[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / mapper / KeyboardInputActionMapper.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/mapper/KeyboardInputActionMapper.kt b/core/src/ru/deadsoftware/cavedroid/game/input/mapper/KeyboardInputActionMapper.kt
+++ /dev/null
@@ -1,34 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input.mapper
-
-import com.badlogic.gdx.Input
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import javax.inject.Inject
-
-@GameScope
-class KeyboardInputActionMapper @Inject constructor() {
-
- fun map(key: Int, isKeyDown: Boolean): KeyboardInputAction? {
- val actionKey = when (key) {
- Input.Keys.A, Input.Keys.LEFT -> KeyboardInputActionKey.Left
- Input.Keys.D, Input.Keys.RIGHT -> KeyboardInputActionKey.Right
- Input.Keys.W, Input.Keys.SPACE -> KeyboardInputActionKey.Jump
- Input.Keys.S -> KeyboardInputActionKey.Down
-
- Input.Keys.E -> KeyboardInputActionKey.OpenInventory
- Input.Keys.ALT_LEFT -> KeyboardInputActionKey.SwitchControlsMode
-
- Input.Keys.ESCAPE, Input.Keys.BACK -> KeyboardInputActionKey.Pause
-
- Input.Keys.F1 -> KeyboardInputActionKey.ShowDebug
- Input.Keys.GRAVE -> KeyboardInputActionKey.SwitchGameMode
- Input.Keys.M -> KeyboardInputActionKey.ShowMap
-
- else -> null
- }
-
- return actionKey?.let { KeyboardInputAction(it, isKeyDown) }
- }
-
-}
\ No newline at end of file