diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index ad2a0f7e1fd54ead47a35dba8880325ffbe9d4d5..e4f7afea5da959741fbb7a5b0af47bfaaf2a99b1 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
exit;
end;
- if cmd = 'dbg_sq_coldet' then
+ if cmd = 'cd_sq_enabled' then
begin
case getBool(1) of
-1: begin end;
exit;
end;
+ {
if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then
begin
gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree');
if gdbg_map_use_tree_draw then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
exit;
end;
+ }
+ {
if (cmd = 't_dump_node_queries') then
begin
case getBool(1) of
if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
exit;
end;
+ }
+
+ if (cmd = 'mon_sq_enabled') then
+ begin
+ case getBool(1) of
+ -1: begin end;
+ 0: gmon_debug_use_sqaccel := false;
+ 1: gmon_debug_use_sqaccel := true;
+ end;
+ if gmon_debug_use_sqaccel then g_Console_Add('accelerated monster coldet: tan') else g_Console_Add('accelerated monster coldet: ona');
+ exit;
+ end;
+
+ if (cmd = 'wtrace_sq_enabled') then
+ begin
+ case getBool(1) of
+ -1: begin end;
+ 0: gwep_debug_fast_trace := false;
+ 1: gwep_debug_fast_trace := true;
+ end;
+ if gwep_debug_fast_trace then g_Console_Add('accelerated weapon hitscan: tan') else g_Console_Add('accelerated weapon hitscan: ona');
+ exit;
+ end;
end;
procedure DebugCommands(P: SArray);