of_two') then
+ if glHasExtension('GL_ARB_texture_non_power_of_two') or
+ glHasExtension('GL_OES_texture_npot') then
begin
- e_WriteLog('NPOT textures: NO', TMsgType.Warning);
- glLegacyNPOT := true;
+ e_WriteLog('NPOT textures: YES', TMsgType.Notify);
+ glLegacyNPOT := false;
end
else
begin
- e_WriteLog('NPOT textures: YES', TMsgType.Notify);
- glLegacyNPOT := false;
+ e_WriteLog('NPOT textures: NO', TMsgType.Warning);
+ glLegacyNPOT := true;
end;
gwin_dump_extensions := false;
{$ENDIF}