diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas
index dd4c07a7b08fa6a2cea87f837430fae77e010b81..1e543d4f4b31c980be889bbdad0c5088d8783a24 100644 (file)
--- a/src/game/g_phys.pas
+++ b/src/game/g_phys.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
}
// Âûëåòåë çà íèæíþþ ãðàíèöó êàðòû?
- if (Obj^.Y > gMapInfo.Height+128) then begin result := MOVE_FALLOUT; Obj.slopeUpLeft := 0; Obj.slopeFramesLeft := 0; exit; end;
+ if (Obj^.Y > Integer(gMapInfo.Height)+128) then begin result := MOVE_FALLOUT; Obj.slopeUpLeft := 0; Obj.slopeFramesLeft := 0; exit; end;
// Ìåíÿåì ñêîðîñòü è óñêîðåíèå òîëüêî ïî ÷åòíûì êàäðàì
c := (gTime mod (GAME_TICK*2) <> 0);