import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.model.block.Block
import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.Assets
import ru.deadsoftware.cavedroid.misc.utils.bl
+import ru.deadsoftware.cavedroid.misc.utils.drawString
import ru.deadsoftware.cavedroid.misc.utils.forEachBlockInArea
import ru.deadsoftware.cavedroid.misc.utils.px
import javax.inject.Inject
+@GameRenderer
@GameScope
class DebugRenderer @Inject constructor(
private val mainConfig: MainConfig,
override val renderLayer get() = RENDER_LAYER
- private fun SpriteBatch.drawString(str: String, x: Float, y: Float) {
- Assets.minecraftFont.draw(this, str, x, y)
- }
-
private fun getMinimapColor(x: Int, y: Int): Color? {
val foregroundBlock = gameWorld.getForeMap(x, y)