DEADSOFTWARE

"dbg_scale" debug variable
[d2df-sdl.git] / src / game / g_game.pas
index cba96c630a3a271f6f533a1a43c916785664fb50..3f56489a15cc2caecb77bd8a3a0441fbb103a93a 100644 (file)
@@ -20,7 +20,7 @@ interface
 
 uses
   g_basic, g_player, e_graphics, Classes, g_res_downloader,
-  SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5, xprofiler;
+  SysUtils, g_sound, g_gui, MAPDEF, wadreader, md5, xprofiler;
 
 type
   TGameSettings = record
@@ -63,14 +63,14 @@ type
 
   THearPoint = record
     Active: Boolean;
-    Coords: TPoint;
+    Coords: TDFPoint;
   end;
 
 function  g_Game_IsNet(): Boolean;
 function  g_Game_IsServer(): Boolean;
 function  g_Game_IsClient(): Boolean;
 procedure g_Game_Init();
-procedure g_Game_Free();
+procedure g_Game_Free (freeTextures: Boolean=true);
 procedure g_Game_LoadData();
 procedure g_Game_FreeData();
 procedure g_Game_Update();
@@ -95,7 +95,7 @@ procedure g_Game_RestartLevel();
 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
 procedure g_Game_SaveOptions();
-function  g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
+function  g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
 procedure g_Game_ChangeMap(MapPath: String);
 procedure g_Game_ExitLevel(Map: Char16);
 function  g_Game_GetFirstMap(WAD: String): String;
@@ -209,9 +209,9 @@ var
   gPlayer1Settings: TPlayerSettings;
   gPlayer2Settings: TPlayerSettings;
   gGameOn: Boolean;
-  gPlayerScreenSize: TPoint;
-  gPlayer1ScreenCoord: TPoint;
-  gPlayer2ScreenCoord: TPoint;
+  gPlayerScreenSize: TDFPoint;
+  gPlayer1ScreenCoord: TDFPoint;
+  gPlayer2ScreenCoord: TDFPoint;
   gPlayer1: TPlayer = nil;
   gPlayer2: TPlayer = nil;
   gPlayerDrawn: TPlayer = nil;
@@ -315,6 +315,17 @@ var
   g_profile_los: Boolean = false;
   g_profile_history_size: Integer = 1000;
 
+  g_rlayer_back: Boolean = true;
+  g_rlayer_step: Boolean = true;
+  g_rlayer_wall: Boolean = true;
+  g_rlayer_door: Boolean = true;
+  g_rlayer_acid1: Boolean = true;
+  g_rlayer_acid2: Boolean = true;
+  g_rlayer_water: Boolean = true;
+  g_rlayer_fore: Boolean = true;
+
+  g_dbg_scale: Single = 1.0;
+
 
 procedure g_ResetDynlights ();
 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
@@ -329,7 +340,7 @@ uses
   g_textures, g_main, g_window, g_menu,
   e_input, e_log, g_console, g_items, g_map, g_panel,
   g_playermodel, g_gfx, g_options, g_weapons, Math,
-  g_triggers, MAPDEF, g_monsters, e_sound, CONFIG,
+  g_triggers, g_monsters, e_sound, CONFIG,
   BinEditor, g_language, g_net, SDL,
   ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt,
   utils, sfs, g_holmes;
@@ -1288,12 +1299,12 @@ begin
   end;
 end;
 
-procedure g_Game_Free();
+procedure g_Game_Free(freeTextures: Boolean=true);
 begin
   if NetMode = NET_CLIENT then g_Net_Disconnect();
   if NetMode = NET_SERVER then g_Net_Host_Die();
 
-  g_Map_Free();
+  g_Map_Free(freeTextures);
   g_Player_Free();
   g_Player_RemoveAllCorpses();
 
@@ -1981,7 +1992,11 @@ begin
     UPSTime := Time;
   end;
 
