index 15575146d572935606c53f43d4d6367fe05866b1..e9fa513f7c6243b3bfac35dfee694d45266a30ad 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
Math,
g_player, g_map, g_panel, g_gfx, g_game, g_textures,
g_console, g_monsters, g_items, g_phys, g_weapons,
- wadreader, g_main, e_log, g_language,
+ wadreader, g_main, e_log, g_language, e_res,
g_options, g_net, g_netmsg, utils, xparser, xstreams;
const
TRIGGER_SHOT_IMP:
begin
- g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_PLASMA:
begin
- g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREPLASMA';
end;
TRIGGER_SHOT_SPIDER:
begin
- g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREPLASMA';
end;
TRIGGER_SHOT_CACO:
begin
- g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_BARON:
begin
- g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_MANCUB:
begin
- g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_ROCKET:
begin
- g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREROCKET';
end;
TRIGGER_SHOT_BFG:
begin
- g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBFG';
end;
TRIGGER_SHOT_FLAME:
begin
- g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_flame(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_GAME_BURNING';
end;
TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
- TRIGGER_EFFECT_BUBBLE: g_GFX_Bubbles(X, Y, 1, 0, 0);
+ TRIGGER_EFFECT_BUBBLE:
+ begin
+ g_GFX_Bubbles(X, Y, 1, 0, 0);
+ if not Silent then if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X, Y)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X, Y);
+ end;
end;
end;
if not Trigger.Enabled then exit;
if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
- if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+ if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
if (Trigger.exoCheck <> nil) then
begin
begin
Enabled := False;
Result := True;
- if gLMSRespawn = LMS_RESPAWN_NONE then
+ p := g_Player_Get(ActivateUID);
+ p.GetSecret();
+ Inc(gCoopSecretsFound);
+ if g_Game_IsNet then
begin
- p := g_Player_Get(ActivateUID);
- p.GetSecret();
- Inc(gCoopSecretsFound);
- if g_Game_IsNet then
- begin
- MH_SEND_GameStats();
- if p.FClientID >= 0 then
- MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
- end;
+ MH_SEND_GameStats();
+ MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
end;
end;
function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
var
find_id: DWORD;
- fn, mapw: AnsiString;
+ fn: AnsiString;
f, olen: Integer;
ptg: PTrigger;
begin
// Åùå íåò òàêîãî çâóêà
if not g_Sound_Exists(ptg.tgcSoundName) then
begin
- fn := g_ExtractWadName(ptg.tgcSoundName);
- if (fn = '') then
- begin // Çâóê â ôàéëå ñ êàðòîé
- mapw := g_ExtractWadName(gMapInfo.Map);
- fn := mapw+':'+g_ExtractFilePathName(ptg.tgcSoundName);
- end
- else // Çâóê â îòäåëüíîì ôàéëå
- begin
- fn := GameDir + '/wads/' + ptg.tgcSoundName;
- end;
-
+ fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map));
//e_LogWritefln('loading trigger sound ''%s''', [fn]);
if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then
begin
// Åùå íåò òàêîé ìóçûêè
if not g_Sound_Exists(ptg.tgcMusicName) then
begin
- fn := g_ExtractWadName(ptg.tgcMusicName);
-
- if fn = '' then
- begin // Ìóçûêà â ôàéëå ñ êàðòîé
- mapw := g_ExtractWadName(gMapInfo.Map);
- fn := mapw+':'+g_ExtractFilePathName(ptg.tgcMusicName);
- end
- else // Ìóçûêà â ôàéëå ñ êàðòîé
- begin
- fn := GameDir+'/wads/'+ptg.tgcMusicName;
- end;
-
+ fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map));
if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName]));
begin
if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
- if gTriggers = nil then
- Exit;
+ if gTriggers = nil then Exit;
+ if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
+
SetLength(Affected, 0);
for a := 0 to High(gTriggers) do