DEADSOFTWARE

Add crafting
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
index 3335b7f5ebc69322478b8e1eeb7cf82f043b2baa..0e8af6e0eed0407b1cc3a4be057ae2dc344f5b87 100644 (file)
 package ru.deadsoftware.cavedroid.game.mobs;
 
+import com.badlogic.gdx.graphics.g2d.Sprite;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
+import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
+import ru.deadsoftware.cavedroid.game.model.item.Item;
+import ru.deadsoftware.cavedroid.game.objects.Drop;
 import ru.deadsoftware.cavedroid.game.world.GameWorld;
 import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
+
+import javax.annotation.CheckForNull;
+import java.util.ArrayList;
 
 public class Player extends Mob {
 
-    public final int[] inventory;
+    private static final float SPEED = 69.072f;
+    private static final float JUMP_VELOCITY = -133.332f;
+    private static final int MAX_HEALTH = 20;
+
+    private boolean hitting = false, hittingWithDamage = false;
+    private float hitAnim = 0f;
+    private float hitAnimDelta = ANIMATION_SPEED;
+
+    public final ArrayList<InventoryItem> inventory;
     public int slot;
-    public final int gameMode;
+    public int gameMode;
     public boolean swim;
+    public float headRotation = 0f;
+
+    public float blockDamage = 0f;
+    public int cursorX = 0;
+    public int cursorY = 0;
+
+    @CheckForNull
+    private Vector2 spawnPoint = null;
+
+    public ControlMode controlMode = ControlMode.WALK;
+
+    public enum ControlMode {
+        WALK,
+        CURSOR
+    }
 
-    public Player() {
-        super(0, 0, 4, 30, randomDir(), Type.MOB);
-        this.gameMode = 1;
-        inventory = new int[9];
+    public Player(GameItemsHolder gameItemsHolder) {
+        super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
+        inventory = new ArrayList<>(36);
+        for (int i = 0; i < 36; i++) {
+            inventory.add(gameItemsHolder.getFallbackItem().toInventoryItem());
+        }
         swim = false;
     }
 
-    public void respawn(GameWorld gameWorld) {
-        Vector2 pos = getSpawnPoint(gameWorld);
+    public void initInventory(GameItemsHolder gameItemsHolder) {
+        for (InventoryItem invItem : inventory) {
+            invItem.init(gameItemsHolder);
+        }
+    }
+
+    @CheckForNull
+    public Item inventory(int i) {
+        return inventory.get(i).getItem();
+    }
+    
+    public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
+        Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
         this.x = pos.x;
         this.y = pos.y;
         mVelocity.setZero();
+        mDead = false;
+        heal(MAX_HEALTH);
     }
 
-    private Vector2 getSpawnPoint(GameWorld gameWorld) {
-        int y;
-        for (y = 0; y < gameWorld.getHeight(); y++) {
-            if (y == gameWorld.getHeight() - 1) {
-                y = 60;
-                gameWorld.setForeMap(0, y, 1);
-                break;
+    public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
+        if (gameMode == 1) {
+            return;
+        }
+        getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
+        if (getCurrentItem().getAmount() <= 0) {
+            setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
+        }
+    }
+
+    public InventoryItem getCurrentItem() {
+        return inventory.get(slot);
+    }
+
+    public void pickUpDrop(Drop drop) {
+        for (InventoryItem invItem : inventory) {
+            if (!invItem.getItem().isTool()
+                    && invItem.getItem() == drop.getItem()
+                    && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
+                invItem.setAmount(invItem.getAmount() + 1);
+                drop.setPickedUp(true);
+                return;
             }
-            if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMapBlock(0, y).hasCollision()) {
+        }
+
+        for (int i = 0; i < inventory.size(); i++) {
+            if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
+                inventory.set(i, drop.getItem().toInventoryItem());
+                drop.setPickedUp(true);
                 break;
             }
         }
-        return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
     }
 
