index 51d6cc3d9a83423bffa83f1390b43e0a0584909f..d0f967230f0c31c94f7e575f926414ed9927bc72 100644 (file)
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
interface
uses
- SysUtils, Classes, Math, e_log, e_textures, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+ {$INCLUDE ../nogl/noGLuses.inc}
+ SysUtils, Classes, Math, e_log, e_texture, SDL2, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
- TMirrorType=(M_NONE, M_HORIZONTAL, M_VERTICAL);
- TBlending=(B_NONE, B_BLEND, B_FILTER, B_INVERT);
+ TMirrorType=(None, Horizontal, Vertical);
+ TBlending=(None, Blend, Filter, Invert);
TPoint2i = record
X, Y: Integer;
end;
- TPoint = MAPDEF.TPoint; // TODO: create an utiltypes.pas or something
- // for other types like rect as well
-
TPoint2f = record
X, Y: Double;
end;
R, G, B: Byte;
end;
- PPoint = ^TPoint;
+ PDFPoint = ^TDFPoint;
PPoint2f = ^TPoint2f;
PRect = ^TRect;
PRectWH = ^TRectWH;
procedure e_ResizeWindow(Width, Height: Integer);
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
+
procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer;
- AlphaChannel: Boolean; Blending: Boolean);
+ AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false);
+
+procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean;
+ blending: Boolean; scale: Single; ambientBlendMode: Boolean=false);
+
+procedure e_AmbientQuad (x, y, w, h: Integer; r, g, b, a: Byte);
+
procedure e_DrawPoint(Size: Byte; X, Y: Integer; Red, Green, Blue: Byte);
procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
- Blending: TBlending = B_NONE);
+ Blending: TBlending = TBlending.None);
+procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer);
+procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer);
function e_CreateTextureImg (var img: TImageData; var ID: DWORD): Boolean;
function e_CreateTexture(FileName: string; var ID: DWORD): Boolean;
function e_CreateTextureMem(pData: Pointer; dataSize: LongInt; var ID: DWORD): Boolean;
function e_CreateTextureMemEx(pData: Pointer; dataSize: LongInt; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean;
procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord);
-function e_GetTextureSize2(ID: DWORD): TRectWH;
procedure e_DeleteTexture(ID: DWORD);
procedure e_RemoveAllTextures();
procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green,
Blue: Byte; Scale: Single; Shadow: Boolean = False);
procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False);
-procedure e_TextureFontGetSize(ID: DWORD; var CharWidth, CharHeight: Byte);
+procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
procedure e_RemoveAllTextureFont();
function e_TextureFontCharWidth (ch: Char; FontID: DWORD): Integer;
e_Colors: TRGB;
e_NoGraphics: Boolean = False;
e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
+ g_dbg_scale: Single = 1.0;
implementation
Base: Uint32;
CharWidth: Byte;
CharHeight: Byte;
- XC, YC, SPC: Word;
+ XC, YC: WORD;
+ SPC: ShortInt;
end;
TCharFont = record
end;
Space: ShortInt;
Height: ShortInt;
- Live: Boolean;
+ alive: Boolean;
end;
TSavedTexture = record
begin
Result := False;
- e_WriteLog('Loading texture from '+FileName, MSG_NOTIFY);
+ e_WriteLog('Loading texture from '+FileName, TMsgType.Notify);
find_id := FindTexture();
