import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
/**
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL, Integer.MAX_VALUE);
mVelocity = new Vector2(0, 1);
}
}
@Override
- public void ai(GameWorld gameWorld, float delta) {
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
if (mVelocity.isZero()) {
- gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("gravel"));
kill();
}
}