DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / BlocksRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/BlocksRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/BlocksRenderer.kt
deleted file mode 100644 (file)
index 65d9e0a..0000000
+++ /dev/null
@@ -1,103 +0,0 @@
-package ru.deadsoftware.cavedroid.game.render
-
-import com.badlogic.gdx.graphics.g2d.SpriteBatch
-import com.badlogic.gdx.graphics.g2d.TextureRegion
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer
-import com.badlogic.gdx.math.MathUtils
-import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
-import ru.deadsoftware.cavedroid.game.model.block.Block
-import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.Assets
-import ru.deadsoftware.cavedroid.misc.utils.px
-
-abstract class BlocksRenderer(
-    protected val gameWorld: GameWorld,
-    protected val gameInput: GameInput,
-) : IGameRenderer {
-
-    protected abstract val background: Boolean
-
-    private val Block.canSeeThrough
-        get() = isNone() || params.isTransparent
-
-    private fun blockDamageTexture(index: Int): TextureRegion? {
-        if (index !in 0..MAX_BLOCK_DAMAGE_INDEX) {
-            return null
-        }
-        val textureKey = "$BLOCK_DAMAGE_TEXTURE_PREFIX$index"
-        return Assets.textureRegions[textureKey]
-    }
-
-    protected fun drawBlockDamage(spriteBatch: SpriteBatch, viewport: Rectangle) {
-        val blockDamage = gameInput.blockDamage
-        if (blockDamage <= 0) {
-            return
-        }
-
-        val block = if (background) {
-            gameWorld.getBackMap(gameInput.curX, gameInput.curY)
-        } else {
-            gameWorld.getForeMap(gameInput.curX, gameInput.curY)
-        }
-
-        val index = (MAX_BLOCK_DAMAGE_INDEX.toFloat() * (blockDamage.toFloat() / block.params.hitPoints.toFloat()))
-            .let(MathUtils::floor)
-        val texture = blockDamageTexture(index) ?: return
-
-        if (gameWorld.hasForeAt(gameInput.curX, gameInput.curY) != background) {
-            spriteBatch.draw(texture, gameInput.curX.px - viewport.x, gameInput.curY.px - viewport.y)
-        }
-    }
-
-    protected fun shadeBackMap(
-        shapeRenderer: ShapeRenderer,
-        viewport: Rectangle,
-        x: Int,
-        y: Int
-    ) {
-        val foregroundBlock = gameWorld.getForeMap(x, y)
-        val backgroundBlock = gameWorld.getBackMap(x, y)
-
-        if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) {
-            val drawX = x.px - viewport.x
-            val drawY = y.px - viewport.y
-            val marginLeft = backgroundBlock.params.spriteMargins.left
-            val marginTop = backgroundBlock.params.spriteMargins.top
-
-            shapeRenderer.rect(
-                /* x = */ drawX + marginLeft,
-                /* y = */ drawY + marginTop,
-                /* width = */ backgroundBlock.width,
-                /* height = */ backgroundBlock.height
-            )
-        }
-    }
-
-    protected fun drawBackMap(spriteBatch: SpriteBatch, viewport: Rectangle, x: Int, y: Int) {
-        val foregroundBlock = gameWorld.getForeMap(x, y)
-        val backgroundBlock = gameWorld.getBackMap(x, y)
-
-        if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) {
-            val drawX = x.px - viewport.x
-            val drawY = y.px - viewport.y
-            backgroundBlock.draw(spriteBatch, drawX, drawY)
-        }
-    }
-
-    protected fun drawForeMap(spriteBatch: SpriteBatch, viewport: Rectangle, x: Int, y: Int) {
-        val foregroundBlock = gameWorld.getForeMap(x, y)
-
-        if (!foregroundBlock.isNone() && foregroundBlock.params.isBackground == background) {
-            val drawX = x.px - viewport.x
-            val drawY = y.px - viewport.y
-            foregroundBlock.draw(spriteBatch, drawX, drawY)
-        }
-    }
-
-    companion object {
-        private const val BLOCK_DAMAGE_TEXTURE_PREFIX = "break_"
-        private const val MAX_BLOCK_DAMAGE_INDEX = 10
-    }
-
-}
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