DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / UseItemMouseInputHandler.kt
index da59bc65cc612e301edf8a355920c5ca285dff3c..541bba71243e63ababb76f794f5960e1b7a29b09 100644 (file)
@@ -1,5 +1,6 @@
 package ru.deadsoftware.cavedroid.game.input.handler.mouse
 
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
 import com.badlogic.gdx.Gdx
 import com.badlogic.gdx.utils.Timer
 import ru.deadsoftware.cavedroid.game.GameScope
@@ -9,17 +10,18 @@ import ru.deadsoftware.cavedroid.game.actions.placeToForegroundAction
 import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction
 import ru.deadsoftware.cavedroid.game.actions.useblock.IUseBlockAction
 import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.isInsideHotbar
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.model.item.Item
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import javax.inject.Inject
 
 @GameScope
+@BindMouseInputHandler
 class UseItemMouseInputHandler @Inject constructor(
     private val mobsController: MobsController,
     private val useItemActionMap: Map<String, @JvmSuppressWildcards IUseItemAction>,
@@ -27,7 +29,7 @@ class UseItemMouseInputHandler @Inject constructor(
     private val useBlockActionMap: Map<String, @JvmSuppressWildcards IUseBlockAction>,
     private val gameWindowsManager: GameWindowsManager,
     private val gameWorld: GameWorld,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
 
     private var buttonHoldTask: Timer.Task? = null