DEADSOFTWARE

Add items count and tools duration
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
index fd7101c7dbd0dafbefab5675098e47cb014723f7..6e0dfe394700d5f1e63eeb9b5e33c0f5b2c2a930 100644 (file)
 package ru.deadsoftware.cavedroid.game.mobs;
 
+import com.badlogic.gdx.graphics.g2d.Sprite;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
+import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
+import ru.deadsoftware.cavedroid.game.model.item.Item;
+import ru.deadsoftware.cavedroid.game.objects.Drop;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
 import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.annotation.CheckForNull;
 
 public class Player extends Mob {
 
-    public final int[] inventory;
+    private static final float SPEED = 69.072f;
+    private static final float JUMP_VELOCITY = -133.332f;
+    private static final int MAX_HEALTH = 20;
+
+    private boolean hitting = false;
+    private float hitAnim = 0f;
+    private float hitAnimDelta = ANIMATION_SPEED;
+
+    public final InventoryItem[] inventory;
     public int slot;
-    public final int gameMode;
+    public int gameMode;
     public boolean swim;
+    public float headRotation = 0f;
+
+    public float blockDamage = 0f;
+    public int cursorX = 0;
+    public int cursorY = 0;
 
-    public Player(int gameMode) {
-        super(0, 0, 4, 30, randomDir(), Type.MOB);
-        this.gameMode = gameMode;
-        inventory = new int[9];
+    public Player(GameItemsHolder gameItemsHolder) {
+        super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
+        inventory = new InventoryItem[9];
+        for (int i = 0; i < 9; i++) {
+            inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
+        }
         swim = false;
     }
 
-    public void respawn() {
-        Vector2 pos = getSpawnPoint();
+    public void initInventory(GameItemsHolder gameItemsHolder) {
+        for (InventoryItem invItem : inventory) {
+            invItem.init(gameItemsHolder);
+        }
+    }
+
+    @CheckForNull
+    public Item inventory(int i) {
+        return inventory[i].getItem();
+    }
+    
+    public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
+        Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
         this.x = pos.x;
         this.y = pos.y;
-        move.setZero();
+        mVelocity.setZero();
+        mDead = false;
+        heal(MAX_HEALTH);
+    }
+
+    public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
+        if (gameMode == 1) {
+            return;
+        }
+        getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
+        if (getCurrentItem().getAmount() <= 0) {
+            setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
+        }
     }
 
-    private Vector2 getSpawnPoint() {
-        int x = 0, y;
-        for (y = 0; y < GP.world.getHeight(); y++) {
-            if (y == GP.world.getHeight() - 1) {
+    public InventoryItem getCurrentItem() {
+        return inventory[slot];
+    }
+
+    public void pickUpDrop(Drop drop) {
+        for (InventoryItem invItem : inventory) {
+            if (!invItem.getItem().isTool()
+                    && invItem.getItem() == drop.getItem()
+                    && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
+                invItem.setAmount(invItem.getAmount() + 1);
+                drop.setPickedUp(true);
+                return;
+            }
+        }
+
+        for (int i = 0; i < inventory.length; i++) {
+            if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
+                inventory[i] = drop.getItem().toInventoryItem();
+                drop.setPickedUp(true);
+                break;
+            }
+        }
+    }
+
+    private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
+        int y;
+        for (y = 0; y < gameWorld.getHeight(); y++) {
+            if (y == gameWorld.getHeight() - 1) {
                 y = 60;
-                GP.world.setForeMap(x, y, 1);
+                gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
                 break;
             }
-            if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).hasCollision()) {
+            if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
                 break;
             }
         }
-        return new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
+        return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
     }
 
     public void setDir(Direction dir) {
@@ -48,8 +120,55 @@ public class Player extends Mob {
         }
     }
 
+    public void setCurrentInventorySlotItem(Item item) {
+        inventory[slot] = item.toInventoryItem();
+    }
+
     @Override
-    public void ai() {
+    public float getSpeed() {
+        return SPEED;
+    }
+
+    @Override
+    public void jump() {
+        mVelocity.y = JUMP_VELOCITY;
+    }
+
+    @Override
+    public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
+        if (gameMode == 1) {
+            return;
+        }
+
+        final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
+        final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+        @CheckForNull final Block target;
+
+        if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
+            target = foregroundBlock;
+        } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
+            target = backgroundBlock;
+        } else {
+            target = null;
+        }
+
+        final boolean canHitBlock = target != null;
+
+        float multiplier = 1f;
+        final Item currentItem = inventory[slot].getItem();
+        if (currentItem instanceof Item.Tool && canHitBlock) {
+            if (target.getParams().getToolType() == currentItem.getClass()
+                    && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
+                multiplier = 2f * ((Item.Tool)currentItem).getLevel();
+            }
+            multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
+        }
+
+        if (hitting && canHitBlock) {
+            blockDamage += 60f * delta * multiplier;
+        } else {
+            blockDamage = 0f;
+        }
     }
 
