diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 67f3b8a6ebd8f5e4fbfb4e2893229b7db0e94afd..26a9ee57fcd261ec6095b420847a22e8da7a8edb 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- e_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
+ g_base, r_graphics, e_input, e_log, g_playermodel, g_basic, MAPDEF, utils;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
WM_CHAR = 102;
WM_USER = 110;
+ MESSAGE_DIKEY = WM_USER + 1;
+
type
TMessage = record
Msg: DWORD;
procedure OnMessage(var Msg: TMessage); override;
procedure Draw(); override;
procedure AddItem(Item: String);
+ function ItemExists (item: String): Boolean;
procedure SelectItem(Item: String);
procedure Clear();
function GetWidth(): Integer; override;
TGUIFileListBox = class(TGUIListBox)
private
- FBasePath: String;
- FPath: String;
+ FSubPath: String;
FFileMask: String;
FDirs: Boolean;
+ FBaseList: SSArray; // highter index have highter priority
- procedure OpenDir(path: String);
+ procedure ScanDirs;
public
- procedure OnMessage(var Msg: TMessage); override;
- procedure SetBase(path: String);
+ procedure OnMessage (var Msg: TMessage); override;
+ procedure SetBase (dirs: SSArray; path: String = '');
function SelectedItem(): String;
- procedure UpdateFileList();
+ procedure UpdateFileList;
property Dirs: Boolean read FDirs write FDirs;
property FileMask: String read FFileMask write FFileMask;
- property Path: String read FPath;
end;
TGUIMemo = class(TGUIControl)
implementation
uses
- {$INCLUDE ../nogl/noGLuses.inc}
- g_textures, g_sound, SysUtils,
- g_game, Math, StrUtils, g_player, g_options,
+ {$IFDEF ENABLE_TOUCH}
+ g_system,
+ {$ENDIF}
+ g_sound, SysUtils, e_res, r_textures,
+ g_game, Math, StrUtils, g_player, g_options, r_playermodel,
g_map, g_weapons, xdynrec, wadreader;
Box: Array [0..8] of DWORD;
Saved_Windows: SSArray;
+function GetLines (Text: string; FontID: DWORD; MaxWidth: Word): SSArray;
+ var i, j, len, lines: Integer;
+
+ function GetLine (j, i: Integer): String;
+ begin
+ result := Copy(text, j, i - j + 1);
+ end;
+
+ function GetWidth (j, i: Integer): Integer;
+ var w, h: Word;
+ begin
+ e_CharFont_GetSize(FontID, GetLine(j, i), w, h);
+ result := w
+ end;
+
+begin
+ result := nil; lines := 0;
+ j := 1; i := 1; len := Length(Text);
+ // e_LogWritefln('GetLines @%s len=%s [%s]', [MaxWidth, len, Text]);
+ while j <= len do
+ begin
+ (* --- Get longest possible sequence --- *)
+ while (i + 1 <= len) and (GetWidth(j, i + 1) <= MaxWidth) do Inc(i);
+ (* --- Do not include part of word --- *)
+ if (i < len) and (text[i] <> ' ') then
+ while (i >= j) and (text[i] <> ' ') do Dec(i);
+ (* --- Do not include spaces --- *)
+ while (i >= j) and (text[i] = ' ') do Dec(i);
+ (* --- Add line --- *)
+ SetLength(result, lines + 1);
+ result[lines] := GetLine(j, i);
+ // e_LogWritefln(' -> (%s:%s::%s) [%s]', [j, i, GetWidth(j, i), result[lines]]);
+ Inc(lines);
+ (* --- Skip spaces --- *)
+ while (i <= len) and (text[i] = ' ') do Inc(i);
+ j := i + 2;
+ end;
+end;
+
+procedure Sort (var a: SSArray);
