diff --git a/core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java b/core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java
index dcb06d3d937877a2cf3aa8ea4dd8daf05ad119f9..2a89e04608f3064a170bdb69c363a99deb84d23d 100644 (file)
import com.badlogic.gdx.utils.ArrayMap;
import com.badlogic.gdx.utils.JsonValue;
import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.GameScreen;
import ru.deadsoftware.cavedroid.menu.objects.Button;
import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener;
import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
}
spriter.draw(gamelogo, width / 2 - (float) gamelogo.getRegionWidth() / 2, 8);
- float inputX = Gdx.input.getX() * width / GameScreen.getWidth();
- float inputY = Gdx.input.getY() * height / GameScreen.getHeight();
+ float inputX = Gdx.input.getX() * width / Gdx.graphics.getWidth();
+ float inputY = Gdx.input.getY() * height / Gdx.graphics.getHeight();
for (Button button : buttons.values()) {
if (button.getType() > 0) {
- if (button.getRect().contains(inputX, inputY) && (!CaveGame.TOUCH || Gdx.input.isTouched())) {
+ if (button.getRect().contains(inputX, inputY) && (/*!CaveGame.TOUCH || */Gdx.input.isTouched())) {
button.setType(2);
} else {
button.setType(1);