shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft,
gridY = windowY + creativeWindow.regionHeight - GameWindowsConfigs.Creative.playerInventoryOffsetFromBottom,
- items = mobsController.player.inventory.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
+ items = mobsController.player.inventory.items.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
itemsInRow = GameWindowsConfigs.Creative.invItems,
cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth,
cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,