diff --git a/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java b/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java
index a908971baef7191e0f105a1dd7589978de3816a3..449c958da450fa3bb68901df527b0ebf473f7221 100644 (file)
package ru.deadsoftware.cavedroid.game.world;
-import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
import kotlin.Pair;
-import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
import ru.deadsoftware.cavedroid.game.GameScope;
-import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
-import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
import ru.deadsoftware.cavedroid.game.model.world.generator.WorldGeneratorConfig;
-import ru.deadsoftware.cavedroid.game.objects.Block;
import ru.deadsoftware.cavedroid.game.objects.DropController;
import javax.annotation.CheckForNull;
import javax.inject.Inject;
-import java.sql.Time;
-import java.util.Timer;
@GameScope
-public class GameWorld implements Disposable {
-
- private static final int DEFAULT_WIDTH = 1024;
- private static final int DEFAULT_HEIGHT = 256;
- private static final int UPDATE_RANGE = 16;
+public class GameWorld {
private final DropController mDropController;
private final MobsController mMobsController;
-
- private final Timer mGameFluidsTimer;
- private final GameFluidsThread mGameFluidsThread;
+ private final GameItemsHolder mGameItemsHolder;
private final int mWidth;
private final int mHeight;
- private final int[][] mForeMap;
- private final int[][] mBackMap;
-
- private boolean mShouldUpdate;
- private int mUpdateX;
- private int mUpdateY;
+ private final Block[][] mForeMap;
+ private final Block[][] mBackMap;
@Inject
public GameWorld(DropController dropController,
MobsController mobsController,
- @CheckForNull int[][] foreMap,
- @CheckForNull int[][] backMap) {
+ GameItemsHolder gameItemsHolder,
+ @CheckForNull Block[][] foreMap,
+ @CheckForNull Block[][] backMap) {
mDropController = dropController;
mMobsController = mobsController;
+ mGameItemsHolder = gameItemsHolder;
boolean isNewGame = foreMap == null || backMap == null;
if (isNewGame) {
- mWidth = DEFAULT_WIDTH;
- mHeight = DEFAULT_HEIGHT;
- Pair<int[][], int[][]> maps = new GameWorldGenerator(WorldGeneratorConfig.Companion.getDefaultWithSeed(TimeUtils.millis())).generate();
+ final WorldGeneratorConfig config = WorldGeneratorConfig.Companion.getDefault();
+ mWidth = config.getWidth();
+ mHeight = config.getHeight();
+ Pair<Block[][], Block[][]> maps = new GameWorldGenerator(config, mGameItemsHolder).generate();
mForeMap = maps.getFirst();
mBackMap = maps.getSecond();
- mMobsController.getPlayer().respawn(this);
+ mMobsController.getPlayer().respawn(this, mGameItemsHolder);
} else {
mForeMap = foreMap;
mBackMap = backMap;
mWidth = mForeMap.length;
mHeight = mForeMap[0].length;
}
-
- mGameFluidsThread = new GameFluidsThread(this, mMobsController);
-
- mGameFluidsTimer = new Timer();
- mGameFluidsTimer.scheduleAtFixedRate(mGameFluidsThread, 0, GameFluidsThread.FLUID_UPDATE_INTERVAL_MS);
}
public int getWidth() {
return mHeight * 16f;
}
- public int[][] getFullForeMap() {
+ public Block[][] getFullForeMap() {
return mForeMap;
}
- public int[][] getFullBackMap() {
+ public Block[][] getFullBackMap() {
return mBackMap;
}
return x;
}
- private int getMap(int x, int y, int layer) {
- int map = 0;
+ private Block getMap(int x, int y, int layer) {
+ Block map = mGameItemsHolder.getFallbackBlock();
try {
x = transformX(x);
map = (layer == 0) ? mForeMap[x][y] : mBackMap[x][y];
return map;
}
- private void setMap(int x, int y, int layer, int value) {
+ private void setMap(int x, int y, int layer, Block value) {
try {
x = transformX(x);
if (layer == 0) {
}
public boolean hasForeAt(int x, int y) {
- return getMap(x, y, 0) != 0;
+ return getMap(x, y, 0) != mGameItemsHolder.getFallbackBlock();
}
public boolean hasBackAt(int x, int y) {
- return getMap(x, y, 1) != 0;
+ return getMap(x, y, 1) != mGameItemsHolder.getFallbackBlock();
}
- public int getForeMap(int x, int y) {
+ public Block getForeMap(int x, int y) {
return getMap(x, y, 0);
}
- public Block getForeMapBlock(int x, int y) {
- return GameItems.getBlock(getMap(x, y, 0));
+ public void setForeMap(int x, int y, Block block) {