     @Override
@@ -57,38 +176,147 @@ public class Player extends Mob {
     }
 
     @Override
-    public void draw(SpriteBatch spriteBatch, float x, float y) {
-        if (move.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
-            Assets.playerSprite[0][2].rotate(animDelta);
-            Assets.playerSprite[1][2].rotate(-animDelta);
-            Assets.playerSprite[0][3].rotate(-animDelta);
-            Assets.playerSprite[1][3].rotate(animDelta);
+    public void damage(int damage) {
+        if (gameMode == 1) {
+            return;
+        }
+        super.damage(damage);
+    }
+
+    @Override
+    public void heal(int heal) {
+        if (gameMode == 1) {
+            return;
+        }
+        super.heal(heal);
+    }
+
+    private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
+        final Item item = inventory(slot);
+
+        if (item == null || item.isNone()) {
+            return;
+        }
+
+        final Sprite sprite = item.getSprite();
+        final boolean smallSprite = !item.isTool() || item.isShears();
+
+        if (smallSprite) {
+            sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
+        }
+
+        final float handLength = Assets.playerSprite[0][2].getHeight();
+
+        final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
+        final int handMultiplier = -getDirection().getBasis();
+        final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
+        final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
+
+        float rotate = anim + 30;
+
+        if (item.isTool()) {
+            sprite.rotate90(looksLeft());
+        }
+
+        final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
+        final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
+
+        if (looksLeft()) {
+            sprite.setFlip(!item.isTool(), sprite.isFlipY());
+            SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
+        } else {
+            sprite.setFlip(item.isTool(), sprite.isFlipY());
+            SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
+
+        // dont forget to reset
+        sprite.setFlip(false, sprite.isFlipY());
+        sprite.setRotation(0);
+        sprite.setOriginCenter();
+        if (item.isTool()) {
+            sprite.rotate90(looksRight());
+        }
+    }
+
+    public void startHitting() {
+        if (hitting) {
+            return;
+        }
+
+        hitting = true;
+        hitAnim = 90f;
+        hitAnimDelta = ANIMATION_SPEED;
+    }
+
+    public void stopHitting() {
+        blockDamage = 0f;
+        hitting = false;
+    }
+
+    private float getRightHandAnim(float delta) {
+        hitAnim -= hitAnimDelta * delta;
+
+        if (hitAnim < 30f || hitAnim > 90f) {
+            if (hitting) {
+                hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
+                hitAnimDelta = -hitAnimDelta;
+            } else  {
+                hitAnimDelta = ANIMATION_SPEED;
+            }
+        }
+
+        if (!hitting) {
+            if (hitAnim < hitAnimDelta * delta) {
+                hitAnim = 0;
+                hitAnimDelta = 0;
+                return -mAnim;
+            }
+        }
+
+        return hitAnim;
+    }
+
+    @Override
+    public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+        updateAnimation(delta);
+
+        final Sprite backHand = Assets.playerSprite[1][2];
+        final Sprite backLeg = Assets.playerSprite[1][3];
+        final Sprite frontLeg = Assets.playerSprite[0][3];
+        final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
+        final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
+        final Sprite frontHand = Assets.playerSprite[0][2];
+
+        float backHandAnim, frontHandAnim;
+
+        final float rightHandAnim = getRightHandAnim(delta);
+
+        if (looksLeft()) {
+            backHandAnim = rightHandAnim;
+            frontHandAnim = mAnim;
         } else {
-            Assets.playerSprite[0][2].setRotation(0);
-            Assets.playerSprite[1][2].setRotation(0);
-            Assets.playerSprite[0][3].setRotation(0);
-            Assets.playerSprite[1][3].setRotation(0);
-        }
-        if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) {
-            animDelta = -animDelta;
-        }
-
-        //back hand
-        Assets.playerSprite[1][2].setPosition(x + 2, y + 8);
-        Assets.playerSprite[1][2].draw(spriteBatch);
-        //back leg
-        Assets.playerSprite[1][3].setPosition(x + 2, y + 20);
-        Assets.playerSprite[1][3].draw(spriteBatch);
-        //front leg
-        Assets.playerSprite[0][3].setPosition(x + 2, y + 20);
-        Assets.playerSprite[0][3].draw(spriteBatch);
-        //head
-        spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y);
-        //body
-        spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8);
-        //front hand
-        Assets.playerSprite[0][2].setPosition(x + 2, y + 8);
-        Assets.playerSprite[0][2].draw(spriteBatch);
+            backHandAnim = -mAnim;
+            frontHandAnim = -rightHandAnim;
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
+
+        if (looksLeft()) {
+            drawItem(spriteBatch, x, y, -backHandAnim);
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
+        SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
+        SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
+        SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
+
+        if (looksRight()) {
+            drawItem(spriteBatch, x, y, frontHandAnim);
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
     }
 
 }