-    private boolean isAnimationIncreasing() {
-        return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0;
+    private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
+        if (spawnPoint != null) {
+            return spawnPoint;
+        }
+
+        int y, x = gameWorld.getWidth() / 2;
+        for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
+            if (y == gameWorld.getWorldConfig().getSeaLevel()) {
+                for (x = 0; x < gameWorld.getWidth(); x++) {
+                    if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
+                        break;
+                    }
+                    if (x == gameWorld.getWidth() - 1) {
+                        gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
+                        break;
+                    }
+                }
+                break;
+            }
+            if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
+                break;
+            }
+        }
+        spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
+        return spawnPoint;
     }
 
     public void setDir(Direction dir) {
@@ -51,55 +143,251 @@ public class Player extends Mob {
         }
     }
 
+    public void setCurrentInventorySlotItem(Item item) {
+        inventory.set(slot, item.toInventoryItem());
+    }
+
     @Override
-    public void ai(GameWorld gameWorld, float delta) {
+    public float getSpeed() {
+        return SPEED;
+    }
+
+    @Override
+    public void jump() {
+        mVelocity.y = JUMP_VELOCITY;
+    }
+
+    private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
+        if (!hitting || !hittingWithDamage) {
+            return;
+        }
+
+        final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
+        final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+
+        if ((!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) ||
+                (foregroundBlock.isNone() && !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0)) {
+            if (gameMode == 0) {
+                if (!foregroundBlock.isNone() && blockDamage >= foregroundBlock.getParams().getHitPoints()) {
+                    gameWorld.destroyForeMap(cursorX, cursorY);
+                    blockDamage = 0;
+                } else if (!backgroundBlock.isNone() && blockDamage >= backgroundBlock.getParams().getHitPoints()) {
+                    gameWorld.destroyBackMap(cursorX, cursorY);
+                    blockDamage = 0;
+                }
+            } else {
+                if (!foregroundBlock.isNone()) {
+                    gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
+                } else if (!backgroundBlock.isNone()) {
+                    gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
+                }
+                stopHitting();
+            }
+        } else {
+            stopHitting();
+        }
+    }
+
+    @Override
+    public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
+        updateAnimation(delta);
+        hitBlock(gameWorld, gameItemsHolder);
+
+        if (gameMode == 1) {
+            return;
+        }
+
+        final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
+        final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+        @CheckForNull final Block target;
+
+        if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
+            target = foregroundBlock;
+        } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
+            target = backgroundBlock;
+        } else {
+            target = null;
+        }
+
+        final boolean canHitBlock = target != null;
+
+        float multiplier = 1f;
+        final Item currentItem = inventory.get(slot).getItem();
+        if (currentItem instanceof Item.Tool && canHitBlock) {
+            if (target.getParams().getToolType() == currentItem.getClass()
+                    && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
+                multiplier = 2f * ((Item.Tool)currentItem).getLevel();
+            }
+            multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
+        }
+
+        if (hitting && hittingWithDamage && canHitBlock) {
+            blockDamage += 60f * delta * multiplier;
+        } else {
+            blockDamage = 0f;
+        }
     }
 
