diff --git a/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java b/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java
index 18afcd4b3eec1c725a4675c5b8b429c317256da4..b5ac7eef895e2c280578da80c1d133cd8e036705 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.model.world.generator.WorldGeneratorConfig;
import ru.deadsoftware.cavedroid.game.objects.Block;
import ru.deadsoftware.cavedroid.game.objects.DropController;
import javax.annotation.CheckForNull;
import javax.inject.Inject;
+import java.sql.Time;
+import java.util.Timer;
@GameScope
public class GameWorld implements Disposable {
private final DropController mDropController;
private final MobsController mMobsController;
+
+ private final Timer mGameFluidsTimer;
private final GameFluidsThread mGameFluidsThread;
private final int mWidth;
if (isNewGame) {
mWidth = DEFAULT_WIDTH;
mHeight = DEFAULT_HEIGHT;
- Pair<int[][], int[][]> maps = GameWorldGenerator.INSTANCE.generate(mWidth, mHeight, TimeUtils.millis());
+ Pair<int[][], int[][]> maps = new GameWorldGenerator(WorldGeneratorConfig.Companion.getDefaultWithSeed(TimeUtils.millis())).generate();
mForeMap = maps.getFirst();
mBackMap = maps.getSecond();
mMobsController.getPlayer().respawn(this);
}
mGameFluidsThread = new GameFluidsThread(this, mMobsController, Thread.currentThread());
+
+ mGameFluidsTimer = new Timer();
+ mGameFluidsTimer.scheduleAtFixedRate(mGameFluidsThread, 0, GameFluidsThread.FLUID_UPDATE_INTERVAL_MS);
}
public int getWidth() {
setForeMap(x, y, 0);
mMobsController.addMob(FallingSand.class, x * 16, y * 16);
updateBlock(x, y - 1);
- }
+ }
}
if (getForeMap(x, y) == 11) {
}
mShouldUpdate = false;
}
-
- if (!mGameFluidsThread.isAlive()) {
- mGameFluidsThread.start();
- }
- }
-
- public void startFluidsThread() {
- mGameFluidsThread.start();
}
@Override
public void dispose() {
- mGameFluidsThread.interrupt();
+ mGameFluidsTimer.cancel();
}
}
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