if Height <> nil then Height^ := e_Textures[ID].tx.Height;
end;
-function e_GetTextureSize2(ID: DWORD): TRectWH;
-var
- data: PChar;
- x, y: Integer;
- w, h: Word;
- a: Boolean;
- lastline: Integer;
-begin
- w := e_Textures[ID].tx.Width;
- h := e_Textures[ID].tx.Height;
-
- Result.Y := 0;
- Result.X := 0;
- Result.Width := w;
- Result.Height := h;
-
- if e_NoGraphics then Exit;
-
- data := GetMemory(w*h*4);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- for y := h-1 downto 0 do
- begin
- lastline := y;
- a := True;
-
- for x := 1 to w-4 do
- begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
- end;
-
- if a then
- begin
- Result.Y := h-lastline;
- Break;
- end;
- end;
-
- for y := 0 to h-1 do
- begin
- lastline := y;
- a := True;
-
- for x := 1 to w-4 do
- begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
- end;
-
- if a then
- begin
- Result.Height := h-lastline-Result.Y;
- Break;
- end;
- end;
-
- for x := 0 to w-1 do
- begin
- lastline := x;
- a := True;
-
- for y := 1 to h-4 do
- begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
- end;
-
- if a then
- begin
- Result.X := lastline+1;
- Break;
- end;
- end;
-
- for x := w-1 downto 0 do
- begin
- lastline := x;
- a := True;
-
- for y := 1 to h-4 do
- begin
- a := Byte((data+y*w*4+x*4+3)^) <> 0;
- if a then Break;
- end;
-
- if a then
- begin
- Result.Width := lastline-Result.X+1;
- Break;
- end;
- end;
-
- FreeMemory(data);
-end;
-
procedure e_ResizeWindow(Width, Height: Integer);
begin
if Height = 0 then
e_SetViewPort(0, 0, Width, Height);
end;
-procedure drawTxQuad (x0, y0, w, h: Integer; u, v: single; Mirror: TMirrorType);
+procedure drawTxQuad (x0, y0, w, h, tw, th: Integer; u, v: single; Mirror: TMirrorType);
var
x1, y1, tmp: Integer;
begin
if (w < 1) or (h < 1) then exit;
x1 := x0+w;
y1 := y0+h;
- if Mirror = M_HORIZONTAL then begin tmp := x1; x1 := x0; x0 := tmp; end
- else if Mirror = M_VERTICAL then begin tmp := y1; y1 := y0; y0 := tmp; end;
+ if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end
+ else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end;
+ //HACK: make texture one pixel shorter, so it won't wrap
+ if (g_dbg_scale <> 1.0) then
+ begin
+ u := u*tw/(tw+1);
+ v := v*th/(th+1);
+ end;
glTexCoord2f(0, v); glVertex2i(x0, y0);
glTexCoord2f(0, 0); glVertex2i(x0, y1);
glTexCoord2f(u, 0); glVertex2i(x1, y1);
end;
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
glBegin(GL_QUADS);
- drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
//u := e_Textures[ID].tx.u;
//v := e_Textures[ID].tx.v;
end;
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
var
u, v: Single;
begin
end;
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
glBegin(GL_QUADS);
- drawTxQuad(X, Y, Width, Height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ drawTxQuad(X, Y, Width, Height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
glEnd();
glDisable(GL_BLEND);
end;
procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer;
- AlphaChannel: Boolean; Blending: Boolean);
+ AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false);
var
X2, Y2, dx, w, h: Integer;
u, v: Single;
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
+ ambientBlendMode := false;
- if (Alpha > 0) or (AlphaChannel) or (Blending) then
- glEnable(GL_BLEND)