-  if gGameOn then g_Weapon_AddDynLights();
+  if gGameOn then
+  begin
+    g_Weapon_AddDynLights();
+    g_Items_AddDynLights();
+  end;
 end;
 
 procedure g_Game_LoadData();
@@ -1996,12 +2011,12 @@ begin
   g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
   g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
   g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
-  g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB');
-  g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS');
-  g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD');
-  g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB');
-  g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS');
-  g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD');
+  g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
+  g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
+  g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
+  g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
+  g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
+  g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
   g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
   g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
   g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
@@ -2701,6 +2716,7 @@ begin
     if ly-sY-lrad >= gPlayerScreenSize.Y then continue;
 
     // set scissor to optimize drawing
+    //FIXME: broken for splitscreen mode
     glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
     // no need to clear stencil buffer, light blitting will do it for us
     glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
@@ -2741,7 +2757,7 @@ procedure renderMapInternal (backXOfs, backYOfs: Integer; transX, transY: Intege
 type
   TDrawCB = procedure ();
 
-  procedure drawPanelType (profname: AnsiString; panType: DWord);
+  procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
   var
     tagmask: Integer;
     pan: TPanel;
@@ -2750,28 +2766,17 @@ type
     if gdbg_map_use_accel_render then
     begin
       tagmask := panelTypeToTag(panType);
-      {$IF TRUE}
       while (gDrawPanelList.count > 0) do
       begin
         pan := TPanel(gDrawPanelList.front());
         if ((pan.tag and tagmask) = 0) then break;
-        pan.Draw();
-        gDrawPanelList.popFront();
-      end;
-      {$ELSE}
-      e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList.count]), MSG_NOTIFY);
-      while (gDrawPanelList.count > 0) do
-      begin
-        pan := TPanel(gDrawPanelList.front());
-        e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.arrIdx: %d', [tagmask, pan.tag, pan.arrIdx]), MSG_NOTIFY);
-        pan.Draw();
+        if doDraw then pan.Draw();
         gDrawPanelList.popFront();
       end;
-      {$ENDIF}
     end
     else
     begin
-      g_Map_DrawPanels(panType);
+      if doDraw then g_Map_DrawPanels(panType);
     end;
     profileFrameDraw.sectionEnd();
   end;
@@ -2791,7 +2796,14 @@ begin
   profileFrameDraw.sectionBegin('collect');
   if gdbg_map_use_accel_render then
   begin
-    g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
+    if (g_dbg_scale <> 1.0) then
+    begin
+      g_Map_CollectDrawPanels(sX, sY, round(sWidth/g_dbg_scale)+1, round(sHeight/g_dbg_scale)+1);
+    end
+    else
+    begin
+      g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
+    end;
   end;
   profileFrameDraw.sectionEnd();
 
@@ -2799,25 +2811,29 @@ begin
   g_Map_DrawBack(backXOfs, backYOfs);
   profileFrameDraw.sectionEnd();
 
-  if (setTransMatrix) then glTranslatef(transX, transY, 0);
+  if setTransMatrix then
+  begin
+    glScalef(g_dbg_scale, g_dbg_scale, 1.0);
+    glTranslatef(transX, transY, 0);
+  end;
 
-  drawPanelType('*back', PANEL_BACK);
-  drawPanelType('*step', PANEL_STEP);
+  drawPanelType('*back', PANEL_BACK, g_rlayer_back);
+  drawPanelType('*step', PANEL_STEP, g_rlayer_step);
   drawOther('items', @g_Items_Draw);
   drawOther('weapons', @g_Weapon_Draw);
   drawOther('shells', @g_Player_DrawShells);
   drawOther('drawall', @g_Player_DrawAll);
   drawOther('corpses', @g_Player_DrawCorpses);
-  drawPanelType('*wall', PANEL_WALL);
+  drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
   drawOther('monsters', @g_Monsters_Draw);
-  drawPanelType('*door', PANEL_CLOSEDOOR);
+  drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
   drawOther('gfx', @g_GFX_Draw);
   drawOther('flags', @g_Map_DrawFlags);
-  drawPanelType('*acid1', PANEL_ACID1);
-  drawPanelType('*acid2', PANEL_ACID2);
-  drawPanelType('*water', PANEL_WATER);
+  drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
+  drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
+  drawPanelType('*water', PANEL_WATER, g_rlayer_water);
   drawOther('dynlights', @renderDynLightsInternal);
-  drawPanelType('*fore', PANEL_FORE);
+  drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
 
