diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt
index 7bbb87689d7b6adb77742385a8ae2f2c454355ab..b3f89909e4620db19e5b177cbe132319bad0bc96 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.mobs.Player.ControlMode
import ru.deadsoftware.cavedroid.game.world.GameWorld
import ru.deadsoftware.cavedroid.misc.Assets
-import ru.deadsoftware.cavedroid.misc.ControlMode
import ru.deadsoftware.cavedroid.misc.utils.px
import javax.inject.Inject
@GameScope
class HudRenderer @Inject constructor(
- private val gameInput: GameInput,
private val gameWorld: GameWorld,
private val mobsController: MobsController,
) : IGameRenderer {
if (gameWorld.hasForeAt(cursorX, cursorY) ||
gameWorld.hasBackAt(cursorX, cursorY) ||
- gameInput.controlMode == ControlMode.CURSOR
+ mobsController.player.controlMode == ControlMode.CURSOR
) {
spriteBatch.draw(cursorTexture, cursorX.px - viewport.x, cursorY.px - viewport.y)
}
}
private fun drawHotbarItems(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, hotbarX: Float) {
- mobsController.player.inventory
+ mobsController.player.inventory.asSequence().take(HotbarConfig.hotbarCells)
.forEachIndexed { index, item ->
if (item.item.isNone()) {
return@forEachIndexed
const val verticalMargin = 3f
const val itemSeparatorWidth = 4f
const val itemSlotSpace = 16f
+ const val hotbarCells = 9
}
private data object HotbarSelectorConfig {