diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index cfd5f9b9cfecafdb7868e5ddbe7f8883612d7c7a..c59c3fc94d4de16a1bf94eb2c03d4295ace04bae 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
+
+/**
+ * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
+ * falls down to the next block and becomes a block of sand again.
+ */
public class FallingSand extends Mob {
+ /**
+ * Creates a FallingSand mob at coordinates
+ *
+ * @param x X in pixels
+ * @param y Y in pixels
+ */
public FallingSand(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.SAND);
+ mVelocity = new Vector2(0, 1);
}
@Override
- public void ai() {
+ public float getSpeed() {
+ return 0;
}
@Override
- public void changeDir() {
+ public void jump() {
+ // no-op
+ }
+
+ @Override
+ public void ai(GameWorld gameWorld, float delta) {
+ if (mVelocity.isZero()) {
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
+ kill();
+ }
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(GameItems.getBlock("sand").getTex(), x, y);
+ public void changeDir() {
}
@Override
- public int getType() {
- return 10;
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ spriteBatch.draw(GameItems.getBlockTex(10), x, y);
}
}