+ if (Alpha > 0) or AlphaChannel or Blending then
+ begin
+ glEnable(GL_BLEND);
+ end
else
- glDisable(GL_BLEND);
-
- if (AlphaChannel) or (Alpha > 0) then
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- if Alpha > 0 then
- glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha);
-
- if Blending then
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-
- if XCount = 0 then
- XCount := 1;
+ begin
+ if not ambientBlendMode then glDisable(GL_BLEND);
+ end;
+ if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha);
+ if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- if YCount = 0 then
- YCount := 1;
+ if (XCount = 0) then XCount := 1;
+ if (YCount = 0) then YCount := 1;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
- X2 := X + e_Textures[ID].tx.width * XCount;
- Y2 := Y + e_Textures[ID].tx.height * YCount;
+ X2 := X+e_Textures[ID].tx.width*XCount;
+ Y2 := Y+e_Textures[ID].tx.height*YCount;
//k8: this SHOULD work... i hope
if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then
glDisable(GL_BLEND);
end;
+
+//TODO: overflow checks
+function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean;
+var
+ ex0, ey0: Integer;
+begin
+ result := false;
+ if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit;
+ // check for intersection
+ if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit;
+ if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit;
+ // ok, intersects
+ ex0 := x0+w0;
+ ey0 := y0+h0;
+ if (x0 < x1) then x0 := x1;
+ if (y0 < y1) then y0 := y1;
+ if (ex0 > x1+w1) then ex0 := x1+w1;
+ if (ey0 > y1+h1) then ey0 := y1+h1;
+ w0 := ex0-x0;
+ h0 := ey0-y0;
+ result := (w0 > 0) and (h0 > 0);
+end;
+
+
+procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean;
+ blending: Boolean; scale: Single; ambientBlendMode: Boolean=false);
+var
+ x2, y2: Integer;
+ {
+ wassc: Boolean;
+ scxywh: array[0..3] of GLint;
+ vpxywh: array[0..3] of GLint;
+ }
+ w, h, dw, cw, ch, yofs: Integer;
+ u, v, cu, cv: Single;
+ onlyOneY: Boolean;
+
+ {
+ procedure setScissorGLInternal (x, y, w, h: Integer);
+ begin
+ //if not scallowed then exit;
+ x := trunc(x*scale);
+ y := trunc(y*scale);
+ w := trunc(w*scale);
+ h := trunc(h*scale);
+ y := vpxywh[3]-(y+h);
+ if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then
+ begin
+ glScissor(0, 0, 0, 0);
+ end
+ else
+ begin
+ //writeln(' (', x, ',', y, ')-(', w, ',', h, ')');
+ glScissor(x, y, w, h);
+ end;
+ end;
+ }
+
+begin
+ if e_NoGraphics then exit;
+ ambientBlendMode := false;
+
+ if (wdt < 1) or (hgt < 1) then exit;
+
+ if (wdt mod e_Textures[ID].tx.width = 0) and (hgt mod e_Textures[ID].tx.height = 0) then
+ begin
+ e_DrawFill(id, x, y, wdt div e_Textures[ID].tx.width, hgt div e_Textures[ID].tx.height, alpha, alphachannel, blending, ambientBlendMode);
+ exit;
+ end;
+
+ glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
+
+ if (Alpha > 0) or AlphaChannel or Blending then
+ begin
+ glEnable(GL_BLEND);
+ end
+ else
+ begin
+ if not ambientBlendMode then glDisable(GL_BLEND);
+ end;
+ if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha);
+ if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id);
+
+ x2 := x+wdt;
+ y2 := y+hgt;
+
+ //k8: this SHOULD work... i hope
+ if {false and} (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then
