import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.math.Rectangle
import ru.deadsoftware.cavedroid.misc.Assets
+import java.awt.Color as JavaColor
private fun Rectangle.shifted(shift: Float) = Rectangle(x + shift, y, width, height)
Assets.minecraftFont.color = color
return Assets.minecraftFont.draw(this, str, x, y)
}
+
+fun colorFromHexString(hex: String): Color {
+ val rgba = (JavaColor.decode(hex).rgb shl 8) or (0xFF)
+ return Color(rgba)
+}