DEADSOFTWARE

Fix furnace bugs
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / model / mapper / BlockMapper.kt
index a122754caad73e972a6cb20f7155c6b76f02a9fd..2ec9727748b3860071fd3738c46603f28caa3a0d 100644 (file)
@@ -6,11 +6,15 @@ import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.model.block.*
 import ru.deadsoftware.cavedroid.game.model.block.Block.*
 import ru.deadsoftware.cavedroid.game.model.dto.BlockDto
+import ru.deadsoftware.cavedroid.game.model.item.Item
 import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.utils.AssetLoader
 import javax.inject.Inject
 
 @Reusable
-class BlockMapper @Inject constructor() {
+class BlockMapper @Inject constructor(
+    private val assetLoader: AssetLoader,
+) {
 
     fun map(key: String, dto: BlockDto): Block {
         val commonBlockParams = mapCommonParams(key, dto)
@@ -19,6 +23,7 @@ class BlockMapper @Inject constructor() {
             "water" -> Water(commonBlockParams, requireNotNull(dto.state))
             "lava" -> Lava(commonBlockParams, requireNotNull(dto.state))
             "slab" -> Slab(commonBlockParams, requireNotNull(dto.fullBlock), requireNotNull(dto.otherPart))
+            "furnace" -> Furnace(commonBlockParams)
             "none" -> None(commonBlockParams)
             else -> Normal(commonBlockParams)
         }
@@ -26,7 +31,6 @@ class BlockMapper @Inject constructor() {
 
     private fun mapCommonParams(key: String, dto: BlockDto): CommonBlockParams {
         return CommonBlockParams(
-            id = dto.id,
             key = key,
             collisionMargins = BlockMargins(
                 left = dto.left,
@@ -47,10 +51,26 @@ class BlockMapper @Inject constructor() {
                 top = dto.spriteTop,
                 right = dto.spriteRight,
                 bottom = dto.spriteBottom,
-            )
+            ),
+            toolLevel = dto.toolLevel,
+            toolType = mapToolType(dto),
+            damage = dto.damage,
+            tint = dto.tint,
         )
     }
 
+    private fun mapToolType(dto: BlockDto): Class<out Item.Tool>? {
+        return when(dto.toolType) {
+            "shovel" -> Item.Shovel::class.java
+            "sword" -> Item.Sword::class.java
+            "pickaxe" -> Item.Pickaxe::class.java
+            "axe" -> Item.Axe::class.java
+            "shears" -> Item.Shears::class.java
+
+            else -> null
+        }
+    }
+
     private fun mapBlockDropInfo(dto: BlockDto): BlockDropInfo? {
         val drop = dto.drop
         val dropCount = dto.dropCount
@@ -80,7 +100,7 @@ class BlockMapper @Inject constructor() {
             return null
         }
 
-        return Assets.blockTextures[textureName]
+        return Assets.resolveBlockTexture(assetLoader, textureName)
     }
 
 }
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