diff --git a/desktop/src/ru/deadsoftware/cavedroid/desktop/DesktopLauncher.java b/desktop/src/ru/deadsoftware/cavedroid/desktop/DesktopLauncher.java
index 2e9ae424749693629aa5adfa9acd0226b50b754f..fe78235dd8fe5bc0ec937561b82ae1a9b4f6e87e 100644 (file)
package ru.deadsoftware.cavedroid.desktop;
import com.badlogic.gdx.Files;
-import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
-import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import ru.deadsoftware.cavedroid.CaveGame;
class DesktopLauncher {
- public static void main (String[] arg) {
- LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
- config.addIcon("icons/icon256.png", Files.FileType.Internal);
- config.addIcon("icons/icon128.png", Files.FileType.Internal);
- config.foregroundFPS = 144;
- config.title = "CaveDroid";
- config.width = 960;
- config.height = 540;
- config.forceExit = false;
-
- boolean touch = false;
- for (String anArg : arg) {
- if (anArg.equals("--touch")) touch = true;
- }
- new LwjglApplication(new CaveGame(System.getProperty("user.home") + "/.cavedroid", touch), config);
- }
+ public static void main(String[] arg) {
+ Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
+ config.setWindowIcon(Files.FileType.Internal, "icons/icon256.png", "icons/icon128.png");
+ config.setTitle("CaveDroid");
+ config.setWindowedMode(960, 540);
+ config.useVsync(true);
+
+ boolean touch = false;
+ boolean debug = false;
+ String assetsPath = null;
+
+ for (String anArg : arg) {
+ if (anArg.equals("--touch")) {
+ touch = true;
+ }
+
+ if (anArg.equals("--debug")) {
+ debug = true;
+ }
+
+ if (anArg.startsWith("--assets")) {
+ String[] splitArg = anArg.split("=");
+ if (splitArg.length >= 2) {
+ assetsPath = splitArg[1];
+ }
+ }
+ }
+
+ CaveGame caveGame = new CaveGame(System.getProperty("user.home") + "/.cavedroid", touch, assetsPath);
+ caveGame.setDebug(debug);
+
+ new Lwjgl3Application(caveGame, config);
+ }
}