diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/BlocksRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/BlocksRenderer.kt
+++ /dev/null
@@ -1,103 +0,0 @@
-package ru.deadsoftware.cavedroid.game.render
-
-import com.badlogic.gdx.graphics.g2d.SpriteBatch
-import com.badlogic.gdx.graphics.g2d.TextureRegion
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer
-import com.badlogic.gdx.math.MathUtils
-import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
-import ru.deadsoftware.cavedroid.game.model.block.Block
-import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.Assets
-import ru.deadsoftware.cavedroid.misc.utils.px
-
-abstract class BlocksRenderer(
- protected val gameWorld: GameWorld,
- protected val gameInput: GameInput,
-) : IGameRenderer {
-
- protected abstract val background: Boolean
-
- private val Block.canSeeThrough
- get() = isNone() || params.isTransparent
-
- private fun blockDamageTexture(index: Int): TextureRegion? {
- if (index !in 0..MAX_BLOCK_DAMAGE_INDEX) {
- return null
- }
- val textureKey = "$BLOCK_DAMAGE_TEXTURE_PREFIX$index"
- return Assets.textureRegions[textureKey]
- }
-
- protected fun drawBlockDamage(spriteBatch: SpriteBatch, viewport: Rectangle) {
- val blockDamage = gameInput.blockDamage
- if (blockDamage <= 0) {
- return
- }
-
- val block = if (background) {
- gameWorld.getBackMap(gameInput.curX, gameInput.curY)
- } else {
- gameWorld.getForeMap(gameInput.curX, gameInput.curY)
- }
-
- val index = (MAX_BLOCK_DAMAGE_INDEX.toFloat() * (blockDamage.toFloat() / block.params.hitPoints.toFloat()))
- .let(MathUtils::floor)
- val texture = blockDamageTexture(index) ?: return
-
- if (gameWorld.hasForeAt(gameInput.curX, gameInput.curY) != background) {
- spriteBatch.draw(texture, gameInput.curX.px - viewport.x, gameInput.curY.px - viewport.y)
- }
- }
-
- protected fun shadeBackMap(
- shapeRenderer: ShapeRenderer,
- viewport: Rectangle,
- x: Int,
- y: Int
- ) {
- val foregroundBlock = gameWorld.getForeMap(x, y)
- val backgroundBlock = gameWorld.getBackMap(x, y)
-
- if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) {
- val drawX = x.px - viewport.x
- val drawY = y.px - viewport.y
- val marginLeft = backgroundBlock.params.spriteMargins.left
- val marginTop = backgroundBlock.params.spriteMargins.top
-
- shapeRenderer.rect(
- /* x = */ drawX + marginLeft,
- /* y = */ drawY + marginTop,
- /* width = */ backgroundBlock.width,
- /* height = */ backgroundBlock.height
- )
- }
- }
-
- protected fun drawBackMap(spriteBatch: SpriteBatch, viewport: Rectangle, x: Int, y: Int) {
- val foregroundBlock = gameWorld.getForeMap(x, y)
- val backgroundBlock = gameWorld.getBackMap(x, y)
-
- if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) {
- val drawX = x.px - viewport.x
- val drawY = y.px - viewport.y
- backgroundBlock.draw(spriteBatch, drawX, drawY)
- }
- }
-
- protected fun drawForeMap(spriteBatch: SpriteBatch, viewport: Rectangle, x: Int, y: Int) {
- val foregroundBlock = gameWorld.getForeMap(x, y)
-
- if (!foregroundBlock.isNone() && foregroundBlock.params.isBackground == background) {
- val drawX = x.px - viewport.x
- val drawY = y.px - viewport.y
- foregroundBlock.draw(spriteBatch, drawX, drawY)
- }
- }
-
- companion object {
- private const val BLOCK_DAMAGE_TEXTURE_PREFIX = "break_"
- private const val MAX_BLOCK_DAMAGE_INDEX = 10
- }
-
-}
\ No newline at end of file