     @Override
     public void changeDir() {
     }
 
+    @Override
+    public void damage(int damage) {
+        if (gameMode == 1) {
+            return;
+        }
+
+        if (damage > 0) {
+            getVelocity().y += JUMP_VELOCITY / 3f;
+        }
+
+        super.damage(damage);
+    }
+
+    @Override
+    public void heal(int heal) {
+        if (gameMode == 1) {
+            return;
+        }
+        super.heal(heal);
+    }
+
+    private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
+        final Item item = inventory(slot);
+
+        if (item == null || item.isNone()) {
+            return;
+        }
+
+        final Sprite sprite = item.getSprite();
+        final boolean smallSprite = !item.isTool() || item.isShears();
+
+        final float originalWidth = sprite.getWidth();
+        final float originalHeight = sprite.getHeight();
+
+        if (smallSprite) {
+            sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
+        }
+
+        final float handLength = Assets.playerSprite[0][2].getHeight();
+
+        final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
+        final int handMultiplier = -getDirection().getBasis();
+        final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
+        final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
+
+        float rotate = anim + 30;
+
+        if (item.isTool()) {
+            sprite.rotate90(looksLeft());
+        }
+
+        final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
+        final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
+
+        if (looksLeft()) {
+            sprite.setFlip(!item.isTool(), sprite.isFlipY());
+            SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
+        } else {
+            sprite.setFlip(item.isTool(), sprite.isFlipY());
+            SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
+        }
+
+        sprite.setRotation(-handMultiplier * rotate);
+        sprite.setPosition(itemX, itemY);
+        sprite.draw(spriteBatch);
+
+        // dont forget to reset
+        sprite.setFlip(false, sprite.isFlipY());
+        sprite.setRotation(0);
+        sprite.setOriginCenter();
+        sprite.setSize(originalWidth, originalHeight);
+        if (item.isTool()) {
+            sprite.rotate90(looksRight());
+        }
+    }
+
+    public void startHitting(boolean withDamage) {
+        if (hitting) {
+            return;
+        }
+
+        hitting = true;
+        hittingWithDamage = withDamage;
+        hitAnim = 90f;
+        hitAnimDelta = ANIMATION_SPEED;
+    }
+
+    public void startHitting() {
+        startHitting(true);
+    }
+
+    public void stopHitting() {
+        blockDamage = 0f;
+        hitting = false;
+    }
+
+    private float getRightHandAnim(float delta) {
+        hitAnim -= hitAnimDelta * delta;
+
+        if (hitAnim < 30f || hitAnim > 90f) {
+            if (hitting) {
+                hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
+                hitAnimDelta = -hitAnimDelta;
+            } else  {
+                hitAnimDelta = ANIMATION_SPEED;
+            }
+        }
+
+        if (!hitting) {
+            if (hitAnim < hitAnimDelta * delta) {
+                hitAnim = 0;
+                hitAnimDelta = 0;
+                return -mAnim;
+            }
+        }
+
+        return hitAnim;
+    }
+
     @Override
     public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
-        if (mVelocity.x != 0f || Math.abs(mAnim) > 5f) {
-            mAnim += mAnimDelta * delta;
+        final Sprite backHand = Assets.playerSprite[1][2];
+        final Sprite backLeg = Assets.playerSprite[1][3];
+        final Sprite frontLeg = Assets.playerSprite[0][3];
+        final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
+        final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
+        final Sprite frontHand = Assets.playerSprite[0][2];
+
+        float backHandAnim, frontHandAnim;
+
+        final float rightHandAnim = getRightHandAnim(delta);
+
+        if (looksLeft()) {
+            backHandAnim = rightHandAnim;
+            frontHandAnim = mAnim;
         } else {
-            mAnim = 0;
-        }
-
-        Assets.playerSprite[0][2].setRotation(mAnim);
-        Assets.playerSprite[1][2].setRotation(-mAnim);
-        Assets.playerSprite[0][3].setRotation(-mAnim);
-        Assets.playerSprite[1][3].setRotation(mAnim);
-
-        if (mAnim > 60f) {
-            mAnim = 60f;
-            mAnimDelta = -ANIMATION_SPEED;
-        } else if (mAnim < -60f) {
-            mAnim = -60f;
-            mAnimDelta = ANIMATION_SPEED;
-        }
-
-        if (mVelocity.x == 0f && isAnimationIncreasing()) {
-            mAnimDelta = -mAnimDelta;
-        }
-
-        //back hand
-        Assets.playerSprite[1][2].setPosition(x + 2, y + 8);
-        Assets.playerSprite[1][2].draw(spriteBatch);
-        //back leg
-        Assets.playerSprite[1][3].setPosition(x + 2, y + 20);
-        Assets.playerSprite[1][3].draw(spriteBatch);
-        //front leg
-        Assets.playerSprite[0][3].setPosition(x + 2, y + 20);
-        Assets.playerSprite[0][3].draw(spriteBatch);
-        //head
-        spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y);
-        //body
-        spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8);
-        //front hand
-        Assets.playerSprite[0][2].setPosition(x + 2, y + 8);
-        Assets.playerSprite[0][2].draw(spriteBatch);
+            backHandAnim = -mAnim;
+            frontHandAnim = -rightHandAnim;
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
+
+        if (looksLeft()) {
+            drawItem(spriteBatch, x, y, -backHandAnim);
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
+        SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
+        SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
+        SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
+
+        if (looksRight()) {
+            drawItem(spriteBatch, x, y, frontHandAnim);
+        }
+
+        SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
     }
 
 }