diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt
index 2fa093f61719d8564637e5ce4e456b2e7153b201..f87c5bda2bbb165eef14154a0d143edfa8417687 100644 (file)
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.render.windows.CraftingWindowRenderer
import ru.deadsoftware.cavedroid.game.render.windows.CreativeWindowRenderer
+import ru.deadsoftware.cavedroid.game.render.windows.FurnaceWindowRenderer
import ru.deadsoftware.cavedroid.game.render.windows.SurvivalWindowRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import javax.inject.Inject
@GameScope
private val survivalWindowRenderer: SurvivalWindowRenderer,
private val craftingWindowRenderer: CraftingWindowRenderer,
private val gameWindowsManager: GameWindowsManager,
+ private val furnaceWindowRenderer: FurnaceWindowRenderer,
) : IGameRenderer {
override val renderLayer get() = RENDER_LAYER
GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
GameUiWindow.CRAFTING_TABLE -> craftingWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
+ GameUiWindow.FURNACE -> furnaceWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
GameUiWindow.NONE -> return
else -> Gdx.app.error(TAG, "Cannot draw window: ${windowType.name}")
}