   if g_debug_HealthBar then
   begin
@@ -2854,7 +2870,6 @@ procedure DrawPlayer(p: TPlayer);
 var
   px, py, a, b, c, d: Integer;
   //R: TRect;
-
 begin
   if (p = nil) or (p.FDummy) then
   begin
@@ -2872,7 +2887,7 @@ begin
   glPushMatrix();
 
   px := p.GameX + PLAYER_RECT_CX;
-  py := p.GameY + PLAYER_RECT_CY;
+  py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
 
   if px > (gPlayerScreenSize.X div 2) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
   if py > (gPlayerScreenSize.Y div 2) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
@@ -3338,6 +3353,8 @@ begin
     drawTime(gScreenWidth-72, gScreenHeight-16);
 
   if gGameOn then drawProfilers();
+
+  g_Holmes_DrawUI();
 end;
 
 procedure g_Game_Quit();
@@ -3966,7 +3983,7 @@ begin
         end;
     end;
 
-    ProcessLoading();
+    ProcessLoading(true);
 
     e_PollInput();
 
@@ -4026,15 +4043,15 @@ begin
   MessageTime := 0;
   gGameOn := False;
   g_Game_ClearLoading();
-  g_Game_StartMap(Map, True);
+  g_Game_StartMap(Map, True, gCurrentMapFileName);
 end;
 
-function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
+function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
 var
   NewWAD, ResName: String;
   I: Integer;
 begin
-  g_Map_Free();
+  g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
   g_Player_RemoveAllCorpses();
 
   if (not g_Game_IsClient) and
@@ -5012,7 +5029,7 @@ procedure DebugCommands(P: SArray);
 var
   a, b: Integer;
   cmd: string;
-  //pt: TPoint;
+  //pt: TDFPoint;
   mon: TMonster;
 begin
 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
@@ -5174,7 +5191,8 @@ begin
             begin
               g_Console_Add('player left the map');
               gExitByTrigger := True;
-              g_Game_ExitLevel(gTriggers[a].Data.MapName);
+              //g_Game_ExitLevel(gTriggers[a].Data.MapName);
+              g_Game_ExitLevel(gTriggers[a].trigData.trigMapName);
               break;
             end;
           end;
@@ -6043,7 +6061,8 @@ begin
             if gTriggers[a].TriggerType = TRIGGER_EXIT then
             begin
               gExitByTrigger := True;
-              gNextMap := gTriggers[a].Data.MapName;
+              //gNextMap := gTriggers[a].Data.MapName;
+              gNextMap := gTriggers[a].trigData.trigMapName;
               Break;
             end;
         // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
@@ -6434,17 +6453,17 @@ begin
       with gTriggers[i] do
         if (TriggerType = TRIGGER_SOUND) and
            (Sound <> nil) and
-           (Data.Local) and
+           (trigData.trigLocal) and
            Sound.IsPlaying() then
         begin
           if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
              ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
           begin
-            Sound.SetPan(0.5 - Data.Pan/255.0);
-            Sound.SetVolume(Data.Volume/255.0);
+            Sound.SetPan(0.5 - trigData.trigPan/255.0);
+            Sound.SetVolume(trigData.trigVolume/255.0);
           end
           else
-            Sound.SetCoords(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0);
+            Sound.SetCoords(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0);
         end;
 end;
 
@@ -6732,7 +6751,7 @@ begin
 
   g_ActiveWindow := nil;
 
-  ProcessLoading;
+  ProcessLoading(true);
 end;
 
 procedure g_Game_StepLoading();
@@ -6744,7 +6763,7 @@ begin
     if (ShowCount > LOADING_SHOW_STEP) then
     begin
       ShowCount := 0;
-      ProcessLoading;
+      ProcessLoading();
     end;
   end;
 end;
@@ -7006,4 +7025,6 @@ begin
   conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
 
   conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
+
+  conRegVar('dbg_scale', @g_dbg_scale, 0.01, 5.0, 'experimental deBUG scale mode', '',  true);
 end.