diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 7ec13174f02efdfb7d897b5d82a095f8c9dcc8e2..34a387ab255c4a9fb8eefee58216c06dfca0a291 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
function g_Game_IsNet(): Boolean;
begin
Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
+
+ if gGameSettings.GameType in [GT_SERVER, GT_CLIENT] then
+ begin
+ // set debug options to false to avoid cheaters
+ g_debug_Sounds := False;
+ g_debug_Frames := False;
+ g_debug_WinMsgs := False;
+ g_debug_MonsterOff := False;
+ g_debug_BotAIOff := 0;
+ g_debug_HealthBar := False;
+ g_Debug_Player := False;
+ Exit;
+ end;
end;
function g_Game_IsServer(): Boolean;
e_LogWritefln('usage: %s <n>', [cmd])
end
end
+ else if cmd = 'g_force_model' then
+ begin
+ if Length(p) = 2 then
+ begin
+ a := StrToIntDef(p[1], 0);
+ g_Force_Model_Set(a);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(gPlayers[a].FActualModelName);
+ end;
+ end
+ end
+ end
+ end
+ else if cmd = 'g_force_model_name' then
+ begin
+ if (Length(P) > 1) then
+ begin
+ cmd := b_Text_Unformat(P[1]);
+ g_Forced_Model_SetName(cmd);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ end
+ end
else if cmd = 'g_scorelimit' then
begin
if Length(P) > 1 then