[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectFurnaceInventoryItemMouseInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectFurnaceInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectFurnaceInventoryItemMouseInputHandler.kt
index e11c433ad3749d5f136c66f9bff9f95174124166..f4a00eb9b18d22ed512557393bde5ba1e1342790 100644 (file)
package ru.deadsoftware.cavedroid.game.input.handler.mouse
-import com.badlogic.gdx.Gdx
import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
-import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem.Companion.isNoneOrNull
-import ru.deadsoftware.cavedroid.game.objects.drop.DropController
import ru.deadsoftware.cavedroid.game.objects.container.Furnace
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val gameItemsHolder: GameItemsHolder,
- private val dropController: DropController,
-) : IGameInputHandler<MouseInputAction> {
+) : AbstractInventoryItemsMouseInputHandler(gameItemsHolder, gameWindowsManager, GameUiWindow.FURNACE) {
- private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"])
-
- override fun checkConditions(action: MouseInputAction): Boolean {
- return gameWindowsManager.getCurrentWindow() == GameUiWindow.FURNACE &&
- isInsideWindow(action, survivalWindowTexture) &&
- (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen)
- && (action.actionKey.touchUp || action.actionKey is MouseInputActionKey.Screen)
- }
+ override val windowTexture get() = requireNotNull(Assets.textureRegions["furnace"])
private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) {
val window = gameWindowsManager.currentWindow as FurnaceInventoryWindow
- var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Furnace.itemsInRow))
+ var itemIndex = xOnGrid + yOnGrid * GameWindowsConfigs.Furnace.itemsInRow
itemIndex += GameWindowsConfigs.Furnace.hotbarCells
if (itemIndex >= mobsController.player.inventory.size) {
itemIndex -= mobsController.player.inventory.size
}
- if (action.actionKey is MouseInputActionKey.Screen) {
- if (!action.actionKey.touchUp) {
- window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
- } else {
- if (action.actionKey.pointer == window.selectItemPointer) {
- window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
- } else {
- window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
- }
- }
- } else if (action.actionKey is MouseInputActionKey.Left) {
- window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex)
- } else {
- window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
- }
-
- Gdx.app.debug(
- TAG,
- "selected item: ${window.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)"
- )
+ handleInsidePlaceableCell(action, mobsController.player.inventory.items, window, itemIndex)
}
private fun handleInsideFuel(action: MouseInputAction) {
return
}
- if (action.actionKey is MouseInputActionKey.Screen) {
- if (!action.actionKey.touchUp) {
- window.onLeftCLick(window.furnace.items as MutableList<InventoryItem?>, gameItemsHolder, Furnace.FUEL_INDEX, action.actionKey.pointer)
- } else {
- if (action.actionKey.pointer == window.selectItemPointer) {
- window.onLeftCLick(window.furnace.items as MutableList<InventoryItem?>, gameItemsHolder, Furnace.FUEL_INDEX, action.actionKey.pointer)
- } else {
- window.onRightClick(window.furnace.items as MutableList<InventoryItem?>, Furnace.FUEL_INDEX)
- }
- }
- } else if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
- window.onLeftCLick(window.furnace.items as MutableList<InventoryItem?>, gameItemsHolder, Furnace.FUEL_INDEX)
- } else {
- window.onRightClick(window.furnace.items as MutableList<InventoryItem?>, Furnace.FUEL_INDEX)
- }
+ handleInsidePlaceableCell(action, window.furnace.items, window, Furnace.FUEL_INDEX)
}
private fun handleInsideInput(action: MouseInputAction) {
val window = gameWindowsManager.currentWindow as FurnaceInventoryWindow
- if (action.actionKey is MouseInputActionKey.Screen) {
- if (!action.actionKey.touchUp) {
- window.onLeftCLick(window.furnace.items as MutableList<InventoryItem?>, gameItemsHolder, Furnace.INPUT_INDEX, action.actionKey.pointer)
- } else {
- if (action.actionKey.pointer == window.selectItemPointer) {
- window.onLeftCLick(window.furnace.items as MutableList<InventoryItem?>, gameItemsHolder, Furnace.INPUT_INDEX, action.actionKey.pointer)
- } else {
- window.onRightClick(window.furnace.items as MutableList<InventoryItem?>, Furnace.INPUT_INDEX)
- }
- }
- } else if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
- window.onLeftCLick(window.furnace.items as MutableList<InventoryItem?>, gameItemsHolder, Furnace.INPUT_INDEX)
- } else {
- window.onRightClick(window.furnace.items as MutableList<InventoryItem?>, Furnace.INPUT_INDEX)
- }
+ handleInsidePlaceableCell(action, window.furnace.items, window, Furnace.INPUT_INDEX)
}
- override fun handle(action: MouseInputAction) {
- val survivalTexture = survivalWindowTexture
+ private fun handleInsideResult(action: MouseInputAction) {
val window = gameWindowsManager.currentWindow as FurnaceInventoryWindow
- val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2)
- val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2)
+ handleInsideCraftResultCell(action, window.furnace.items, window, Furnace.RESULT_INDEX)
+ }
+
+ override fun handle(action: MouseInputAction) {
+ val texture = windowTexture
+
+ val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - texture.regionWidth / 2)
+ val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - texture.regionHeight / 2)
val xOnGrid = (xOnWindow - GameWindowsConfigs.Furnace.itemsGridMarginLeft) /
GameWindowsConfigs.Furnace.itemsGridColWidth
handleInsideFuel(action)
} else if (isInsideInput) {
handleInsideInput(action)
- } else if (isInsideResult && action.actionKey.touchUp) {
- val selectedItem = window.selectedItem
- if (selectedItem == null || selectedItem.item.isNone() ||
- (selectedItem.item == window.furnace.result?.item && selectedItem.amount + (window.furnace.result?.amount ?: 0) <= selectedItem.item.params.maxStack)) {
-
- if (selectedItem != null && !selectedItem.item.isNone()) {
- selectedItem.amount += (window.furnace.result?.amount ?: 0)
- } else {
- window.selectedItem = window.furnace.result
- }
- window.furnace.items[Furnace.RESULT_INDEX] = gameItemsHolder.fallbackItem.toInventoryItem()
- }
+ } else if (isInsideResult) {
+ handleInsideResult(action)
}
}
-
- companion object {
- private const val TAG = "SelectFurnaceInventoryItemMouseInputHandler"
-
- }
}
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