[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / SurvivalWindowRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt
index 56df2cac3ad173f16bc9eeafc2808dbc0f69ce19..7ee3b27087eb76bd0b75f2549786b54b5eac241c 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.render.IGameRenderer
import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.windows.inventory.SurvivalInventoryWindow
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
import kotlin.math.atan
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft,
gridY = windowY + GameWindowsConfigs.Survival.itemsGridMarginTop,
- items = mobsController.player.inventory.asSequence()
+ items = mobsController.player.inventory.items.asSequence()
.drop(GameWindowsConfigs.Survival.hotbarCells)
.take(GameWindowsConfigs.Survival.itemsInCol * GameWindowsConfigs.Survival.itemsInRow)
.asIterable(),
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft,
gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Survival.hotbarOffsetFromBottom,
- items = mobsController.player.inventory.asSequence()
+ items = mobsController.player.inventory.items.asSequence()
.take(GameWindowsConfigs.Survival.hotbarCells)
.asIterable(),
itemsInRow = GameWindowsConfigs.Survival.hotbarCells,