+ begin
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, hgt/e_Textures[ID].tx.height); glVertex2i(x, y);
+ glTexCoord2f(wdt/e_Textures[ID].tx.width, hgt/e_Textures[ID].tx.height); glVertex2i(x2, y);
+ glTexCoord2f(wdt/e_Textures[ID].tx.width, 0); glVertex2i(x2, y2);
+ glTexCoord2f(0, 0); glVertex2i(x, y2);
+ glEnd();
+ end
+ else
+ begin
+ // hard day's night; setup scissor
+ {
+ glGetIntegerv(GL_VIEWPORT, @vpxywh[0]);
+ wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
+ if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
+ //writeln('(', scxywh[0], ',', scxywh[1], ')-(', scxywh[2], ',', scxywh[3], ')');
+ //glEnable(GL_SCISSOR_TEST);
+ setScissorGLInternal(x, y, wdt, hgt);
+ }
+ // draw quads
+ u := e_Textures[ID].tx.u;
+ v := e_Textures[ID].tx.v;
+ w := e_Textures[ID].tx.width;
+ h := e_Textures[ID].tx.height;
+ x2 := x;
+ if (hgt > h) then begin y += hgt-h; onlyOneY := false; end else onlyOneY := true;
+ glBegin(GL_QUADS);
+ while (hgt > 0) do
+ begin
+ if (hgt >= h) then begin ch := h; cv := v; yofs := 0; end else begin ch := hgt; cv := v/(h/hgt); yofs := h-hgt; end;
+ if onlyOneY then yofs := 0;
+ Dec(hgt, h);
+ dw := wdt;
+ x := x2;
+ while (dw > 0) do
+ begin
+ if (dw >= w) then begin cw := w; cu := u; end else begin cw := dw; cu := u/(w/dw); end;
+ Dec(dw, w);
+ glTexCoord2f(0, cv); glVertex2i(X, Y+yofs);
+ glTexCoord2f(cu, cv); glVertex2i(X+cw, Y+yofs);
+ glTexCoord2f(cu, 0); glVertex2i(X+cw, Y+ch+yofs);
+ glTexCoord2f(0, 0); glVertex2i(X, Y+ch+yofs);
+ Inc(X, w);
+ end;
+ Dec(Y, h);
+ end;
+ glEnd();
+ //if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
+ end;
+
+ glDisable(GL_BLEND);
+end;
+
+
+procedure e_AmbientQuad (x, y, w, h: Integer; r, g, b, a: Byte);
+begin
+ if e_NoGraphics then exit;
+ if (w < 1) or (h < 1) then exit;
+ if (a <> 255) or ((r or g or b) <> 0) then
+ begin
+ glEnable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glColor4ub(r, g, b, a);
+ if ((r or g or b) <> 0) then
+ begin
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBegin(GL_QUADS);
+ glVertex2i(x, y);
+ glVertex2i(x+w, y);
+ glVertex2i(x+w, y+h);
+ glVertex2i(x, y+h);
+ glEnd();
+ end;
+ glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
+ glBegin(GL_QUADS);
+ glVertex2i(x, y);
+ glVertex2i(x+w, y);
+ glVertex2i(x+w, y+h);
+ glVertex2i(x, y+h);
+ glEnd();
+ glDisable(GL_BLEND);
+ end;
+end;
+
+
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glBindTexture(GL_TEXTURE_2D, e_Textures[id].tx.id);
glBegin(GL_QUADS); //0-1 1-1
//00 10
- drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
+ drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror);
glEnd();
if Angle <> 0 then
procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
var
nX1, nY1, nX2, nY2: Integer;
+{$IFDEF USE_NANOGL}
+ v: array [0..15] of GLfloat;
+{$ENDIF}
begin
if e_NoGraphics then Exit;
// Only top-left/bottom-right quad
glDisable(GL_TEXTURE_2D);
glColor4ub(Red, Green, Blue, 255-Alpha);
glLineWidth(1);
-
+{$IFDEF USE_NANOGL}
+ nX1 := X1; nY1 := Y1;
+ nX2 := X2; nY2 := Y1;
+ e_LineCorrection(nX1, nY1, nX2, nY2);
+ v[0] := nX1; v[1] := nY1; v[2] := nX2; v[3] := nY2;
+
+ nX1 := X2; nY1 := Y1;
+ nX2 := X2; nY2 := Y2;
+ e_LineCorrection(nX1, nY1, nX2, nY2);
