DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / CraftingWindowRenderer.kt
index 3b08ed7b4fcd712bc60ac1e2fbedc6d0683b06d7..6772282b15b18968ef3d0d82a27d1f1f8fb3651e 100644 (file)
@@ -10,9 +10,9 @@ import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.render.IGameRenderer
 import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.windows.inventory.CraftingInventoryWindow
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.CraftingInventoryWindow
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
@@ -42,7 +42,7 @@ class CraftingWindowRenderer @Inject constructor(
             shapeRenderer = shapeRenderer,
             gridX = windowX + GameWindowsConfigs.Crafting.itemsGridMarginLeft,
             gridY = windowY + GameWindowsConfigs.Crafting.itemsGridMarginTop,
-            items = mobsController.player.inventory.asSequence()
+            items = mobsController.player.inventory.items.asSequence()
                 .drop(GameWindowsConfigs.Crafting.hotbarCells)
                 .take(GameWindowsConfigs.Crafting.itemsInCol * GameWindowsConfigs.Crafting.itemsInRow)
                 .asIterable(),
@@ -56,7 +56,7 @@ class CraftingWindowRenderer @Inject constructor(
             shapeRenderer = shapeRenderer,
             gridX = windowX + GameWindowsConfigs.Crafting.itemsGridMarginLeft,
             gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Crafting.hotbarOffsetFromBottom,
-            items = mobsController.player.inventory.asSequence()
+            items = mobsController.player.inventory.items.asSequence()
                 .take(GameWindowsConfigs.Crafting.hotbarCells)
                 .asIterable(),
             itemsInRow = GameWindowsConfigs.Crafting.hotbarCells,