diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index fe4e46af1b855628fcf96836fe01c4d2f998c8bc..ede6ba2888490622cc11be47239e4d571d379444 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
/**
* Creates a FallingGravel mob at coordinates
+ *
* @param x X in pixels
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
+ mVelocity = new Vector2(0, 1);
}
@Override
- public void ai() {
+ public float getSpeed() {
+ return 0;
}
@Override
- public void changeDir() {
+ public void jump() {
+ // no-op
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.fallingGravelSprite, x, y);
+ public void ai(GameWorld gameWorld, float delta) {
+ if (mVelocity.isZero()) {
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
+ kill();
+ }
+ }
+
+ @Override
+ public void changeDir() {
}
@Override
- public int getType() {
- return 11;
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ spriteBatch.draw(GameItems.getBlockTex(11), x, y);
}
}