+ var i, j: Integer; s: string;
+begin
+ if a = nil then Exit;
+
+ for i := High(a) downto Low(a) do
+ for j := Low(a) to High(a) - 1 do
+ if LowerCase(a[j]) > LowerCase(a[j + 1]) then
+ begin
+ s := a[j];
+ a[j] := a[j + 1];
+ a[j + 1] := s;
+ end;
+end;
procedure g_GUI_Init();
begin
if FBackTexture <> '' then // Here goes code duplication from g_game.pas:DrawMenuBackground()
if g_Texture_Get(FBackTexture, ID) then
begin
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ e_Clear(0, 0, 0);
e_GetTextureSize(ID, @tw, @th);
if tw = th then
tw := round(tw * 1.333 * (gScreenHeight / th))
e_DrawSize(ID, (gScreenWidth - tw) div 2, 0, 0, False, False, tw, gScreenHeight);
end
else
- e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5);
+ e_Clear(0.5, 0.5, 0.5);
// small hack here
if FName = 'AuthorsMenu' then
else
FIndex := 0;
+ g_Sound_PlayEx(SCROLL_ADDSOUND);
+
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
- IK_LEFT, IK_KPLEFT, VK_LEFT,
- JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
- begin
- if FIndex > 0 then
- Dec(FIndex)
- else
- FIndex := High(FItems);
+ IK_LEFT, IK_KPLEFT, VK_LEFT,
+ JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
+ begin
+ if FIndex > 0 then
+ Dec(FIndex)
+ else
+ FIndex := High(FItems);
- if @FOnChangeEvent <> nil then
- FOnChangeEvent(Self);
- end;
+ g_Sound_PlayEx(SCROLL_SUBSOUND);
+
+ if @FOnChangeEvent <> nil then
+ FOnChangeEvent(Self);
+ end;
end;
end;
end;
end;
g_GUIGrabInput := (@FOnEnterEvent = nil) and (FWindow.FActiveControl = Self);
- g_Touch_ShowKeyboard(g_GUIGrabInput)
+
+ {$IFDEF ENABLE_TOUCH}
+ sys_ShowKeyboard(g_GUIGrabInput)
+ {$ENDIF}
end;
procedure TGUIEdit.SetText(Text: string);
DrawBox(FX, FY, 4, 4);
- if FModel <> nil then FModel.Draw(FX+4, FY+4);
+ if FModel <> nil then
+ r_PlayerModel_Draw(FModel, FX+4, FY+4);
end;
procedure TGUIModelView.NextAnim();
SetLength(FItems, Length(FItems)+1);
FItems[High(FItems)] := Item;
- if FSort then g_Basic.Sort(FItems);
+ if FSort then g_gui.Sort(FItems);
end;
-procedure TGUIListBox.Clear();
+function TGUIListBox.ItemExists (item: String): Boolean;
+ var i: Integer;
+begin
+ i := 0;
+ while (i <= High(FItems)) and (FItems[i] <> item) do Inc(i);
+ result := i <= High(FItems)
+end;
+
+procedure TGUIListBox.Clear;
begin
FItems := nil;
FStartLine := 0;
FIndex := -1;
- if FSort then g_Basic.Sort(FItems);
+ if FSort then g_gui.Sort(FItems);
end;
procedure TGUIListBox.SelectItem(Item: String);
procedure TGUIFileListBox.OnMessage(var Msg: TMessage);
var
- a, b: Integer;
+ a, b: Integer; s: AnsiString;
begin
if not FEnabled then
Exit;
begin
if FItems[FIndex][1] = #29 then // Ïàïêà
begin
- OpenDir(FPath+Copy(FItems[FIndex], 2, 255));
+ if FItems[FIndex] = #29 + '..' then
+ begin
+ e_LogWritefln('TGUIFileListBox: Upper dir "%s" -> "%s"', [FSubPath, e_UpperDir(FSubPath)]);
+ FSubPath := e_UpperDir(FSubPath)
+ end
+ else
+ begin
+ s := Copy(AnsiString(FItems[FIndex]), 2);
+ e_LogWritefln('TGUIFileListBox: Enter dir "%s" -> "%s"', [FSubPath, e_CatPath(FSubPath, s)]);
+ FSubPath := e_CatPath(FSubPath, s);