+ v[4] := nX1; v[5] := nY1; v[6] := nX2; v[7] := nY2;
+
+ nX1 := X2; nY1 := Y2;
+ nX2 := X1; nY2 := Y2;
+ e_LineCorrection(nX1, nY1, nX2, nY2);
+ v[8] := nX1; v[9] := nY1; v[10] := nX2; v[11] := nY2;
+
+ nX1 := X1; nY1 := Y2;
+ nX2 := X1; nY2 := Y1;
+ e_LineCorrection(nX1, nY1, nX2, nY2);
+ v[12] := nX1; v[13] := nY1; v[14] := nX2; v[15] := nY2;
+
+ glVertexPointer(2, GL_FLOAT, 0, @v[0]);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDrawArrays(GL_LINES, 0, 16);
+{$ELSE}
glBegin(GL_LINES);
nX1 := X1; nY1 := Y1;
nX2 := X2; nY2 := Y1;
glVertex2i(nX1, nY1);
glVertex2i(nX2, nY2);
glEnd();
+{$ENDIF}
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
end;
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
- Blending: TBlending = B_NONE);
+ Blending: TBlending = TBlending.None);
begin
if e_NoGraphics then Exit;
- if (Alpha > 0) or (Blending <> B_NONE) then
+ if (Alpha > 0) or (Blending <> TBlending.None) then
glEnable(GL_BLEND)
else
glDisable(GL_BLEND);
- if Blending = B_BLEND then
+ if Blending = TBlending.Blend then
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
else
- if Blending = B_FILTER then
+ if Blending = TBlending.Filter then
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR)
else
- if Blending = B_INVERT then
+ if Blending = TBlending.Invert then
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO)
else
if Alpha > 0 then
glDisable(GL_BLEND);
end;
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer);
+begin
+ if (a < 0) then a := 0;
+ if (a > 255) then a := 255;
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
+ glColor4ub(0, 0, 0, Byte(255-a));
+ glBegin(GL_QUADS);
+ glVertex2i(x0, y0);
+ glVertex2i(x1, y0);
+ glVertex2i(x1, y1);
+ glVertex2i(x0, y1);
+ glEnd();
+ //glRect(x, y, x+w, y+h);
+ glColor4ub(1, 1, 1, 1);
+ glDisable(GL_BLEND);
+ //glBlendEquation(GL_FUNC_ADD);
+end;
+
+procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer);
+begin
+ if (w > 0) and (h > 0) then e_DarkenQuad(x, y, x+w, y+h, a);
+end;
+
+
procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
+{$IFDEF USE_NANOGL}
+ var
+ v: array [0..3] of GLfloat;
+{$ENDIF}
begin
if e_NoGraphics then Exit;
// Pixel-perfect lines
glColor4ub(Red, Green, Blue, 255-Alpha);
glLineWidth(Width);
+{$IFDEF USE_NANOGL}
+ v[0] := X1; v[1] := Y1; v[2] := X2; v[3] := Y2;
+ glVertexPointer(2, GL_FLOAT, 0, @v[0]);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDrawArrays(GL_LINES, 0, 4);
+{$ELSE}
glBegin(GL_LINES);
glVertex2i(X1, Y1);
glVertex2i(X2, Y2);
glEnd();
+{$ENDIF}
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
var
i, id: DWORD;
begin
- e_WriteLog('Creating CharFont...', MSG_NOTIFY);
+ e_WriteLog('Creating CharFont...', TMsgType.Notify);
id := DWORD(-1);
if e_CharFonts <> nil then
for i := 0 to High(e_CharFonts) do
- if not e_CharFonts[i].Live then
+ if not e_CharFonts[i].alive then
begin
id := i;
Break;
end;
Space := sp;
- Live := True;
+ alive := True;
end;
Result := id;
procedure e_CharFont_GetSizeFmt(FontID: DWORD; Text: string; var w, h: Word);
var
a, lines, len: Integer;
- h2, w2: Word;
+ h2, w2, tw, th: Word;
begin
w2 := 0;
- w := 0;
- h := 0;
+ h2 := 0;
+ tw := 0;
+ th := 0;
if Text = '' then Exit;
if e_CharFonts = nil then Exit;
if Text[a] = #10 then
begin
Inc(lines);
