diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index ab996040406168f29ced2f9c131f576d080b86fd..96bd7f1817f333246c470eea1933052bf2c2df83 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
Moved: Boolean;
LiftType: Byte;
LastAnimLoop: Byte;
- ArrIdx: Integer; // index in one of internal arrays; sorry
+ arrIdx: Integer; // index in one of internal arrays; sorry
tag: Integer; // used in coldets and such; sorry
+ proxyId: Integer; // proxy id in map grid (DO NOT USE!)
constructor Create(PanelRec: TPanelRec_1;
AddTextures: TAddTextureArray;
NoTextureID: DWORD;
NW, NH: Word;
begin
- if Enabled and (FCurTexture >= 0) and
+ if {Enabled and} (FCurTexture >= 0) and
(Width > 0) and (Height > 0) and (FAlpha < 255) and
g_Collide(X, Y, Width, Height,
sX, sY, sWidth, sHeight) then