DEADSOFTWARE

Better crafting
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / model / item / InventoryItem.kt
index 49cc59d6a5366f484df8a51a6ecd400d538a2a14..5121ab3f9f778575af8131c553cbe07f035bdefc 100644 (file)
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.utils.drawSprite
 import ru.deadsoftware.cavedroid.misc.utils.drawString
 import ru.deadsoftware.cavedroid.misc.utils.px
 import java.io.Serializable
@@ -30,18 +31,49 @@ class InventoryItem @JvmOverloads constructor(
         item = gameItemsHolder.getItem(itemKey)
     }
 
+    @JvmOverloads
+    fun add(count: Int = 1) {
+        amount += count
+    }
+
+    @JvmOverloads
+    fun subtract(count: Int = 1) {
+        add(-count)
+    }
+
+    @JvmOverloads
+    fun canBeAdded(count: Int = 1): Boolean {
+        return amount + count <= item.params.maxStack
+    }
+
     private fun drawAmountText(spriteBatch: SpriteBatch, text: String,  x: Float, y: Float) {
         spriteBatch.drawString(text, x + 1, y + 1, Color.BLACK)
         spriteBatch.drawString(text, x, y, Color.WHITE)
     }
 
+    fun drawSelected(spriteBatch: SpriteBatch, x: Float, y: Float) {
+        if (item.isNone()) {
+            return
+        }
+
+        val sprite = item.sprite
+        val amountString = amount.toString()
+        spriteBatch.drawSprite(sprite, x - 10f, y - 10f, rotation = 0f, width = 20f, height = 20f)
+        drawAmountText(
+            spriteBatch = spriteBatch,
+            text = amountString,
+            x = x + 10f - Assets.getStringWidth(amountString) + 1f,
+            y = y + 10f - Assets.getStringHeight(amountString) + 1f
+        )
+    }
+
     fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, x: Float, y: Float) {
         if (item.isNone()) {
             return
         }
 
         val sprite = item.sprite
-        spriteBatch.draw(sprite, x, y)
+        spriteBatch.drawSprite(sprite, x, y)
 
         if (amount < 2) {
             return