- if w2 > w then
- begin
- w := w2;
- w2 := 0;
- end;
- continue;
- end
- else if Text[a] in [#1, #2, #3, #4, #18, #19, #20, #21] then
+ if w2 > tw then tw := w2;
+ w2 := 0;
continue;
+ end;
with Chars[Ord(Text[a])] do
- if TextureID <> -1 then
- begin
- w2 := w2 + Width + IfThen(a = len, 0, Space);
- e_GetTextureSize(TextureID, nil, @h2);
- if h2 > h then h := h2;
- end;
+ if TextureID <> -1 then
+ begin
+ w2 := w2 + Width + IfThen(a = len, 0, Space);
+ e_GetTextureSize(TextureID, nil, @h2);
+ if h2 > th then th := h2;
+ end;
end;
end;
- if w2 > w then
- w := w2;
- h := h * lines;
+ if w2 > tw then
+ tw := w2;
+
+ w := tw;
+ h := th * lines;
end;
function e_CharFont_GetMaxWidth(FontID: DWORD): Word;
for a := 0 to High(Chars) do
if Chars[a].TextureID <> -1 then e_DeleteTexture(Chars[a].TextureID);
- e_CharFonts[FontID].Live := False;
+ e_CharFonts[FontID].alive := False;
end;
procedure e_CharFont_RemoveAll();
i, id: DWORD;
begin
if e_NoGraphics then Exit;
- e_WriteLog('Creating texture font...', MSG_NOTIFY);
+ e_WriteLog('Creating texture font...', TMsgType.Notify);
id := DWORD(-1);
with e_TextureFonts[id] do
begin
+{$IF not DEFINED(USE_NANOGL) and not DEFINED(USE_NOGL)}
Base := glGenLists(XCount*YCount);
+{$ENDIF}
TextureID := e_Textures[Tex].tx.id;
CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space;
CharHeight := e_Textures[Tex].tx.Height div YCount;
SPC := Space;
end;
+{$IF not DEFINED(USE_NANOGL) and not DEFINED(USE_NOGL)}
glBindTexture(GL_TEXTURE_2D, e_Textures[Tex].tx.id);
for loop1 := 0 to XCount*YCount-1 do
begin
glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0);
glEndList();
end;
+{$ENDIF}
FontID := id;
end;
procedure e_TextureFontKill(FontID: DWORD);
begin
if e_NoGraphics then Exit;
+{$IF not DEFINED(USE_NANOGL) and not DEFINED(USE_NOGL)}
glDeleteLists(e_TextureFonts[FontID].Base, 256);
+{$ENDIF}
e_TextureFonts[FontID].Base := 0;
end;
+{$IF DEFINED(USE_NANOGL) or DEFINED(USE_NOGL)}
+procedure e_TextureFontDrawChar(ch: Char; FontID: DWORD);
+ var
+ index: Integer;
+ cx, cy: GLfloat;
+ Tex: Integer;
+ Width, Height: Integer;
+ XCount, YCount: Integer;
+begin
+ index := Ord(ch) - 32;
+ Tex := e_TextureFonts[FontID].Texture;
+ Width := e_Textures[Tex].tx.Width;
+ Height := e_Textures[Tex].tx.Height;
+ XCount := e_TextureFonts[FontID].XC;
+ YCount := e_TextureFonts[FontID].YC;
+ cx := (index mod XCount)/XCount;
+ cy := (index div YCount)/YCount;
+ glBegin(GL_QUADS);
+ glTexCoord2f(cx, 1 - cy - 1/YCount);
+ glVertex2i(0, Height div YCount);
+ glTexCoord2f(cx + 1/XCount, 1 - cy - 1/YCount);
+ glVertex2i(Width div XCount, Height div YCount);
+ glTexCoord2f(cx + 1/XCount, 1 - cy);
+ glVertex2i(Width div XCount, 0);
+ glTexCoord2f(cx, 1 - cy);
+ glVertex2i(0, 0);
+ glEnd();
+ glTranslatef((e_Textures[Tex].tx.Width div XCount) + e_TextureFonts[FontID].SPC, 0, 0);
+end;
+
+procedure e_TextureFontDrawString(Text: String; FontID: DWORD);
+ var
+ i: Integer;
+begin
+ for i := 1 to High(Text) do
+ e_TextureFontDrawChar(Text[i], FontID);
+end;
+{$ENDIF}
+
procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD);
begin
if e_NoGraphics then Exit;
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
- glTranslated(x, y, 0);
+ glTranslatef(x, y, 0);
+{$IF DEFINED(USE_NANOGL) or DEFINED(USE_NOGL)}
