diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 3e4e0221fb917c86e9261bb23b13f50d64ed7f6a..5bceb41af2105b7821b43663e12a8930b1cbe518 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
SysUtils, Classes,
MAPDEF,
g_basic, g_player, e_graphics, g_res_downloader,
- g_sound, g_gui, utils, md5, mempool, xprofiler;
+ g_sound, g_gui, utils, md5, mempool, xprofiler,
+ g_touch;
type
TGameSettings = record
* glBlendFunc(GL_DST_ALPHA, GL_ONE);
* draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
*)
-{$IFDEF USE_NANOGL} // FIXIT: nanoGL doesn't support glIsEnabled
- wassc := false;
-{$ELSE}
wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
-{$ENDIF}
if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
// setup OpenGL parameters
if gGameOn then drawProfilers();
g_Holmes_DrawUI();
+
+ g_Touch_Draw;
end;
procedure g_Game_Quit();