DEADSOFTWARE

Fix tools facing wrong direction
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
index 216db6abbf0f3d6b435fe4ce5c0ef57f2af7b93b..7f517df7b1ead5f070110a3ad7c50c1863f425ef 100644 (file)
@@ -118,12 +118,30 @@ public class Player extends Mob {
 
         final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
         final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+        @CheckForNull final Block target;
 
-        final boolean canHitBlock = !foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0
-                || !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0;
+        if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
+            target = foregroundBlock;
+        } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
+            target = backgroundBlock;
+        } else {
+            target = null;
+        }
+
+        final boolean canHitBlock = target != null;
+
+        float multiplier = 1f;
+        final Item currentItem = inventory[slot].getItem();
+        if (currentItem instanceof Item.Tool && canHitBlock) {
+            if (target.getParams().getToolType() == currentItem.getClass()
+                    && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
+                multiplier = 2f * ((Item.Tool)currentItem).getLevel();
+            }
+            multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
+        }
 
         if (hitting && canHitBlock) {
-            blockDamage += 60f * delta;
+            blockDamage += 60f * delta * multiplier;
         } else {
             blockDamage = 0f;
         }
@@ -171,14 +189,18 @@ public class Player extends Mob {
 
         float rotate = anim + 30;
 
+        if (item.isTool()) {
+            sprite.rotate90(looksLeft());
+        }
+
         final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
         final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
 
         if (looksLeft()) {
-            sprite.setFlip(true, sprite.isFlipY());
+            sprite.setFlip(!item.isTool(), sprite.isFlipY());
             SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
         } else {
-            sprite.setFlip(false, sprite.isFlipY());
+            sprite.setFlip(item.isTool(), sprite.isFlipY());
             SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
         }
 
@@ -188,6 +210,7 @@ public class Player extends Mob {
         sprite.setFlip(false, sprite.isFlipY());
         sprite.setRotation(0);
         sprite.setOriginCenter();
+        sprite.rotate90(looksRight());
     }
 
     public void startHitting() {