diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/BlocksRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/BlocksRenderer.kt
index ae243a374ea182a7dce46be95e041661ada6f76f..5af20e82f86a6b02ed319457fa97581c8edd425f 100644 (file)
package ru.deadsoftware.cavedroid.game.render
+import com.badlogic.gdx.graphics.g2d.Sprite
import com.badlogic.gdx.graphics.g2d.SpriteBatch
-import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.MathUtils
import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.model.block.Block
import ru.deadsoftware.cavedroid.game.world.GameWorld
private val Block.canSeeThrough
get() = isNone() || params.isTransparent
- private fun blockDamageTexture(index: Int): TextureRegion? {
- if (index !in 0..MAX_BLOCK_DAMAGE_INDEX) {
+ private fun blockDamageSprite(index: Int): Sprite? {
+ if (index !in 0..< MAX_BLOCK_DAMAGE_INDEX) {
return null
}
- val textureKey = "$BLOCK_DAMAGE_TEXTURE_PREFIX$index"
- return Assets.textureRegions[textureKey]
+ return Assets.blockDamageSprites[index]
}
protected fun drawBlockDamage(spriteBatch: SpriteBatch, viewport: Rectangle) {
val index = (MAX_BLOCK_DAMAGE_INDEX.toFloat() * (blockDamage.toFloat() / block.params.hitPoints.toFloat()))
.let(MathUtils::floor)
- val texture = blockDamageTexture(index) ?: return
+ val sprite = blockDamageSprite(index) ?: return
if (gameWorld.hasForeAt(cursorX, cursorY) != background) {
- spriteBatch.draw(texture, cursorX.px - viewport.x, cursorY.px - viewport.y)
+ sprite.setBounds(
+ /* x = */ cursorX.px - viewport.x + block.params.spriteMargins.left,
+ /* y = */ cursorY.px - viewport.y + block.params.spriteMargins.top,
+ /* width = */ block.spriteWidth,
+ /* height = */ block.spriteHeight
+ )
+ sprite.draw(spriteBatch)
}
}
if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) {
val drawX = x.px - viewport.x
val drawY = y.px - viewport.y
- backgroundBlock.draw(spriteBatch, drawX, drawY)
+ if (backgroundBlock.isFurnace()) {
+ backgroundBlock.draw(spriteBatch, drawX, drawY, gameWorld.getBackgroundFurnace(x, y)?.isActive ?: false)
+ } else {
+ backgroundBlock.draw(spriteBatch, drawX, drawY)
+ }
}
}
if (!foregroundBlock.isNone() && foregroundBlock.params.isBackground == background) {
val drawX = x.px - viewport.x
val drawY = y.px - viewport.y
- foregroundBlock.draw(spriteBatch, drawX, drawY)
+
+ if (foregroundBlock.isFurnace()) {
+ foregroundBlock.draw(spriteBatch, drawX, drawY, gameWorld.getForegroundFurnace(x, y)?.isActive ?: false)
+ } else {
+ foregroundBlock.draw(spriteBatch, drawX, drawY)
+ }
}
}
companion object {
- private const val BLOCK_DAMAGE_TEXTURE_PREFIX = "break_"
private const val MAX_BLOCK_DAMAGE_INDEX = 10
}