diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index e1e21d8d3de2ea5563dd89df7c88776272646775..7864bedebfd18c005a89a1e1c7003f51d39cb3d2 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_main;
interface
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
- MAPSTRUCT, g_menu, g_language, g_net, utils;
+ MAPSTRUCT, g_menu, g_language, g_net,
+ utils, conbuf, envvars;
var
charbuff: Array [0..15] of Char;
e_WriteLog('Read config file', MSG_NOTIFY);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
+{$IFDEF HEADLESS}
+ conbufDumpToStdOut := true;
+{$ENDIF}
e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
//GetSystemDefaultLCID()
g_Language_Set(gLanguage);
{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
+ // HACK: shit this into env and hope for the best
+ SetEnvVar('SDL_AUDIODRIVER', 'dummy');
+ {$ELSE}
sdlflags := SDL_INIT_TIMER or $00004000;
+ {$ENDIF}
{$ELSE}
{$IFDEF USE_SDLMIXER}
sdlflags := SDL_INIT_EVERYTHING;
procedure Init();
var
a: Integer;
+ NoSound: Boolean;
begin
Randomize;
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
e_WriteLog('Init Input', MSG_NOTIFY);
e_InitInput();
if (not gNoSound) then
begin
e_WriteLog('Initializing sound system', MSG_NOTIFY);
- e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
+ e_InitSoundSystem(NoSound);
end;
e_WriteLog('Init game', MSG_NOTIFY);