DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / WindowsRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt
deleted file mode 100644 (file)
index 10c211a..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-package ru.deadsoftware.cavedroid.game.render
-
-import com.badlogic.gdx.Gdx
-import com.badlogic.gdx.graphics.g2d.SpriteBatch
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer
-import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.MainConfig
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.render.windows.CreativeWindowRenderer
-import ru.deadsoftware.cavedroid.game.render.windows.SurvivalWindowRenderer
-import javax.inject.Inject
-
-@GameScope
-class WindowsRenderer @Inject constructor(
-    private val mainConfig: MainConfig,
-    private val creativeWindowRenderer: CreativeWindowRenderer,
-    private val survivalWindowRenderer: SurvivalWindowRenderer,
-) : IGameRenderer {
-
-    override val renderLayer get() = RENDER_LAYER
-
-    override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
-        when (mainConfig.gameUiWindow) {
-            GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
-            GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
-            GameUiWindow.NONE -> return
-            else -> Gdx.app.error(TAG, "Cannot draw window: ${mainConfig.gameUiWindow.name}")
-        }
-    }
-
-    companion object {
-        private const val TAG = "WindowsRenderer"
-
-        const val RENDER_LAYER = 100600
-    }
-}
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