+ end;
+ ScanDirs;
FIndex := 0;
Exit;
end;
end;
end;
-procedure TGUIFileListBox.OpenDir(path: String);
-var
- SR: TSearchRec;
- i: Integer;
- sm, sc: string;
+procedure TGUIFileListBox.ScanDirs;
+ var i, j: Integer; path: AnsiString; SR: TSearchRec; sm, sc: String;
begin
- Clear();
+ Clear;
- path := IncludeTrailingPathDelimiter(path);
- path := ExpandFileName(path);
-
- // Êàòàëîãè:
- if FDirs then
+ i := High(FBaseList);
+ while i >= 0 do
begin
- if FindFirst(path+'*', faDirectory, SR) = 0 then
- repeat
- if not LongBool(SR.Attr and faDirectory) then
- Continue;
- if (SR.Name = '.') or
- ((SR.Name = '..') and (path = ExpandFileName(FBasePath))) then
- Continue;
-
- AddItem(#1 + SR.Name);
- until FindNext(SR) <> 0;
-
- FindClose(SR);
+ path := e_CatPath(FBaseList[i], FSubPath);
+ if FDirs then
+ begin
+ if FindFirst(path + '/' + '*', faDirectory, SR) = 0 then
+ begin
+ repeat
+ if LongBool(SR.Attr and faDirectory) then
+ if (SR.Name <> '.') and ((FSubPath <> '') or (SR.Name <> '..')) then
+ if Self.ItemExists(#1 + SR.Name) = false then
+ Self.AddItem(#1 + SR.Name)
+ until FindNext(SR) <> 0
+ end;
+ FindClose(SR)
+ end;
+ Dec(i)
end;
- // Ôàéëû:
- sm := FFileMask;
- while sm <> '' do
+ i := High(FBaseList);
+ while i >= 0 do
begin
- i := Pos('|', sm);
- if i = 0 then i := length(sm)+1;
- sc := Copy(sm, 1, i-1);
- Delete(sm, 1, i);
- if FindFirst(path+sc, faAnyFile, SR) = 0 then repeat AddItem(SR.Name); until FindNext(SR) <> 0;
- FindClose(SR);
+ path := e_CatPath(FBaseList[i], FSubPath);
+ sm := FFileMask;
+ while sm <> '' do
+ begin
+ j := Pos('|', sm);
+ if j = 0 then
+ j := length(sm) + 1;
+ sc := Copy(sm, 1, j - 1);
+ Delete(sm, 1, j);
+ if FindFirst(path + '/' + sc, faAnyFile, SR) = 0 then
+ begin
+ repeat
+ if Self.ItemExists(SR.Name) = false then
+ AddItem(SR.Name)
+ until FindNext(SR) <> 0
+ end;
+ FindClose(SR)
+ end;
+ Dec(i)
end;
for i := 0 to High(FItems) do
if FItems[i][1] = #1 then
FItems[i][1] := #29;
-
- FPath := path;
end;
-procedure TGUIFileListBox.SetBase(path: String);
+procedure TGUIFileListBox.SetBase (dirs: SSArray; path: String = '');
begin
- FBasePath := path;
- OpenDir(FBasePath);
+ FBaseList := dirs;
+ FSubPath := path;
+ ScanDirs
end;
-function TGUIFileListBox.SelectedItem(): String;
+function TGUIFileListBox.SelectedItem (): String;
+ var s: AnsiString;
begin
- Result := '';
-
- if (FIndex = -1) or (FItems = nil) or
- (FIndex > High(FItems)) or
- (FItems[FIndex][1] = '/') or
- (FItems[FIndex][1] = '\') then
- Exit;
-
- Result := FPath + FItems[FIndex];
+ result := '';
+ if (FIndex >= 0) and (FIndex <= High(FItems)) and (FItems[FIndex][1] <> '/') and (FItems[FIndex][1] <> '\') then
+ begin
+ s := e_CatPath(FSubPath, FItems[FIndex]);
+ if e_FindResource(FBaseList, s) = true then
+ result := ExpandFileName(s)
+ end;
+ e_LogWritefln('TGUIFileListBox.SelectedItem -> "%s"', [result]);
end;
procedure TGUIFileListBox.UpdateFileList();
else
fn := FItems[FIndex];
- OpenDir(FPath);
+// OpenDir(FPath);
+ ScanDirs;
if fn <> '' then
SelectItem(fn);