+ setMap(x, y, 0, block);
}
- public void setForeMap(int x, int y, int id) {
- setMap(x, y, 0, id);
+ public void resetForeMap(int x, int y) {
+ setForeMap(x, y, mGameItemsHolder.getFallbackBlock());
}
- public int getBackMap(int x, int y) {
+ public Block getBackMap(int x, int y) {
return getMap(x, y, 1);
}
- public Block getBackMapBlock(int x, int y) {
- return GameItems.getBlock(getMap(x, y, 1));
- }
-
- public void setBackMap(int x, int y, int id) {
- setMap(x, y, 1, id);
+ public void setBackMap(int x, int y, Block block) {
+ setMap(x, y, 1, block);
}
- private void placeSlab(int x, int y, int value) {
- switch (value) {
- case 51:
- setForeMap(x, y, 52);
- break;
- case 53:
- setForeMap(x, y, 21);
- break;
- case 54:
- setForeMap(x, y, 5);
- break;
- case 55:
- setForeMap(x, y, 4);
- break;
- case 56:
- setForeMap(x, y, 28);
- break;
- case 58:
- setForeMap(x, y, 57);
- break;
- }
- }
-
- public void placeToForeground(int x, int y, int value) {
- if (!hasForeAt(x, y) || value == 0 || !GameItems.getBlock(getForeMap(x, y)).hasCollision()) {
+ public void placeToForeground(int x, int y, Block value) {
+ if (!hasForeAt(x, y) || value == mGameItemsHolder.getFallbackBlock() || !getForeMap(x, y).hasCollision()) {
setForeMap(x, y, value);
- } else if (GameItems.isSlab(value) && getForeMap(x, y) == value) {
- placeSlab(x, y, value);
+ } else if (value instanceof Block.Slab && getForeMap(x, y) == value) {
+ setForeMap(x, y, mGameItemsHolder.getBlock(((Block.Slab) value).getFullBlockKey()));
}
- mUpdateX = x - 8;
- mUpdateY = y - 8;
- mShouldUpdate = true;
}
- public void placeToBackground(int x, int y, int value) {
- if (value == 0 || (getBackMap(x, y) == 0 && GameItems.getBlock(value).hasCollision()) &&
- (!GameItems.getBlock(value).isTransparent() || value == 18)) {
+ public void placeToBackground(int x, int y, Block value) {
+ if (value == mGameItemsHolder.getFallbackBlock() || (getBackMap(x, y) == mGameItemsHolder.getFallbackBlock() && value.hasCollision()) &&
+ (!value.isTransparent() || value == mGameItemsHolder.getBlock("glass"))) {
setBackMap(x, y, value);
}
}
public void destroyForeMap(int x, int y) {
- Block block = GameItems.getBlock(getForeMap(x, y));
+ Block block = getForeMap(x, y);
if (block.hasDrop()) {
- mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getItemId(block.getDrop()));
+ mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, mGameItemsHolder.getItem(block.getDrop()));
}
- placeToForeground(x, y, 0);
+ placeToForeground(x, y, mGameItemsHolder.getFallbackBlock());
}
public void destroyBackMap(int x, int y) {
- Block block = GameItems.getBlock(getBackMap(x, y));
+ Block block = getBackMap(x, y);
if (block.hasDrop()) {
- mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getItemId(block.getDrop()));
+ mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, mGameItemsHolder.getItem(block.getDrop()));
}
- placeToBackground(x, y, 0);
- }
-
- private void updateBlock(int x, int y) {
- if (getForeMap(x, y) == 10) {
- if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
- setForeMap(x, y, 0);
- mMobsController.addMob(FallingSand.class, x * 16, y * 16);
- updateBlock(x, y - 1);
- }
- }
-
- if (getForeMap(x, y) == 11) {
- if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
- setForeMap(x, y, 0);
- mMobsController.addMob(FallingGravel.class, x * 16, y * 16);
- updateBlock(x, y - 1);
- }
- }
-
- if (hasForeAt(x, y) && getForeMapBlock(x, y).requiresBlock()) {
- if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
- destroyForeMap(x, y);
- updateBlock(x, y - 1);
- }
- }
-
- if (getForeMap(x, y) == 2) {
- if (hasForeAt(x, y - 1) && (getForeMapBlock(x, y - 1).hasCollision() ||
- GameItems.isFluid(getForeMap(x, y - 1)))) {
- setForeMap(x, y, 3);
- }
- }
- }
-
- public void update() {
- if (mShouldUpdate) {
- for (int y = mUpdateY; y < mUpdateY + UPDATE_RANGE; y++) {
- for (int x = mUpdateX; x < mUpdateX + UPDATE_RANGE; x++) {
- updateBlock(x, y);
- }
- }
- mShouldUpdate = false;
- }
- }
-
- @Override
- public void dispose() {
- mGameFluidsTimer.cancel();
+ placeToBackground(x, y, mGameItemsHolder.getFallbackBlock());
}
}
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