DEADSOFTWARE

Refactor input handrling
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / HudRenderer.kt
index 911df5a301749aefd61ed385d9f1f456037cf7f3..b3f89909e4620db19e5b177cbe132319bad0bc96 100644 (file)
@@ -3,19 +3,16 @@ package ru.deadsoftware.cavedroid.game.render
 import com.badlogic.gdx.graphics.g2d.SpriteBatch
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
 import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.mobs.Player.ControlMode
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import ru.deadsoftware.cavedroid.misc.Assets
-import ru.deadsoftware.cavedroid.misc.ControlMode
 import ru.deadsoftware.cavedroid.misc.utils.px
 import javax.inject.Inject
 
 @GameScope
 class HudRenderer @Inject constructor(
-    private val gameInput: GameInput,
     private val gameWorld: GameWorld,
     private val mobsController: MobsController,
 ) : IGameRenderer {
@@ -29,11 +26,14 @@ class HudRenderer @Inject constructor(
     private val halfHeartTexture get() = requireNotNull(Assets.textureRegions[HALF_HEART_KEY])
 
     private fun drawCursor(spriteBatch: SpriteBatch, viewport: Rectangle) {
-        if (gameWorld.hasForeAt(gameInput.curX, gameInput.curY) ||
-            gameWorld.hasBackAt(gameInput.curX, gameInput.curY) ||
-            gameInput.controlMode == ControlMode.CURSOR
+        val cursorX = mobsController.player.cursorX
+        val cursorY = mobsController.player.cursorY
+
+        if (gameWorld.hasForeAt(cursorX, cursorY) ||
+            gameWorld.hasBackAt(cursorX, cursorY) ||
+            mobsController.player.controlMode == ControlMode.CURSOR
         ) {
-            spriteBatch.draw(cursorTexture, gameInput.curX.px - viewport.x, gameInput.curY.px - viewport.y)
+            spriteBatch.draw(cursorTexture, cursorX.px - viewport.x, cursorY.px - viewport.y)
         }
     }
 
@@ -56,19 +56,19 @@ class HudRenderer @Inject constructor(
         }
     }
 
-    private fun drawHotbarItems(spriteBatch: SpriteBatch, hotbarX: Float) {
-        mobsController.player.inventory.asSequence()
-            .map(InventoryItem::item)
+    private fun drawHotbarItems(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer,  hotbarX: Float) {
+        mobsController.player.inventory.asSequence().take(HotbarConfig.hotbarCells)
             .forEachIndexed { index, item ->
-                if (item.isNone()) {
+                if (item.item.isNone()) {
                     return@forEachIndexed
                 }
 
-                spriteBatch.draw(
-                    /* region = */ item.sprite,
-                    /* x = */ hotbarX + HotbarConfig.horizontalMargin
-                            + index * (HotbarConfig.itemSeparatorWidth + HotbarConfig.itemSlotSpace),
-                    /* y = */ HotbarConfig.verticalMargin,
+                item.draw(
+                    spriteBatch = spriteBatch,
+                    shapeRenderer = shapeRenderer,
+                    x = hotbarX + HotbarConfig.horizontalMargin +
+                            index * (HotbarConfig.itemSeparatorWidth + HotbarConfig.itemSlotSpace),
+                    y = HotbarConfig.verticalMargin,
                 )
             }
     }
@@ -82,19 +82,19 @@ class HudRenderer @Inject constructor(
         )
     }
 
-    private fun drawHotbar(spriteBatch: SpriteBatch, viewport: Rectangle) {
+    private fun drawHotbar(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle) {
         val hotbar = hotbarTexture
         val hotbarX = viewport.width / 2 - hotbar.regionWidth / 2
 
         spriteBatch.draw(hotbar, hotbarX, 0f)
         drawHealth(spriteBatch, hotbarX, hotbarTexture.regionHeight.toFloat())
-        drawHotbarItems(spriteBatch, hotbarX)
         drawHotbarSelector(spriteBatch, hotbarX)
+        drawHotbarItems(spriteBatch, shapeRenderer, hotbarX)
     }
 
     override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
         drawCursor(spriteBatch, viewport)
-        drawHotbar(spriteBatch, viewport)
+        drawHotbar(spriteBatch, shapeRenderer, viewport)
     }
 
     companion object {
@@ -111,6 +111,7 @@ class HudRenderer @Inject constructor(
             const val verticalMargin = 3f
             const val itemSeparatorWidth = 4f
             const val itemSlotSpace = 16f
+            const val hotbarCells = 9
         }
 
         private data object HotbarSelectorConfig {