DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / CreativeWindowRenderer.kt
index 4c43600959ee866972f56b68c909c011c0c6b0f4..6bfac428fc32d3c76ab8b33cf9845306e3057138 100644 (file)
@@ -6,11 +6,11 @@ import com.badlogic.gdx.math.Rectangle
 import ru.deadsoftware.cavedroid.MainConfig
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.render.IGameRenderer
 import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 import kotlin.math.min
@@ -69,7 +69,7 @@ class CreativeWindowRenderer @Inject constructor(
             shapeRenderer = shapeRenderer,
             gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft,
             gridY = windowY + creativeWindow.regionHeight - GameWindowsConfigs.Creative.playerInventoryOffsetFromBottom,
-            items = mobsController.player.inventory.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
+            items = mobsController.player.inventory.items.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
             itemsInRow = GameWindowsConfigs.Creative.invItems,
             cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth,
             cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,