+ e_TextureFontDrawString(Text, FontID);
+{$ELSE}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ENDIF}
glDisable(GL_TEXTURE_2D);
glPopMatrix;
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
- glTranslated(X+1, Y+1, 0);
+ glTranslatef(X+1, Y+1, 0);
+{$IF DEFINED(USE_NANOGL) or DEFINED(USE_NOGL)}
+ e_TextureFontDrawChar(Ch, FontID);
+{$ELSE}
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ENDIF}
glPopMatrix;
glPushMatrix;
end;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
- glTranslated(X, Y, 0);
+ glTranslatef(X, Y, 0);
+{$IF DEFINED(USE_NANOGL) or DEFINED(USE_NOGL)}
+ e_TextureFontDrawChar(Ch, FontID);
+{$ELSE}
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ENDIF}
glPopMatrix;
end;
result := e_TextureFonts[FontID].CharWidth;
end;
-procedure e_TextureFontPrintFmt(X, Y: Integer; Text: string; FontID: DWORD; Shadow: Boolean = False);
+procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False);
var
a, TX, TY, len: Integer;
tc, c: TRGB;
begin
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
+
+{$IF not DEFINED(USE_NANOGL) and not DEFINED(USE_NOGL)}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
+{$ENDIF}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
+
+{$IF not DEFINED(USE_NANOGL) and not DEFINED(USE_NOGL)}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
+{$ENDIF}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
- glTranslated(x+1, y+1, 0);
+ glTranslatef(x+1, y+1, 0);
glScalef(Scale, Scale, 0);
+{$IF DEFINED(USE_NANOGL) or DEFINED(USE_NOGL)}
+ e_TextureFontDrawString(Text, FontID);
+{$ELSE}
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ENDIF}
glPopMatrix;
glPushMatrix;
end;
glColor4ub(Red, Green, Blue, 255);
- glTranslated(x, y, 0);
+ glTranslatef(x, y, 0);
glScalef(Scale, Scale, 0);
+{$IF DEFINED(USE_NANOGL) or DEFINED(USE_NOGL)}
+ e_TextureFontDrawString(Text, FontID);
+{$ELSE}
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ENDIF}
glDisable(GL_TEXTURE_2D);
glPopMatrix;
glDisable(GL_BLEND);
end;
-procedure e_TextureFontGetSize(ID: DWORD; var CharWidth, CharHeight: Byte);
+procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
begin
CharWidth := 16;
CharHeight := 16;
for i := 0 to High(e_TextureFonts) do
if e_TextureFonts[i].Base <> 0 then
begin
+{$IF not DEFINED(USE_NANOGL) and not DEFINED(USE_NOGL)}
glDeleteLists(e_TextureFonts[i].Base, 256);
+{$ENDIF}
e_TextureFonts[i].Base := 0;
end;
sign[2] := 68;
sign[3] := 82;
st.writeBuffer(sign, 4);
- crc := crc32(0, @sign, 4);
+ crc := crc32(0, @sign[0], 4);
hbuf[0] := 0;
hbuf[1] := 0;
hbuf[2] := (Width shr 8) and $ff;
hbuf[10] := 0; // compression method
hbuf[11] := 0; // filter method
hbuf[12] := 0; // no interlace
- crc := crc32(crc, @hbuf, 13);
+ crc := crc32(crc, @hbuf[0], 13);
st.writeBuffer(hbuf, 13);
writeIntBE(st, crc);
//e_WriteLog('PNG: header written', MSG_NOTIFY);
sign[2] := 65;
sign[3] := 84;
st.writeBuffer(sign, 4);
- crc := crc32(0, @sign, 4);
+ crc := crc32(0, @sign[0], 4);
crc := crc32(crc, obuf, dlen);
st.writeBuffer(obuf^, dlen);
writeIntBE(st, crc);
sign[2] := 78;
sign[3] := 68;
st.writeBuffer(sign, 4);
- crc := crc32(0, @sign, 4);
+ crc := crc32(0, @sign[0], 4);
writeIntBE(st, crc);
//e_WriteLog('PNG: end marker written', MSG_NOTIFY);
finally