diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index 23cf1dcc836de3b434aa7e9deea52ca53b691568..81fdb93b5dbd0e2c8e918167969f19a517f6e17d 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.game.GameWorld;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
- mMove = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL, Integer.MAX_VALUE);
+ mVelocity = new Vector2(0, 1);
}
@Override
- public void ai(GameWorld gameWorld) {
- if (mMove.isZero()) {
+ public float getSpeed() {
+ return 0;
+ }
+
+ @Override
+ public void jump() {
+ // no-op
+ }
+
+ @Override
+ public void ai(GameWorld gameWorld, float delta) {
+ if (mVelocity.isZero()) {
gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
kill();
}
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
spriteBatch.draw(GameItems.getBlockTex(11), x, y);
}