DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / SurvivalWindowRenderer.kt
index 56df2cac3ad173f16bc9eeafc2808dbc0f69ce19..7ee3b27087eb76bd0b75f2549786b54b5eac241c 100644 (file)
@@ -12,9 +12,9 @@ import ru.deadsoftware.cavedroid.game.mobs.Mob
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.render.IGameRenderer
 import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.windows.inventory.SurvivalInventoryWindow
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 import kotlin.math.atan
@@ -78,7 +78,7 @@ class SurvivalWindowRenderer @Inject constructor(
             shapeRenderer = shapeRenderer,
             gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft,
             gridY = windowY + GameWindowsConfigs.Survival.itemsGridMarginTop,
-            items = mobsController.player.inventory.asSequence()
+            items = mobsController.player.inventory.items.asSequence()
                 .drop(GameWindowsConfigs.Survival.hotbarCells)
                 .take(GameWindowsConfigs.Survival.itemsInCol * GameWindowsConfigs.Survival.itemsInRow)
                 .asIterable(),
@@ -92,7 +92,7 @@ class SurvivalWindowRenderer @Inject constructor(
             shapeRenderer = shapeRenderer,
             gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft,
             gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Survival.hotbarOffsetFromBottom,
-            items = mobsController.player.inventory.asSequence()
+            items = mobsController.player.inventory.items.asSequence()
                 .take(GameWindowsConfigs.Survival.hotbarCells)
                 .asIterable(),
             itemsInRow = GameWindowsConfigs.Survival.hotbarCells,